public void UpdateOnWarp() { if (ApplyOnce.alreadyApplied("Exit", gameObject)) { return; } int beforeTop = warpMenu.topMenu.menuIndex.Get(); int beforeLeft = warpMenu.leftMenu.GetIndex(); warpMenu.Update(); if (beforeTop != warpMenu.topMenu.menuIndex.Get()) { UpdateShrines(); } if (beforeLeft != warpMenu.leftMenu.GetIndex()) { if (currentImg) { currentImg.sprite = warpMenu.leftMenu.list[warpMenu.leftMenu.GetIndex()].shrineSprite; } } if (ButtonManager.GetDown(ButtonManager.ButtonID.CIRCLE, this)) { ApplyOnce.apply("Exit", gameObject, () => { if (currentImg) { currentImg.sprite = null; } uiManager.ChangeMode(UIManager.Mode.NORMAL); uiManager.GetPlayer().ReceiveNotification(Asderek.Notification.Return); return(true); }); } if (ButtonManager.GetDown(ButtonManager.ButtonID.X, this)) { //if (currentImg) // currentImg.sprite = null; ApplyOnce.apply("Exit", gameObject, () => { foreach (KeyValuePair <Commandments.Shrines, ShrineInfo> element in shrineToTexture) { if (element.Value.Equals(warpMenu.leftMenu.list[warpMenu.leftMenu.GetIndex()])) { loadManager.loadShrine(element.Key); UIManager.GetInstance().ChangeMode(UIManager.Mode.NORMAL); break; } } return(true); } ); } }
public void Update() { if (ApplyOnce.alreadyApplied("Interact", gameObject)) { if (player.FinishedAnimation("sitting_neutral") || player.FinishedAnimation("seated")) { manager.SetWarp(displayImg); ApplyOnce.remove("Interact", gameObject); } } }
public void verifyLoad() { if (startLoading) { if (playerScript.FinishedAnimation("sitting_neutral") || playerScript.FinishedAnimation("seated") || ApplyOnce.alreadyApplied("Reload", gameObject)) { gameLoaded = false; //Interaction manager.ClearScreen(); //string path = Application.dataPath + "/"; string path = "D:/"; string name = "temp.png"; ApplyOnce.apply("ScreenShot", gameObject, () => { if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } File.Delete(path + name); ScreenCapture.CaptureScreenshot(path + name); UpdateLoadPoints(); if (!ApplyOnce.alreadyApplied("Reload", gameObject)) { Time.timeScale = 0; } return(true); }); if (File.Exists(path + name)) { if (ApplyOnce.alreadyApplied("Reload", gameObject)) { playerScript.ReceiveNotification(Asderek.Notification.Sit); } Texture2D auxImage = new Texture2D(100, 100); auxImage.LoadImage(File.ReadAllBytes(path + name)); File.Delete(path + name); colors = auxImage.GetPixels(); warpImage = new Texture2D(auxImage.width, auxImage.height); warpImage.SetPixels(colors); warpImage.Apply(); startLoading = false; loadShrine(); } } } }
void Update() { verifyLoad(); if (startTime < transitionTime) { if (ApplyOnce.alreadyApplied("Reload", gameObject)) { UpdateCircleConstricting(); UpdateHalo(); startTime--; if (startTime < 0) { startTime = 0; ApplyOnce.remove("Reload", gameObject); } ApplyOnce.apply("ChangeMode", gameObject, () => { UIManager.GetInstance().ChangeMode(UIManager.Mode.NORMAL); return(true); }); } else { if (startTime == 0) { UpdateLoadPoints(); } UpdateCircleSimplified(); startTime++; UpdateHalo(); } if (startTime >= transitionTime) { ApplyOnce.apply("notifyAsderek", gameObject, () => { playerScript.ReceiveNotification(Asderek.Notification.Return); warpImage = null; Time.timeScale = manager.chosenTime; gameLoaded = true; ApplyOnce.remove("ChangeMode", gameObject); return(true); }); } } }
private void OnGUI() { if (startTime < transitionTime) { if (warpImage) { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), warpImage); if (haloText != null && !ApplyOnce.alreadyApplied("Reload", gameObject)) { GUI.DrawTexture(haloRect, haloText); } else if (haloConstrictingText != null && ApplyOnce.alreadyApplied("Reload", gameObject)) { GUI.DrawTexture(haloRect, haloConstrictingText); } } } }
public bool Update() { bool ret = false; if ((currentState == State.Pressed) && (lastDown >= longClick / 2)) { currentState = State.Hold; } if (Get()) { ApplyOnce.apply("pressed", this, () => { lastDown = 0; currentState = State.Pressed; ret = true; return(true); }); } else { if (ApplyOnce.alreadyApplied("pressed", this)) { if (lastDown >= longClick) { currentState = State.Long; } else { currentState = State.Short; } ApplyOnce.remove("pressed", this); } else { currentState = State.None; requester = null; } } lastDown++; return(ret); }
private void SetActors() { foreach (KeyValuePair <Commandments.Shrines, GameObject> element in onScene) { //Debug.Log("Clearing shrine " + element.Key); Shrine shrine = element.Value.GetComponent <Shrine>(); if (shrine) { shrine.Clear(); } } Vector3 tempVect = onScene[destinyShrine].transform.position; tempVect.z = player.transform.position.z; player.transform.position = tempVect; playerScript.ResetLerp(); playerScript.Reload(); gameManager.getCurrentCamera().InstantChangeLocation(player); //msg = "New Player position: " + player.transform.position; if (warpImage) { if (ApplyOnce.alreadyApplied("Reload", gameObject)) { startTime = transitionTime - 1; } else { //startTime = 0; //startTime = DEBUG_asd; for (startTime = 0; startTime < 2; startTime++) { UpdateCircleSimplified(); } } } ApplyOnce.remove("notifyAsderek", gameObject); ApplyOnce.remove("ScreenShot", gameObject); }
public void ChangeLanguage(string name, bool force = false) { if ((languagues[currentLanguage.Get()].name == name) && (!force)) { return; } for (int i = 0; i < languagues.Length; i++) { if (languagues[i].name == name) { currentLanguage.Set(i); yokaiDescriptionsJson.Load(languagues[i].yokaiJson); Beastiary beastiary = GetComponentInChildren <Beastiary>(); foreach (YokaisJson.Description desc in yokaiDescriptionsJson.description) { beastiary.yokais[desc.id].name = desc.name; beastiary.yokais[desc.id].description = desc.formatedText; } npcsJson.Load(languagues[i].npcJson); abilitiesJson.Load(languagues[i].abilityJson); menuJson.Load(languagues[i].menuJson); //print("Update menuJson Json Description: " + languagues[i].menuJson.name); //print("abilitiesJson: " + menuJson.mainMenu[0].name); for (int j = 0; j < menuJson.optionsMenu.Length; j++) { for (int k = 0; k < menuJson.optionsMenu[j].items.Length; k++) { switch (menuJson.optionsMenu[j].items[k].type) { case MenuJson.OptionMenuTab.OptionsMenuItem.Type.Combo: menuJson.optionsMenu[j].items[k].comboSelected = new CircularIndex(menuJson.optionsMenu[j].items[k].combo.Length); break; case MenuJson.OptionMenuTab.OptionsMenuItem.Type.Special: switch (menuJson.optionsMenu[j].items[k].special) { case MenuJson.OptionMenuTab.OptionsMenuItem.SpecialType.Language: menuJson.optionsMenu[j].items[k].comboSelected = new CircularIndex(languagues.Length); break; case MenuJson.OptionMenuTab.OptionsMenuItem.SpecialType.TitleFont: menuJson.optionsMenu[j].items[k].comboSelected = new CircularIndex(fonts.Length); menuJson.optionsMenu[j].items[k].comboSelected.Set(saveJson.config.titleFontIndex); break; case MenuJson.OptionMenuTab.OptionsMenuItem.SpecialType.TextFont: menuJson.optionsMenu[j].items[k].comboSelected = new CircularIndex(fonts.Length); menuJson.optionsMenu[j].items[k].comboSelected.Set(saveJson.config.textFontIndex); break; } break; } } } if (ApplyOnce.alreadyApplied("StartGame", gameObject)) { UpdateLanguage(); } break; } } }