Exemple #1
0
    static int RegisterLogCallbackThreaded(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        Application.LogCallback arg0 = null;
        LuaTypes funcType0           = LuaDLL.lua_type(L, 0);

        if (funcType0 != LuaTypes.LUA_TFUNCTION)
        {
            arg0 = (Application.LogCallback)LuaScriptMgr.GetNetObject(L, 1, typeof(Application.LogCallback));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 1);
            arg0 = (param0, param1, param2) =>
            {
                int top = func.BeginPCall();
                LuaScriptMgr.Push(L, param0);
                LuaScriptMgr.Push(L, param1);
                LuaScriptMgr.Push(L, param2);
                func.PCall(top, 3);
                func.EndPCall(top);
            };
        }

        Application.RegisterLogCallbackThreaded(arg0);
        return(0);
    }
Exemple #2
0
 private void Awake()
 {
     //ログハンドラを初期化
     LogHandlerDeligate              = new Application.LogCallback(LogHandler);
     Application.logMessageReceived += LogHandlerDeligate;
     errorCounter = 0;
 }
Exemple #3
0
 public static void RegisterLogCallback(Application.LogCallback Callback, bool CallbackWritesToConsole = false)
 {
     if (!ConsoleSystem.RegisteredLogCallback)
     {
         if (!object.ReferenceEquals(Callback, null))
         {
             Application.RegisterLogCallback(Callback);
             ConsoleSystem.RegisteredLogCallback      = true;
             ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
             ConsoleSystem.LogCallback = Callback;
         }
     }
     else if (Callback == ConsoleSystem.LogCallback)
     {
         ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
     }
     else if (!object.ReferenceEquals(Callback, null))
     {
         Application.RegisterLogCallback(Callback);
         ConsoleSystem.LogCallback = Callback;
         ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
     }
     else
     {
         Application.RegisterLogCallback(null);
         int num = 0;
         ConsoleSystem.RegisteredLogCallback      = (bool)num;
         ConsoleSystem.LogCallbackWritesToConsole = (bool)num;
         ConsoleSystem.LogCallback = null;
     }
 }
        /// <summary>
        /// Initializes exception management within the Unity side
        /// </summary>
        public void Init(Action appCrashTest = null)
        {
            _appCrashTest = appCrashTest;

            Application.LogCallback handleException = (message, stackTrace, type) =>
            {
                if (type == LogType.Exception || type == LogType.Error)
                {
                    try
                    {
                        if (WinIntegration.Logging.ExceptionLogger.IsEnabled)
                        {
                            WinIntegration.Logging.ExceptionLogger.Send(message, stackTrace);
                            WinIntegration.Logging.ExceptionLogger.IsEnabled = GameController.Instance.GameConfig.ExceptionLoggingAllowed;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        // not sure there's much useful we can do here
                        Debug.LogWarning(string.Format("Failed to handle exception: {0} - because of: {1}",
                                                       message, ex.Message));
                    }
                }
            };

#if UNITY_5
            Application.logMessageReceived += handleException;
#else
            Application.RegisterLogCallback(handleException);
#endif
        }
Exemple #5
0
 public static void RegisterLogCallback(string name, UnityUtils.OnUnityLogCallback callback)
 {
     if (callback == null)
     {
         if (UnityUtils.unityLogCallbacks != null && UnityUtils.unityLogCallbacks.ContainsKey(name))
         {
             UnityUtils.unityLogCallbacks.Remove(name);
         }
     }
     else
     {
         if (UnityUtils.unityLogCallbacks == null)
         {
             UnityUtils.unityLogCallbacks = new Dictionary <string, UnityUtils.OnUnityLogCallback>();
             if (UnityUtils.< > f__mg$cache1 == null)
             {
                 UnityUtils.< > f__mg$cache1 = new Application.LogCallback(UnityUtils.HandleUnityLog);
             }
             Application.logMessageReceived += UnityUtils.< > f__mg$cache1;
         }
         if (UnityUtils.unityLogCallbacks.ContainsKey(name))
         {
             UnityUtils.unityLogCallbacks[name] = callback;
         }
         else
         {
             UnityUtils.unityLogCallbacks.Add(name, callback);
         }
     }
 }
        public static BuildOutput CaptureBuildOutput(Func <bool> build)
        {
            var result = new BuildOutput();

            Application.LogCallback logCallback = (a, b, c) =>
            {
                if (c == LogType.Log || c == LogType.Warning)
                {
                    return;
                }
                result.LogEntries.Add(new BuildOutput.Entry(a, b, c.ToString()));
            };
            Application.logMessageReceived += logCallback;

            try
            {
                result.IsSuccess = build();
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                result.IsSuccess = false;
            }
            finally
            {
                Application.logMessageReceived -= logCallback;
                Debug.Log("[[Writing TempBuildOutput.json]]");
                File.WriteAllText("TempBuildOutput.json", JsonConvert.SerializeObject(result));
            }
            return(result);
        }
Exemple #7
0
        private void Awake()
        {
            RealtimeSinceStartup = Time.realtimeSinceStartup;

            oxideMod = Interface.Oxide;

            EventInfo eventInfo = typeof(Application).GetEvent("logMessageReceived");

            if (eventInfo == null)
            {
                // Unity 4
                FieldInfo logCallbackField          = typeof(Application).GetField("s_LogCallback", BindingFlags.Static | BindingFlags.NonPublic);
                Application.LogCallback logCallback = logCallbackField?.GetValue(null) as Application.LogCallback;
                if (logCallback == null)
                {
                    Interface.Oxide.LogWarning("No Unity application log callback is registered");
                }

#pragma warning disable 0618
                Application.RegisterLogCallback((message, stack_trace, type) =>
                {
                    logCallback?.Invoke(message, stack_trace, type);
                    LogMessageReceived(message, stack_trace, type);
                });
            }
            else
            {
                // Unity 5
                Delegate handleException = Delegate.CreateDelegate(eventInfo.EventHandlerType, this, "LogMessageReceived");
                eventInfo.GetAddMethod().Invoke(null, new object[] { handleException });
            }
        }
Exemple #8
0
 private void Awake()
 {
     string[] commandLineArgs = Environment.GetCommandLineArgs();
     GameSettings.Init();
     if (this.HasOption(commandLineArgs, "+connect"))
     {
         this.ClientRoutine(commandLineArgs);
     }
     else if (this.HasOption(commandLineArgs, "-dedicated"))
     {
         if (this.HasOption(commandLineArgs, "-showlogs", SteamDSConfig.ShowLogs))
         {
             ConsoleWriter.Open();
             if (CoopDedicatedBootstrap.< > f__mg$cache0 == null)
             {
                 CoopDedicatedBootstrap.< > f__mg$cache0 = new Application.LogCallback(CoopAdminCommand.Application_logMessageReceived);
             }
             Application.logMessageReceived += CoopDedicatedBootstrap.< > f__mg$cache0;
             SteamDSConfig.ShowLogs          = true;
         }
         this.ServerRoutine(commandLineArgs);
     }
     else
     {
         SteamDSConfig.isDedicatedServer       = false;
         CoopPeerStarter.DedicatedHost         = false;
         SteamClientDSConfig.isDedicatedClient = false;
         Application.LoadLevel("TitleScene");
     }
 }
 // Token: 0x06000CB6 RID: 3254 RVA: 0x0003100C File Offset: 0x0002F20C
 public static void RegisterLogCallback(Application.LogCallback Callback, bool CallbackWritesToConsole = false)
 {
     if (global::ConsoleSystem.RegisteredLogCallback)
     {
         if (Callback != global::ConsoleSystem.LogCallback)
         {
             if (object.ReferenceEquals(Callback, null))
             {
                 Application.RegisterLogCallback(null);
                 global::ConsoleSystem.LogCallbackWritesToConsole = (global::ConsoleSystem.RegisteredLogCallback = false);
                 global::ConsoleSystem.LogCallback = null;
             }
             else
             {
                 Application.RegisterLogCallback(Callback);
                 global::ConsoleSystem.LogCallback = Callback;
                 global::ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
             }
         }
         else
         {
             global::ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
         }
     }
     else if (!object.ReferenceEquals(Callback, null))
     {
         Application.RegisterLogCallback(Callback);
         global::ConsoleSystem.RegisteredLogCallback      = true;
         global::ConsoleSystem.LogCallbackWritesToConsole = CallbackWritesToConsole;
         global::ConsoleSystem.LogCallback = Callback;
     }
 }
        public UnityEventCollector()
        {
            var eventInfo = typeof(Application).GetEvent("logMessageReceivedThreaded", BindingFlags.Static | BindingFlags.Public); // Unity 2017.x+

            if (eventInfo == null)
            {
                eventInfo = typeof(Application).GetEvent("logMessageReceived", BindingFlags.Static | BindingFlags.Public);
            }
            var domainLifetime = Lifetimes.Define();

            if (eventInfo != null)
            {
                var handler = new Application.LogCallback(ApplicationOnLogMessageReceived);
                eventInfo.AddEventHandler(null, handler);
                AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
                {
                    eventInfo.RemoveEventHandler(null, handler);
                    domainLifetime.Terminate();
                });
            }
            else
            {
#pragma warning disable 612, 618
                Application.RegisterLogCallback(ApplicationOnLogMessageReceived);
#pragma warning restore 612, 618
            }
        }
Exemple #11
0
 /// <summary>
 /// 删除日志委托
 /// </summary>
 public static void removeLogCallback(Application.LogCallback cb)
 {
     if (EnableLogCallback)
     {
         Application.logMessageReceived -= cb;
     }
 }
Exemple #12
0
        public static void Start()
        {
            ourLogEventsCollectorEnabled = PluginSettings.LogEventsCollectorEnabled;
            if (!ourLogEventsCollectorEnabled)
            {
                return;
            }

            EditorApplication.update += () =>
            {
                // can be called only from main thread
                ourLogEventsCollectorEnabled = PluginSettings.LogEventsCollectorEnabled;
                if (ourLogEventsCollectorEnabled)
                {
                    ProcessQueue();
                }
            };

            // Both of these methods were introduced in 5.0+ but EditorPlugin.csproj still targets 4.7
            var eventInfo = typeof(Application).GetEvent("logMessageReceivedThreaded", BindingFlags.Static | BindingFlags.Public);

            if (eventInfo == null)
            {
                eventInfo = typeof(Application).GetEvent("logMessageReceived", BindingFlags.Static | BindingFlags.Public);
            }

            if (eventInfo != null)
            {
                var handler = new Application.LogCallback(ApplicationOnLogMessageReceived);
                eventInfo.AddEventHandler(null, handler);
                AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
                {
                    eventInfo.RemoveEventHandler(null, handler);
                });

                // Introduced in 3.4, obsolete but still working in 2017.2+
                // Should use EditorApplication.playModeStateChanged, introduced in 2017.2
#pragma warning disable 618
                EditorApplication.playmodeStateChanged += () =>
#pragma warning restore 618
                {
                    // Work around an issue in Unity 2017.1+ that stops sending log messages to the handler when leaving play mode.
                    // The issue will not be fixed because it might break compatibility of existing workarounds
                    // https://issuetracker.unity3d.com/issues/general-unityengine-dot-application-dot-logmessagereceived-is-not-being-raised-after-exiting-play-mode
                    // Note that although the issue says 2017.4+ it is actually 2017.1 and above. I haven't been able to test 5.x
                    if (!EditorApplication.isPlayingOrWillChangePlaymode)
                    {
                        eventInfo.RemoveEventHandler(null, handler);
                        eventInfo.AddEventHandler(null, handler);
                    }
                };
            }
            else
            {
#pragma warning disable 612, 618
                // Obsolete from 5.0+
                Application.RegisterLogCallback(ApplicationOnLogMessageReceived);
#pragma warning restore 612, 618
            }
        }
Exemple #13
0
        public UnityEventCollector()
        {
            if (!PluginSettings.LogEventsCollectorEnabled)
            {
                return;
            }

            var eventInfo = typeof(Application).GetEvent("logMessageReceivedThreaded", BindingFlags.Static | BindingFlags.Public); // Unity 2017.x+

            if (eventInfo == null)
            {
                eventInfo = typeof(Application).GetEvent("logMessageReceived", BindingFlags.Static | BindingFlags.Public);
            }

            if (eventInfo != null)
            {
                var handler = new Application.LogCallback(ApplicationOnLogMessageReceived);
                eventInfo.AddEventHandler(null, handler);
                AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
                {
                    eventInfo.RemoveEventHandler(null, handler);
                });
            }
            else
            {
#pragma warning disable 612, 618
                Application.RegisterLogCallback(ApplicationOnLogMessageReceived);
#pragma warning restore 612, 618
            }
        }
Exemple #14
0
 public static void UnRegisterLogCallback(Application.LogCallback handler)
 {
     if (unityLogCallBack.Contains(handler))
     {
         unityLogCallBack.Remove(handler);
     }
 }
Exemple #15
0
        private void Awake()
        {
            this.oxideMod = Interface.get_Oxide();
            EventInfo @event = typeof(Application).GetEvent("logMessageReceived");

            if (@event != null)
            {
                Delegate @delegate = Delegate.CreateDelegate(@event.EventHandlerType, this, "LogMessageReceived");
                @event.GetAddMethod().Invoke(null, new object[] { @delegate });
                return;
            }
            FieldInfo field = typeof(Application).GetField("s_LogCallback", BindingFlags.Static | BindingFlags.NonPublic);

            Application.LogCallback logCallback1 = (field != null ? field.GetValue(null) : null) as Application.LogCallback;
            if (logCallback1 == null)
            {
                Interface.get_Oxide().LogWarning("No Unity application log callback is registered", new object[0]);
            }
            Application.RegisterLogCallback((string message, string stack_trace, LogType type) => {
                Application.LogCallback logCallback = logCallback1;
                if (logCallback != null)
                {
                    logCallback(message, stack_trace, type);
                }
                else
                {
                }
                this.LogMessageReceived(message, stack_trace, type);
            });
        }
Exemple #16
0
    //!	@brief	FSMシステム初期化失敗テスト
    //!	@return	なし
    [Test] public void FSMSysmteInitializeFailedTest()
    {
        var log            = string.Empty;
        var logMsgRecieved = new Application.LogCallback((condition, stackTrace, type) => {
            log = condition;
        });

        Application.logMessageReceived += logMsgRecieved;

        var fsm = new FSMSystem();

        fsm.initialize(new IFSMState[] {
            new FSMTestState(State.Test0, null),
            new FSMTestState(State.Test0, null),
        });

        Application.logMessageReceived -= logMsgRecieved;

        var testLog =
            "State \"" + State.Test0 + "\" is duplicate !!!!!"
            + "\nFailed initialize FSMSystem ..."
        ;

        Assert.AreEqual(testLog, log);
    }
Exemple #17
0
 public static void Init(string appID, CrittercismConfig config)
 {
     if (CrittercismAndroid.isInitialized)
     {
         Debug.Log("CrittercismAndroid is already initialized.");
         return;
     }
     Debug.Log("Initializing Crittercism with app id " + appID);
     CrittercismAndroid.mCrittercismsPlugin = new AndroidJavaClass(CrittercismAndroid.CRITTERCISM_CLASS);
     if (CrittercismAndroid.mCrittercismsPlugin == null)
     {
         Debug.Log("CrittercismAndroid failed to initialize.  Unable to find class " + CrittercismAndroid.CRITTERCISM_CLASS);
         return;
     }
     using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
     {
         using (AndroidJavaObject @static = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity"))
         {
             CrittercismAndroid.PluginCallStatic("initialize", new object[]
             {
                 @static,
                 appID,
                 config.GetAndroidConfig()
             });
         }
     }
     if (CrittercismAndroid.< > f__mg$cache0 == null)
     {
         CrittercismAndroid.< > f__mg$cache0 = new Application.LogCallback(CrittercismAndroid.OnLogMessageReceived);
     }
     Application.logMessageReceived  += CrittercismAndroid.< > f__mg$cache0;
     CrittercismAndroid.isInitialized = true;
 }
Exemple #18
0
 // Token: 0x0601564B RID: 87627 RVA: 0x0056D038 File Offset: 0x0056B238
 private static void _RegisterExceptionHandler()
 {
     try
     {
         if (BuglyAgent.< > f__mg$cache0 == null)
         {
             BuglyAgent.< > f__mg$cache0 = new Application.LogCallback(BuglyAgent._OnLogCallbackHandler);
         }
         Application.RegisterLogCallback(BuglyAgent.< > f__mg$cache0);
         AppDomain currentDomain = AppDomain.CurrentDomain;
         if (BuglyAgent.< > f__mg$cache1 == null)
         {
             BuglyAgent.< > f__mg$cache1 = new UnhandledExceptionEventHandler(BuglyAgent._OnUncaughtExceptionHandler);
         }
         currentDomain.UnhandledException += BuglyAgent.< > f__mg$cache1;
         BuglyAgent._isInitialized         = true;
         BuglyAgent.DebugLog(null, "Register the log callback in Unity {0}", new object[]
         {
             Application.unityVersion
         });
     }
     catch
     {
     }
     BuglyAgent.SetUnityVersion();
 }
Exemple #19
0
        public override void OnApplicationStart()
        {
            base.OnApplicationStart();

            callback = callback ?? new Action <string, string, LogType>(Log);

            Application.add_logMessageReceived(callback);
        }
Exemple #20
0
//        private static Application.LogCallback callbacks = new Application.LogCallback(delegate (string condition, string stackTrace, LogType type));

        public static void RegisterLogCallback(Application.LogCallback callback)
        {
            if (Application.unityVersion.StartsWith("4"))
            {
                Debug.LogError("This version of TouchConsole Pro is designed to work with Unity 5 and newer only. Reimport the latest version from the asset store to get the Unity 4 version.");
            }
            Application.logMessageReceived += callback;
        }
Exemple #21
0
 public static void RemoveLogCallback(Application.LogCallback callback)
 {
     if (!_hasRegisterLogCallback)
     {
         Application.RegisterLogCallbackThreaded(OnLogCallback);
         _hasRegisterLogCallback = true;
     }
     LogCallbackEvent -= callback;
 }
Exemple #22
0
 public static bool UnregisterLogCallback(Application.LogCallback Callback)
 {
     if (!ConsoleSystem.RegisteredLogCallback || !(Callback == ConsoleSystem.LogCallback))
     {
         return(false);
     }
     ConsoleSystem.RegisterLogCallback(null, false);
     return(true);
 }
 // Token: 0x06000CB7 RID: 3255 RVA: 0x000310A4 File Offset: 0x0002F2A4
 public static bool UnregisterLogCallback(Application.LogCallback Callback)
 {
     if (global::ConsoleSystem.RegisteredLogCallback && Callback == global::ConsoleSystem.LogCallback)
     {
         global::ConsoleSystem.RegisterLogCallback(null, false);
         return(true);
     }
     return(false);
 }
Exemple #24
0
 /// <summary>
 /// 第一次使用时注册,之所以不放到静态构造器,因为多线程问题
 /// </summary>
 /// <param name="callback"></param>
 private static void AddLogCallback(Application.LogCallback callback)
 {
     if (!_hasRegisterLogCallback)
     {
         Application.logMessageReceivedThreaded += OnLogCallback;
         _hasRegisterLogCallback = true;
     }
     LogCallbackEvent += callback;
 }
Exemple #25
0
 public static void StaticReset()
 {
     if (UnityUtils.meshes != null)
     {
         int i     = 0;
         int count = UnityUtils.meshes.Count;
         while (i < count)
         {
             Mesh x = UnityUtils.meshes[i];
             if (x != null)
             {
                 UnityEngine.Object.Destroy(UnityUtils.meshes[i]);
             }
             i++;
         }
         UnityUtils.meshes = null;
     }
     if (UnityUtils.materials != null)
     {
         int j      = 0;
         int count2 = UnityUtils.materials.Count;
         while (j < count2)
         {
             Material material = UnityUtils.materials[j];
             if (material != null)
             {
                 UnityEngine.Object.Destroy(material);
             }
             j++;
         }
         UnityUtils.materials = null;
     }
     if (UnityUtils.textures != null)
     {
         int k      = 0;
         int count3 = UnityUtils.textures.Count;
         while (k < count3)
         {
             Texture2D texture2D = UnityUtils.textures[k];
             if (texture2D != null)
             {
                 UnityEngine.Object.Destroy(texture2D);
             }
             k++;
         }
         UnityUtils.textures = null;
     }
     if (UnityUtils.unityLogCallbacks != null)
     {
         if (UnityUtils.< > f__mg$cache0 == null)
         {
             UnityUtils.< > f__mg$cache0 = new Application.LogCallback(UnityUtils.HandleUnityLog);
         }
         Application.logMessageReceived -= UnityUtils.< > f__mg$cache0;
         UnityUtils.unityLogCallbacks    = null;
     }
 }
Exemple #26
0
        private IEnumerator RunTestUnit(UnitState testUnit)
        {
            var go = new GameObject(testUnit.unitType.ToString());

            go.transform.parent = this.transform;
            var runner = (TestUnit)go.AddComponent(testUnit.unitType);

            testUnit.OnRun(runner);

            Application.LogCallback logReceived = (condition, stackTrace, type) =>
            {
                if ((type == LogType.Error || type == LogType.Exception) && !TestHelper.UnityInternalError(condition))
                {
                    testUnit.unitCases[runner.RunningCase].failedMsg   = condition;
                    testUnit.unitCases[runner.RunningCase].failedStack = stackTrace;
                    runner.StopTestCase(runner.RunningCase);
                }
            };
            Application.logMessageReceived += logReceived;

            //run test cases
            foreach (var method in testUnit.unitCases.Keys)
            {
                var timeStarted = DateTime.Now;
                runner.StartTestCase(method);

                var state = testUnit.unitCases[method];
                state.result = CaseState.Result.Run;

                while (runner.IsRunning)
                {
                    yield return(null);
                }

                state.duration = (float)(DateTime.Now - timeStarted).TotalSeconds;
                state.result   = state.failedMsg == null ? CaseState.Result.Success : CaseState.Result.Fail;

                //stopped by interruption
                if (!testUnit.isRunning)
                {
                    break;
                }
            }
            yield return(new WaitForSeconds(0.5f));

            Application.logMessageReceived -= logReceived;

            //finish test cases
            GameObject.Destroy(go);
            testUnit.OnEnd();

            //output report
            ReportXml(testUnit);
        }
 private void ServerRoutine(string[] args)
 {
     SteamDSConfig.isDedicatedServer       = true;
     CoopPeerStarter.DedicatedHost         = true;
     SteamClientDSConfig.isDedicatedClient = false;
     SteamDSConfig.ConfigFilePath          = this.GetStringArg(args, "-configfilepath", SteamDSConfig.ConfigFilePath);
     SteamDSConfig.noSteamClient           = this.HasOption(args, "-nosteamclient");
     SteamDSConfig.useLaunchDisplay        = this.HasOption(args, "-usedisplay");
     if (this.HasOption(args, "-showlogs", SteamDSConfig.ShowLogs))
     {
         ConsoleWriter.Open();
         if (CoopDedicatedBootstrap.< > f__mg$cache0 == null)
         {
             CoopDedicatedBootstrap.< > f__mg$cache0 = new Application.LogCallback(CoopAdminCommand.Application_logMessageReceived);
         }
         Application.logMessageReceived += CoopDedicatedBootstrap.< > f__mg$cache0;
         SteamDSConfig.ShowLogs          = true;
     }
     Debug.Log("Starting dedicated server");
     SteamDSConfig.ServerAddress               = this.GetStringArg(args, "-serverip", SteamDSConfig.ServerAddress);
     SteamDSConfig.ServerSteamPort             = this.GetShortArg(args, "-serversteamport", SteamDSConfig.ServerSteamPort);
     SteamDSConfig.ServerGamePort              = this.GetShortArg(args, "-servergameport", SteamDSConfig.ServerGamePort);
     SteamDSConfig.ServerQueryPort             = this.GetShortArg(args, "-serverqueryport", SteamDSConfig.ServerQueryPort);
     SteamDSConfig.ServerPlayers               = this.GetIntArg(args, "-serverplayers", SteamDSConfig.ServerPlayers);
     SteamDSConfig.ServerName                  = this.GetStringArg(args, "-servername", SteamDSConfig.ServerName);
     SteamDSConfig.ServerPassword              = this.GetPasswordArg(args, "-serverpassword", SteamDSConfig.ServerPassword);
     SteamDSConfig.ServerAdminPassword         = this.GetPasswordArg(args, "-serverpassword_admin", SteamDSConfig.ServerAdminPassword);
     SteamDSConfig.ServerSteamAccount          = this.GetStringArg(args, "-serversteamaccount", SteamDSConfig.ServerSteamAccount);
     SteamDSConfig.GameAutoSaveIntervalMinutes = this.GetIntArg(args, "-serverautosaveinterval", SteamDSConfig.GameAutoSaveIntervalMinutes);
     SteamDSConfig.ServerVACEnabled            = this.HasOption(args, "-enableVAC", SteamDSConfig.ServerVACEnabled);
     SteamDSConfig.GameType                 = this.GetStringArg(args, "-inittype", SteamDSConfig.GameType);
     SteamDSConfig.GameDifficulty           = this.GetStringArg(args, "-difficulty", SteamDSConfig.GameDifficulty);
     SteamDSConfig.GameSaveSlot             = this.GetIntArg(args, "-slot", SteamDSConfig.GameSaveSlot);
     SteamDSConfig.SaveFolderPath           = this.GetStringArg(args, "-savefolderpath", SteamDSConfig.SaveFolderPath);
     SteamDSConfig.VeganMode                = this.HasOption(args, "-veganmode", SteamDSConfig.VeganMode);
     SteamDSConfig.VegetarianMode           = this.HasOption(args, "-vegetarianmode", SteamDSConfig.VegetarianMode);
     SteamDSConfig.ResetHolesMode           = this.HasOption(args, "-resetholesmode", SteamDSConfig.ResetHolesMode);
     SteamDSConfig.TreeRegrowMode           = this.HasOption(args, "-treeregrowmode", SteamDSConfig.TreeRegrowMode);
     SteamDSConfig.AllowBuildingDestruction = this.HasOption(args, "-allowbuildingdestruction", SteamDSConfig.AllowBuildingDestruction);
     SteamDSConfig.AllowEnemiesCreative     = this.HasOption(args, "-allowenemiescreative", SteamDSConfig.AllowEnemiesCreative);
     SteamDSConfig.AllowCheats              = this.HasOption(args, "-allowcheats", SteamDSConfig.AllowCheats);
     this.ApplyCheatsAndOptions();
     SteamDSConfig.UseServerConfigFile = false;
     if (SteamDSConfig.useLaunchDisplay)
     {
         this.showServerData();
     }
     else
     {
         this.LaunchDSServer();
     }
 }
Exemple #28
0
        static Application.LogCallback GetUnityLogCallback(LogCallback callback)
        {
            Application.LogCallback unityCallback = (c, s, type) =>
            {
                LogLevel logLevel;
                if (type == LogType.Error) logLevel = LogLevel.Error;
                else if (type == LogType.Warning) logLevel = LogLevel.Warning;
                else logLevel = LogLevel.Info;

                OnLogCallback(c, s, logLevel);
            };
            return unityCallback;
        }
 public static Delegate Application_LogCallback(LuaFunction func)
 {
     Application.LogCallback d = (param0, param1, param2) =>
     {
         int    top = func.BeginPCall();
         IntPtr L   = func.GetLuaState();
         LuaScriptMgr.Push(L, param0);
         LuaScriptMgr.Push(L, param1);
         LuaScriptMgr.Push(L, param2);
         func.PCall(top, 3);
         func.EndPCall(top);
     };
     return(d);
 }
Exemple #30
0
            public Init(
                TagInstance <ErrorsInYourFace> binding,
                int queueSize = DEFAULT_QUEUE_SIZE, IImmutableSet <LogType> handledTypes = null
                )
            {
                this.handledTypes = handledTypes ?? DEFAULT_HANDLED_TYPES;
                this.queueSize    = queueSize;
                entries           = new LinkedList <string>();
                this.binding      = binding.instance;
                logCallback       = logMessageHandlerThreaded;

                initBinding(binding.instance);
                setText();
                hide();
            }
        public void InitRunner(List<TestComponent> tests, List<string> dynamicTestsToRun)
        {
            m_CurrentlyRegisteredLogCallback = GetLogCallbackField();
            m_LogCallback = LogHandler;
            Application.RegisterLogCallback(m_LogCallback);

            // Init dynamic tests
            foreach (var typeName in dynamicTestsToRun)
            {
                var t = Type.GetType(typeName);
                if (t == null) continue;
                var scriptComponents = Resources.FindObjectsOfTypeAll(t) as MonoBehaviour[];
                if (scriptComponents.Length == 0)
                {
                    Debug.LogWarning(t + " not found. Skipping.");
                    continue;
                }
                if (scriptComponents.Length > 1) Debug.LogWarning("Multiple GameObjects refer to " + typeName);
                tests.Add(scriptComponents.First().GetComponent<TestComponent>());
            }
            // create test structure
            m_TestComponents = ParseListForGroups(tests).ToList();
            // create results for tests
            m_ResultList = m_TestComponents.Select(component => new TestResult(component)).ToList();
            // init test provider
            m_TestsProvider = new IntegrationTestsProvider(m_ResultList.Select(result => result.TestComponent as ITestComponent));
            m_ReadyToRun = true;
        }
		private static void RegisterLogCallback(Application.LogCallback handler, bool threaded)
		{
			if (Application.s_RegisterLogCallbackDeprecated != null)
			{
				Application.logMessageReceived -= Application.s_RegisterLogCallbackDeprecated;
				Application.logMessageReceivedThreaded -= Application.s_RegisterLogCallbackDeprecated;
			}
			Application.s_RegisterLogCallbackDeprecated = handler;
			if (handler != null)
			{
				if (threaded)
				{
					Application.logMessageReceivedThreaded += handler;
				}
				else
				{
					Application.logMessageReceived += handler;
				}
			}
		}