Exemple #1
0
    public static AppointmentDataManager AppointmentDataInstance()
    {
        if (instance_ == null)
        {
            instance_ = new AppointmentDataManager();
        }

        return(instance_);
    }
Exemple #2
0
    /// <summary>
    /// 获得约据游戏自定义规则。
    /// </summary>
    /// <param name="RuleTextData">游戏规则</param>
    /// <param name="GameID">游戏ID</param>
    public static void  GetAppointmentRuleTextData(ref string RuleTextData, GameKind_Enum GameID)
    {
        AppointmentData data = AppointmentDataManager.AppointmentDataInstance().GetCurrentAppointment();

        RuleTextData = "";
        if (data == null)
        {
            return;
        }

        if (GameID == GameKind_Enum.GameKind_LandLords)
        {
            if (data.maxpower == 250)
            {
                RuleTextData = "打" + data.playtimes.ToString() + "局 不封顶";
            }
            else
            {
                RuleTextData = "打" + data.playtimes.ToString() + "局 最高" + data.maxpower + "倍";
            }
        }
        else if (GameID == GameKind_Enum.GameKind_GuanDan)
        {
            GuanDanAppointmentData appointmentData = (GuanDanAppointmentData)data;
            if (appointmentData.terData_.playType == TePlayType.Times)
            {
                if (appointmentData.terData_.cp == CurrentPoker.Two)
                {
                    RuleTextData = "打" + appointmentData.terData_.times.ToString() + "局 双下" + appointmentData.terData_.score.ToString() + "分 打2";
                }
                else
                {
                    RuleTextData = "打" + appointmentData.terData_.times.ToString() + "局 双下" + appointmentData.terData_.score.ToString() + "分 随机打";
                }
            }

            else
            {
                if (appointmentData.terData_.vectory == 1)
                {
                    RuleTextData = "连续打 过A胜利";
                }
                else
                {
                    RuleTextData = "连续打 过" + appointmentData.terData_.vectory.ToString() + "胜利";
                }
            }
        }
        else if (GameID == GameKind_Enum.GameKind_Mahjong ||
                 GameID == GameKind_Enum.GameKind_YcMahjong ||
                 GameID == GameKind_Enum.GameKind_CzMahjong)
        {
            if (data.maxpower == 250 || data.maxpower == 0)
            {
                RuleTextData = "打" + data.playtimes.ToString() + "局 不封顶";
            }
            else
            {
                RuleTextData = "打" + data.playtimes.ToString() + "局 最高" + data.maxpower + "倍";
            }

            if (GameID == GameKind_Enum.GameKind_Mahjong)
            {
                MahjongAppointmentData mahjongData = (MahjongAppointmentData)data;
                RuleTextData += GameKind.HasFlag(0, mahjongData.palyType) ? "\n自摸加底" : "\n自摸加翻";
                RuleTextData += GameKind.HasFlag(1, mahjongData.palyType) ? "\n点杠花(点炮)\n" : "\n点杠花(自摸)\n";
                RuleTextData += GameKind.HasFlag(2, mahjongData.palyType) ? " 幺九将对" : "";
                RuleTextData += GameKind.HasFlag(3, mahjongData.palyType) ? " 门清中张" : "";
                RuleTextData += GameKind.HasFlag(4, mahjongData.palyType) ? " 天地胡" : "";
            }
            else if (GameID == GameKind_Enum.GameKind_CzMahjong)
            {
                CzMahjongAppointmentData mahjongData = (CzMahjongAppointmentData)data;

                RuleTextData += "\n";
                string[] wanFaName = { "包三口", " 包四口", " 擦背", " 吃" };
                for (int index = 0; index < 4; ++index)
                {
                    if (GameKind.HasFlag(index, mahjongData.wanFa))
                    {
                        RuleTextData += wanFaName[index];
                    }
                }

                string[] qiHuName = { "", "\n一番起胡", "\n硬一番起胡", "\n3花起胡", "\n4花起胡" };

                RuleTextData += qiHuName.Count() > 5 ? "" : qiHuName[mahjongData.qiHu];
                RuleTextData += "\n" + mahjongData.diHua + "底花";
            }
        }
        else if (GameID == GameKind_Enum.GameKind_GouJi)
        {
            GoujiAppointmentData gouJiData = (GoujiAppointmentData)(data);
            RuleTextData = "打" + gouJiData.playtimes.ToString() + "局 \n";
            string[] wanFaName = { "宣点\n", "开点发4\n", "憋三\n", "大王二杀一\n", "进贡\n" };
            for (int index = 0; index < 5; ++index)
            {
                if (GameKind.HasFlag(index, gouJiData.wanFa))
                {
                    RuleTextData += wanFaName[index];
                }
            }
        }
        else if (GameID == GameKind_Enum.GameKind_HongZhong)
        {
            HzMahjongAppointmentData mahjongData = (HzMahjongAppointmentData)(data);
            RuleTextData = "打" + mahjongData.playtimes.ToString() + "局 \n" + "抓鸟" + mahjongData.birdNum + "张 \n";
            string[] wanFaName = { "红中是赖子\n", "可以点炮\n", };
            for (int index = 0; index < 2; ++index)
            {
                if (GameKind.HasFlag(index, mahjongData.wanFa))
                {
                    RuleTextData += wanFaName[index];
                }
            }
        }
        else if (GameID == GameKind_Enum.GameKind_Chess)
        {
            ChessAppointmentData chessData = (ChessAppointmentData)(data);
            RuleTextData = "打" + chessData.playtimes.ToString() + "局 局时 " + chessData.ChessTime + "分";
        }
    }