// Use this for initialization void Start() { m_difficultyLevel = ApplicationModel.difficulty; m_turnState = ApplicationModel.DeterminePlayerStartState((int)ApplicationModel.playerStart) ? ApplicationModel.TurnState.PLAYER : ApplicationModel.TurnState.AI; }
public static void ReversePlayerSide() { m_turnState = m_turnState == ApplicationModel.TurnState.AI ? ApplicationModel.TurnState.PLAYER : ApplicationModel.TurnState.AI; }