Exemple #1
0
        /// <summary>
        /// Handle application state changes
        /// </summary>
        /// <remarks>
        ///     Override to receive notice of application state changes
        ///     check the applicationStateVO.state to filter for required state
        /// </remarks>
        /// <param name="applicationStateVO">The new application state object</param>
        protected virtual void OnApplicationStateChanged(ApplicationStateVO applicationStateVO)
        {
            switch (applicationStateVO.state)
            {
            case ApplicationState.LOADING:
                DebugLogger.Log(NAME + "::OnApplicationStateChanged -> ApplicationState.LOADING");
                break;

            case ApplicationState.MAIN_VIEW:
                DebugLogger.Log(NAME + "::OnApplicationStateChanged -> ApplicationState.MAIN_VIEW");
                break;
            }
        }
 /// <summary>
 ///
 /// </summary>
 /// <param name="applicationStateVO"></param>
 protected override void OnApplicationStateChanged(ApplicationStateVO applicationStateVO)
 {
     // Fade the appilcation view in from black if coming from loading state
     if (applicationStateVO.previousState != null &&
         applicationStateVO.previousState.state == ApplicationState.LOADING &&
         applicationStateVO.state == ApplicationState.MAIN_VIEW)
     {
         // Black out fades in when loading a new scene ( environment )
         // So Request blackout fade out
         // Fades from black to transparent
         SendNotification(CoreNote.REQUEST_BLACKOUT, new RequestBlackoutVO
         {
             fadeDirection = FadeDirection.OUT,
             delay         = 1.0f
         });
     }
 }
Exemple #3
0
        public override void Execute(INotification notification)
        {
            DebugLogger.Log("RequestApplicationStateChangeCommand::Execute");

            ApplicationStateProxy applicationStateProxy = Facade.RetrieveProxy(ApplicationStateProxy.NAME) as ApplicationStateProxy;

            ApplicationStateVO applicationStateVO = notification.Body as ApplicationStateVO;

            // First check new state is not same as old state
            if (applicationStateProxy.CurrentState != null && applicationStateProxy.CurrentState.state == applicationStateVO.state)
            {
                DebugLogger.LogWarning("Application State is already set to {0}", applicationStateProxy.CurrentState.state.ToString());
                return;
            }

            if (applicationStateVO.previousState == null)
            {
                applicationStateVO.previousState = applicationStateProxy.CurrentState;
            }

            applicationStateProxy.CurrentState = applicationStateVO;
        }