public void CreateJob_Should_GetCalled() { // Arrange var engineMock = new Mock <IEngine>(); var playerMock = new Mock <IPlayer>(); var jobMock = new Mock <IJob>(); jobMock.SetupGet(x => x.Profession).Returns(ProfessionType.PoliceOfficer); playerMock.SetupGet(x => x.Job).Returns(jobMock.Object); engineMock.SetupGet(x => x.Player).Returns(playerMock.Object); var gameFactoryMock = new Mock <IGameFactory>(); var jobFactoryMock = new Mock <IJobFactory>(); gameFactoryMock.SetupGet(x => x.JobFactory).Returns(jobFactoryMock.Object); // Act var command = new ApplyForJobCommand(engineMock.Object, gameFactoryMock.Object) { Parameters = new List <string> { ProfessionType.PoliceOfficer.ToString() } }; var commandExecute = command.Execute(); // Assert jobFactoryMock.Verify( x => x.CreateJob(ProfessionType.PoliceOfficer, It.IsAny <int>(), It.IsAny <int>(), It.IsAny <DateTime>()), Times.Once); }
public void CreateInstance_When_CorrectParametersArePassed() { var engineMock = new Mock <IEngine>(); var gameFactoryMock = new Mock <IGameFactory>(); var command = new ApplyForJobCommand(engineMock.Object, gameFactoryMock.Object); Assert.IsNotNull(command); }