public void SetClosestGood(VehicleState vs)
        {
            ArbiterLane current = this.OpposingLane.LaneOnLeft;

            while (current != null)
            {
                if (!current.Way.WayId.Equals(OpposingWay) && current.RelativelyInside(vs.Front))
                {
                    this.ClosestGoodLane = current;
                    break;
                }

                if (!current.Way.WayId.Equals(this.OpposingLane.Way.WayId))
                {
                    current = current.LaneOnRight;
                }
                else
                {
                    current = current.LaneOnLeft;
                }
            }
        }