/// <summary>
        /// </summary>
        /// <param name="Self">
        /// </param>
        /// <param name="Caller">
        /// </param>
        /// <param name="Target">
        /// </param>
        /// <param name="Arguments">
        /// </param>
        /// <returns>
        /// </returns>
        public bool FunctionExecute(
            INamedEntity Self,
            INamedEntity Caller,
            IInstancedEntity Target,
            MessagePackObject[] Arguments)
        {
            if (Arguments.Length == 2)
            {
                ((Character)Self).Stats[StatIds.headmesh].Value = Arguments[1].AsInt32();
                ((Character)Self).MeshLayer.AddMesh(0, Arguments[1].AsInt32(), Arguments[0].AsInt32(), 4);
            }
            else
            {
                int placement = (Int32)Arguments[Arguments.Length - 1];
                if (placement >= 49)
                {
                    // Social page
                    ((Character)Self).SocialMeshLayer.AddMesh(0, Arguments[1].AsInt32(), Arguments[0].AsInt32(), 4);
                }
                else
                {
                    ((Character)Self).Stats[StatIds.headmesh].Value = Arguments[0].AsInt32();
                    ((Character)Self).MeshLayer.AddMesh(0, Arguments[1].AsInt32(), Arguments[0].AsInt32(), 4);
                }
            }

            AppearanceUpdate.AnnounceAppearanceUpdate((Character)Self);

            return(true);
        }
Exemple #2
0
 private void OnUpdate(AppearanceUpdate appearanceUpdate)
 {
     if (Update != null)
     {
         Update(appearanceUpdate);
     }
 }
        /// <summary>
        /// </summary>
        /// <param name="Self">
        /// </param>
        /// <param name="Caller">
        /// </param>
        /// <param name="Target">
        /// </param>
        /// <param name="Arguments">
        /// </param>
        /// <returns>
        /// </returns>
        public bool FunctionExecute(
            INamedEntity Self,
            INamedEntity Caller,
            IInstancedEntity Target,
            MessagePackObject[] Arguments)
        {
            if (Self is Character)
            {
                Character t     = (Character)Self;
                bool      found = false;
                int       placement;
                if (Arguments.Length == 2)
                {
                    placement = 0;
                }
                else
                {
                    placement = (Int32)Arguments[Arguments.Length - 1];
                }

                if (placement >= 49)
                {
                    if (t.SocialTab.ContainsKey((Int32)Arguments[1]))
                    {
                        t.SocialTab[(Int32)Arguments[1]] = (Int32)Arguments[0];
                    }
                    else
                    {
                        t.SocialTab.Add((Int32)Arguments[1], (Int32)Arguments[0]);
                    }
                }
                else
                {
                    foreach (AOTextures aot in t.Textures)
                    {
                        if (aot.place == (Int32)Arguments[1])
                        {
                            found       = true;
                            aot.Texture = (Int32)Arguments[0];
                        }
                    }

                    if (!found)
                    {
                        t.Textures.Add(new AOTextures((Int32)Arguments[1], (Int32)Arguments[0]));
                    }
                }

                AppearanceUpdate.AnnounceAppearanceUpdate(t);
            }

            return(true);
        }
        /// <summary>
        /// </summary>
        /// <param name="message">
        /// </param>
        /// <param name="cli">
        /// </param>
        /// <exception cref="ArgumentOutOfRangeException">
        /// </exception>
        /// <exception cref="NotImplementedException">
        /// </exception>
        public static void AddItemToContainer(ContainerAddItemMessage message, ZoneClient cli)
        {
            bool noAppearanceUpdate = false;

            /* Container ID's:
             * 0065 Weaponpage
             * 0066 Armorpage
             * 0067 Implantpage
             * 0068 Inventory (places 64-93)
             * 0069 Bank
             * 006B Backpack
             * 006C KnuBot Trade Window
             * 006E Overflow window
             * 006F Trade Window
             * 0073 Socialpage
             * 0767 Shop Inventory
             * 0790 Playershop Inventory
             * DEAD Trade Window (incoming) It's bank now (when you put something into the bank)
             */
            var      fromContainerID = (int)message.SourceContainer.Type;
            int      fromPlacement   = message.SourceContainer.Instance;
            Identity toIdentity      = message.Target;
            int      toPlacement     = message.TargetPlacement;

            // Where and what does need to be moved/added?
            IInventoryPage sendingPage = cli.Character.BaseInventory.Pages[fromContainerID];
            IItem          itemFrom    = sendingPage[fromPlacement];

            // Receiver of the item (IInstancedEntity, can be mostly all from NPC, Character or Bag, later even playfields)
            // Turn 0xDEAD into C350 if instance is the same
            if (toIdentity.Type == IdentityType.IncomingTradeWindow)
            {
                toIdentity.Type = IdentityType.CanbeAffected;
            }

            IItemContainer itemReceiver = cli.Playfield.FindByIdentity(toIdentity) as IItemContainer;

            if (itemReceiver == null)
            {
                throw new ArgumentOutOfRangeException(
                          "No Entity found: " + message.Target.Type.ToString() + ":" + message.Target.Instance);
            }

            // On which inventorypage should the item be added?
            IInventoryPage receivingPage;

            if ((toPlacement == 0x6f) && (message.Target.Type == IdentityType.IncomingTradeWindow))
            {
                receivingPage = itemReceiver.BaseInventory.Pages[(int)IdentityType.Bank];
            }
            else
            {
                receivingPage = itemReceiver.BaseInventory.PageFromSlot(toPlacement);
            }

            // Get standard page if toplacement cant be found (0x6F for next free slot)
            // TODO: If Entities are not the same (other player, bag etc) then always add to the standard page
            if ((receivingPage == null) || (itemReceiver.GetType() != cli.Character.GetType()))
            {
                receivingPage = itemReceiver.BaseInventory.Pages[itemReceiver.BaseInventory.StandardPage];
            }

            if (receivingPage == null)
            {
                throw new ArgumentOutOfRangeException("No inventorypage found.");
            }

            if (toPlacement == 0x6f)
            {
                toPlacement = receivingPage.FindFreeSlot();
            }

            // Is there already a item?
            IItem itemTo;

            try
            {
                itemTo = receivingPage[toPlacement];
            }
            catch (Exception)
            {
                itemTo = null;
            }

            // Calculating delay for equip/unequip/switch gear
            int delay = 20;

            cli.Character.DoNotDoTimers = true;
            IItemSlotHandler equipTo     = receivingPage as IItemSlotHandler;
            IItemSlotHandler unequipFrom = sendingPage as IItemSlotHandler;

            noAppearanceUpdate =
                !((equipTo is WeaponInventoryPage) || (equipTo is ArmorInventoryPage) ||
                  (equipTo is SocialArmorInventoryPage));
            noAppearanceUpdate &=
                !((unequipFrom is WeaponInventoryPage) || (unequipFrom is ArmorInventoryPage) ||
                  (unequipFrom is SocialArmorInventoryPage));

            if (equipTo != null)
            {
                if (itemTo != null)
                {
                    if (receivingPage.NeedsItemCheck)
                    {
                        Actions action = GetAction(sendingPage, itemFrom);

                        if (action.CheckRequirements(cli.Character))
                        {
                            UnEquip.Send(cli, receivingPage, toPlacement);
                            if (!noAppearanceUpdate)
                            {
                                // Equipmentpages need delays
                                // Delay when equipping/unequipping
                                // has to be redone, jumping breaks the equiping/unequiping
                                // and other messages have to be done too
                                // like heartbeat timer, damage from environment and such

                                delay = (itemFrom.GetAttribute(211) == 1234567890 ? 20 : itemFrom.GetAttribute(211))
                                        + (itemTo.GetAttribute(211) == 1234567890 ? 20 : itemTo.GetAttribute(211));
                            }

                            Thread.Sleep(delay * 10); // social has to wait for 0.2 secs too (for helmet update)

                            cli.Character.Send(message);
                            equipTo.HotSwap(sendingPage, fromPlacement, toPlacement);
                            Equip.Send(cli, receivingPage, toPlacement);
                        }
                    }
                }
                else
                {
                    if (receivingPage.NeedsItemCheck)
                    {
                        if (itemFrom == null)
                        {
                            throw new NullReferenceException("itemFrom can not be null, possible inventory error");
                        }

                        Actions action = GetAction(receivingPage, itemFrom);

                        if (action.CheckRequirements(cli.Character))
                        {
                            if (!noAppearanceUpdate)
                            {
                                // Equipmentpages need delays
                                // Delay when equipping/unequipping
                                // has to be redone, jumping breaks the equiping/unequiping
                                // and other messages have to be done too
                                // like heartbeat timer, damage from environment and such

                                delay = itemFrom.GetAttribute(211);
                                if ((equipTo is SocialArmorInventoryPage) || (delay == 1234567890))
                                {
                                    delay = 20;
                                }

                                Thread.Sleep(delay * 10);
                            }

                            if (sendingPage == receivingPage)
                            {
                                // Switch rings for example
                                UnEquip.Send(cli, sendingPage, fromPlacement);
                            }

                            cli.Character.Send(message);
                            equipTo.Equip(sendingPage, fromPlacement, toPlacement);
                            Equip.Send(cli, receivingPage, toPlacement);
                        }
                    }
                }
            }
            else
            {
                if (unequipFrom != null)
                {
                    // Send to client first
                    if (!noAppearanceUpdate)
                    {
                        // Equipmentpages need delays
                        // Delay when equipping/unequipping
                        // has to be redone, jumping breaks the equiping/unequiping
                        // and other messages have to be done too
                        // like heartbeat timer, damage from environment and such

                        delay = itemFrom.GetAttribute(211);
                        if ((unequipFrom is SocialArmorInventoryPage) || (delay == 1234567890))
                        {
                            delay = 20;
                        }

                        Thread.Sleep(delay * 10);
                    }

                    UnEquip.Send(cli, sendingPage, fromPlacement);
                    unequipFrom.Unequip(fromPlacement, receivingPage, toPlacement);
                    cli.Character.Send(message);
                }
                else
                {
                    // No equipment page involved, just send ContainerAddItemMessage back
                    message.TargetPlacement = receivingPage.FindFreeSlot();
                    IItem item = sendingPage.Remove(fromPlacement);
                    receivingPage.Add(message.TargetPlacement, item);
                    cli.Character.Send(message);
                }
            }

            cli.Character.DoNotDoTimers = false;

            cli.Character.Stats.ClearChangedFlags();

            // Apply item functions before sending the appearanceupdate message
            cli.Character.CalculateSkills();

            if (!noAppearanceUpdate)
            {
                AppearanceUpdate.AnnounceAppearanceUpdate(cli.Character);
            }
        }
Exemple #5
0
        /// <summary>
        /// </summary>
        /// <param name="charID">
        /// </param>
        /// <param name="client">
        /// </param>
        public void Read(int charID, ZoneClient client)
        {
            // Don't edit anything in this region
            // unless you are 300% sure you know what you're doing

            // Character is created and read when Client connects in Client.cs->CreateCharacter
            // client.CreateCharacter(charID);
            client.Server.Info(
                client,
                "Client connected. ID: {0} IP: {1} Character name: {2}",
                client.Character.Identity.Instance,
                client.ClientAddress,
                client.Character.Name);

            // now we have to start sending packets like
            // character stats, inventory, playfield info
            // and so on. I will put some packets here just
            // to get us in game. We have to start moving
            // these packets somewhere else and make packet
            // builders instead of sending (half) hardcoded
            // packets.

            /* send chat server info to client */
            ChatServerInfo.Send(client);

            /* send playfield info to client */
            PlayfieldAnarchyF.Send(client);

            var sendSCFUs = new IMSendPlayerSCFUs {
                toClient = client
            };

            ((Playfield)client.Playfield).SendSCFUsToClient(sendSCFUs);

            /* set SocialStatus to 0 */
            client.Character.Stats[521].BaseValue = 0;

            // Stat.SendDirect(client, 521, 0, false);

            var identity = new Identity {
                Type = IdentityType.CanbeAffected, Instance = charID
            };

            /* Action 167 Animation and Stance Data maybe? */
            var message = new CharacterActionMessage
            {
                Identity   = identity,
                Action     = CharacterActionType.ChangeAnimationAndStance,
                Target     = Identity.None,
                Parameter1 = 0x00000000,
                Parameter2 = 0x00000001
            };

            client.SendCompressed(message);

            var gameTimeMessage = new GameTimeMessage
            {
                Identity = identity,
                Unknown1 = 30024.0f,
                Unknown3 = 185408,
                Unknown4 = 80183.3125f
            };

            client.SendCompressed(gameTimeMessage);

            /* set SocialStatus to 0 */
            // Stat.SendDirect(client, 521, 0, false);

            /* again */
            // Stat.SendDirect(client, 521, 0, false);

            /* visual */
            SimpleCharFullUpdate.SendToPlayfield(client);

            /* inventory, items and all that */
            FullCharacter.Send(client);

            var specials = new[]
            {
                new SpecialAttackInfo
                {
                    Unknown1 = 0x0000AAC0,
                    Unknown2 = 0x00023569,
                    Unknown3 = 0x00000064,
                    Unknown4 = "MAAT"
                },
                new SpecialAttackInfo
                {
                    Unknown1 = 0x0000A431,
                    Unknown2 = 0x0000A430,
                    Unknown3 = 0x00000090,
                    Unknown4 = "DIIT"
                },
                new SpecialAttackInfo
                {
                    Unknown1 = 0x00011294,
                    Unknown2 = 0x00011295,
                    Unknown3 = 0x0000008E,
                    Unknown4 = "BRAW"
                }
            };
            var specialAttackWeaponMessage = new SpecialAttackWeaponMessage {
                Identity = identity, Specials = specials
            };

            client.SendCompressed(specialAttackWeaponMessage);

            // done

            // Timers are allowed to update client stats now.
            client.Character.DoNotDoTimers = false;

            // spawn all active monsters to client
            // TODO: Implement NonPlayerCharacterHandler
            // NonPlayerCharacterHandler.SpawnMonstersInPlayfieldToClient(client, client.Character.PlayField);

            // TODO: Implement VendorHandler
            // if (VendorHandler.GetNumberofVendorsinPlayfield(client.Character.PlayField) > 0)
            // {
            // Shops
            // VendorHandler.GetVendorsInPF(client);
            // }

            // WeaponItemFullCharUpdate  Maybe the right location , First Check if weapons present usually in equipment
            // Packets.WeaponItemFullUpdate.Send(client, client.Character);

            // TODO: create a better alternative to ProcessTimers
            // client.Character.ProcessTimers(DateTime.Now + TimeSpan.FromMilliseconds(200));
            client.Character.CalculateSkills();

            AppearanceUpdate.AnnounceAppearanceUpdate((Character)client.Character);

            // done, so we call a hook.
            // Call all OnConnect script Methods
            Program.csc.CallMethod("OnConnect", (Character)client.Character);
        }
Exemple #6
0
        public static void Read(CharacterActionMessage packet, Client client)
        {
            var mys = new SqlWrapper();

            var actionNum = (int)packet.Action;
            var unknown1  = packet.Unknown1;
            var args1     = packet.Parameter1;
            var args2     = packet.Parameter2;
            var unknown2  = packet.Unknown2;

            switch (actionNum)
            {
            case 19:
            {
                // Cast nano
                // CastNanoSpell
                var msg = new CastNanoSpellMessage
                {
                    Identity = client.Character.Identity,
                    Unknown  = 0x00,
                    NanoId   = args2,
                    Target   = packet.Target,
                    Unknown1 = 0x00000000,
                    Caster   = client.Character.Identity
                };

                client.Character.Playfield.Announce(msg);

                // CharacterAction 107
                var characterAction107 = new CharacterActionMessage
                {
                    Identity   = client.Character.Identity,
                    Unknown    = 0x00,
                    Action     = CharacterActionType.Unknown1,
                    Unknown1   = 0x00000000,
                    Target     = Identity.None,
                    Parameter1 = 1,
                    Parameter2 = args2,
                    Unknown2   = 0x0000
                };
                client.Character.Playfield.Announce(characterAction107);

                // CharacterAction 98
                var characterAction98 = new CharacterActionMessage
                {
                    Identity = packet.Target,
                    Unknown  = 0x00,
                    Action   = CharacterActionType.Unknown2,
                    Unknown1 = 0x00000000,
                    Target   =
                        new Identity
                    {
                        Type =
                            IdentityType
                            .NanoProgram,
                        Instance = args2
                    },
                    Parameter1 = client.Character.Identity.Instance,
                    Parameter2 = 0x249F0,         // duration?
                    Unknown2   = 0x0000
                };
                client.Character.Playfield.Announce(characterAction98);
            }

            break;

            /* this is here to prevent server crash that is caused by
             * search action if server doesn't reply if something is
             * found or not */
            case 66:
            {
                // If action == search
                /* Msg 110:136744723 = "No hidden objects found." */
                // TODO: SEARCH!!
                SendFeedback.Send(client, 110, 136744723);
            }

            break;

            case 105:
            {
                // If action == Info Request
                IInstancedEntity tPlayer = client.Playfield.FindByIdentity(packet.Target);
                var tChar = tPlayer as Character;
                if (tChar != null)
                {
                    var    LegacyScore = tChar.Stats["PvP_Rating"].BaseValue;
                    string LegacyTitle = null;
                    if (LegacyScore < 1400)
                    {
                        LegacyTitle = string.Empty;
                    }
                    else if (LegacyScore < 1500)
                    {
                        LegacyTitle = "Freshman";
                    }
                    else if (LegacyScore < 1600)
                    {
                        LegacyTitle = "Rookie";
                    }
                    else if (LegacyScore < 1700)
                    {
                        LegacyTitle = "Apprentice";
                    }
                    else if (LegacyScore < 1800)
                    {
                        LegacyTitle = "Novice";
                    }
                    else if (LegacyScore < 1900)
                    {
                        LegacyTitle = "Neophyte";
                    }
                    else if (LegacyScore < 2000)
                    {
                        LegacyTitle = "Experienced";
                    }
                    else if (LegacyScore < 2100)
                    {
                        LegacyTitle = "Expert";
                    }
                    else if (LegacyScore < 2300)
                    {
                        LegacyTitle = "Master";
                    }
                    else if (LegacyScore < 2500)
                    {
                        LegacyTitle = "Champion";
                    }
                    else
                    {
                        LegacyTitle = "Grand Master";
                    }

                    var orgGoverningForm = 0;
                    var ms = new SqlWrapper();
                    var dt =
                        ms.ReadDatatable(
                            "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tChar.Stats["Clan"].BaseValue);

                    if (dt.Rows.Count > 0)
                    {
                        orgGoverningForm = (Int32)dt.Rows[0][0];
                    }

                    // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs

                    /* Known packetFlags--
                     * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown
                     * Bitflags--
                     * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null.
                     */

                    int?           orgId;
                    string         orgRank;
                    InfoPacketType type;
                    if (tPlayer.Stats["Clan"].BaseValue == 0)
                    {
                        type    = InfoPacketType.Character;
                        orgId   = null;
                        orgRank = null;
                    }
                    else
                    {
                        type  = InfoPacketType.CharacterOrg;
                        orgId = (int?)tPlayer.Stats["Clan"].BaseValue;
                        if (client.Character.Stats["Clan"].BaseValue == tPlayer.Stats["Clan"].BaseValue)
                        {
                            orgRank = OrgClient.GetRank(
                                orgGoverningForm, tPlayer.Stats["ClanLevel"].BaseValue);
                        }
                        else
                        {
                            orgRank = string.Empty;
                        }
                    }

                    var info = new CharacterInfoPacket
                    {
                        Unknown1   = 0x01,
                        Profession =
                            (Profession)
                            tPlayer.Stats["Profession"].Value,
                        Level      = (byte)tPlayer.Stats["Level"].Value,
                        TitleLevel =
                            (byte)tPlayer.Stats["TitleLevel"].Value,
                        VisualProfession =
                            (Profession)
                            tPlayer.Stats["VisualProfession"].Value,
                        SideXp                 = 0,
                        Health                 = tPlayer.Stats["Health"].Value,
                        MaxHealth              = tPlayer.Stats["Life"].Value,
                        BreedHostility         = 0x00000000,
                        OrganizationId         = orgId,
                        FirstName              = tChar.FirstName,
                        LastName               = tChar.LastName,
                        LegacyTitle            = LegacyTitle,
                        Unknown2               = 0x0000,
                        OrganizationRank       = orgRank,
                        TowerFields            = null,
                        CityPlayfieldId        = 0x00000000,
                        Towers                 = null,
                        InvadersKilled         = tPlayer.Stats["InvadersKilled"].Value,
                        KilledByInvaders       = tPlayer.Stats["KilledByInvaders"].Value,
                        AiLevel                = tPlayer.Stats["AlienLevel"].Value,
                        PvpDuelWins            = tPlayer.Stats["PvpDuelKills"].Value,
                        PvpDuelLoses           = tPlayer.Stats["PvpDuelDeaths"].Value,
                        PvpProfessionDuelLoses = tPlayer.Stats["PvpProfessionDuelDeaths"].Value,
                        PvpSoloKills           = tPlayer.Stats["PvpRankedSoloKills"].Value,
                        PvpTeamKills           = tPlayer.Stats["PvpRankedTeamKills"].Value,
                        PvpSoloScore           = tPlayer.Stats["PvpSoloScore"].Value,
                        PvpTeamScore           = tPlayer.Stats["PvpTeamScore"].Value,
                        PvpDuelScore           = tPlayer.Stats["PvpDuelScore"].Value
                    };

                    var infoPacketMessage = new InfoPacketMessage
                    {
                        Identity = tPlayer.Identity,
                        Unknown  = 0x00,
                        Type     = type,
                        Info     = info
                    };

                    client.SendCompressed(infoPacketMessage);
                }
                else
                // TODO: NPC's
                {        /*
                          * var npc =
                          *     (NonPlayerCharacterClass)
                          *     FindDynel.FindDynelById(packet.Target);
                          * if (npc != null)
                          * {
                          *     var infoPacket = new PacketWriter();
                          *
                          *     // Start packet header
                          *     infoPacket.PushByte(0xDF);
                          *     infoPacket.PushByte(0xDF);
                          *     infoPacket.PushShort(10);
                          *     infoPacket.PushShort(1);
                          *     infoPacket.PushShort(0);
                          *     infoPacket.PushInt(3086); // sender (server ID)
                          *     infoPacket.PushInt(client.Character.Id.Instance); // receiver
                          *     infoPacket.PushInt(0x4D38242E); // packet ID
                          *     infoPacket.PushIdentity(npc.Id); // affected identity
                          *     infoPacket.PushByte(0); // ?
                          *
                          *     // End packet header
                          *     infoPacket.PushByte(0x50); // npc's just have 0x50
                          *     infoPacket.PushByte(1); // esi_001?
                          *     infoPacket.PushByte((byte)npc.Stats.Profession.Value); // Profession
                          *     infoPacket.PushByte((byte)npc.Stats.Level.Value); // Level
                          *     infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value); // Titlelevel
                          *     infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession
                          *
                          *     infoPacket.PushShort(0); // no idea for npc's
                          *     infoPacket.PushUInt(npc.Stats.Health.Value); // Current Health (Health)
                          *     infoPacket.PushUInt(npc.Stats.Life.Value); // Max Health (Life)
                          *     infoPacket.PushInt(0); // BreedHostility?
                          *     infoPacket.PushUInt(0); // org ID
                          *     infoPacket.PushShort(0);
                          *     infoPacket.PushShort(0);
                          *     infoPacket.PushShort(0);
                          *     infoPacket.PushShort(0);
                          *     infoPacket.PushInt(0x499602d2);
                          *     infoPacket.PushInt(0x499602d2);
                          *     infoPacket.PushInt(0x499602d2);
                          *     var infoPacketA = infoPacket.Finish();
                          *     client.SendCompressed(infoPacketA);
                          * }*/
                }
            }

            break;

            case 120:
            {
                // If action == Logout
                // Start 30 second logout timer if client is not a GM (statid 215)
                if (client.Character.Stats["GMLevel"].Value == 0)
                {
                    // client.startLogoutTimer();
                }
                else
                {
                    // If client is a GM, disconnect without timer
                    client.Server.DisconnectClient(client);
                }
            }

            break;

            case 121:
            {
                // If action == Stop Logout
                // Stop current logout timer and send stop logout packet
                client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode);
                //client.CancelLogOut();
            }

            break;

            case 87:
            {
                // If action == Stand
                client.Character.UpdateMoveType(37);

                // Send stand up packet, and cancel timer/send stop logout packet if timer is enabled
                //client.StandCancelLogout();
            }

            break;

            case 22:
            {
                // Kick Team Member
            }

            break;

            case 24:
            {
                // Leave Team

                /*
                 * var team = new TeamClass();
                 * team.LeaveTeam(client);
                 */
            }

            break;

            case 25:
            {
                // Transfer Team Leadership
            }

            break;

            case 26:
            {
                // Team Join Request
                // Send Team Invite Request To Target Player

                /*
                 * var team = new TeamClass();
                 * team.SendTeamRequest(client, packet.Target);
                 */
            }

            break;

            case 28:
            {
                /*
                 * // Request Reply
                 * // Check if positive or negative response
                 *
                 * // if positive
                 * var team = new TeamClass();
                 * var teamID = TeamClass.GenerateNewTeamId(client, packet.Target);
                 *
                 * // Destination Client 0 = Sender, 1 = Reciever
                 *
                 * // Reciever Packets
                 * ///////////////////
                 *
                 * // CharAction 15
                 * team.TeamRequestReply(client, packet.Target);
                 *
                 * // CharAction 23
                 * team.TeamRequestReplyCharacterAction23(client, packet.Target);
                 *
                 * // TeamMember Packet
                 * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member1");
                 *
                 * // TeamMemberInfo Packet
                 * team.TeamReplyPacketTeamMemberInfo(1, client, packet.Target);
                 *
                 * // TeamMember Packet
                 * team.TeamReplyPacketTeamMember(1, client, packet.Target, "Member2");
                 *
                 * // Sender Packets
                 * /////////////////
                 *
                 * // TeamMember Packet
                 * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member1");
                 *
                 * // TeamMemberInfo Packet
                 * team.TeamReplyPacketTeamMemberInfo(0, client, packet.Target);
                 *
                 * // TeamMember Packet
                 * team.TeamReplyPacketTeamMember(0, client, packet.Target, "Member2");
                 */
            }

            break;

            case 0x70:     // Remove/Delete item
                ItemDao.RemoveItem((int)packet.Target.Type, client.Character.Identity.Instance, packet.Target.Instance);
                client.Character.BaseInventory.RemoveItem((int)packet.Target.Type, packet.Target.Instance);
                client.SendCompressed(packet);
                break;



            case 0x34:     // Split?
                IItem it = client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance];
                it.MultipleCount -= args2;
                Item newItem = new Item(it.Quality, it.LowID, it.HighID);
                newItem.MultipleCount = args2;

                client.Character.BaseInventory.Pages[(int)packet.Target.Type].Add(
                    client.Character.BaseInventory.Pages[(int)packet.Target.Type].FindFreeSlot(), newItem);
                client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write();
                break;



                #region Join item

            case 0x35:
                client.Character.BaseInventory.Pages[(int)packet.Target.Type][packet.Target.Instance].MultipleCount
                    += client.Character.BaseInventory.Pages[(int)packet.Target.Type][args2].MultipleCount;
                client.Character.BaseInventory.Pages[(int)packet.Target.Type].Remove(args2);
                client.Character.BaseInventory.Pages[(int)packet.Target.Type].Write();
                client.SendCompressed(packet);
                break;

                #endregion

                #region Sneak Action

            // ###################################################################################
            // Spandexpants: This is all i have done so far as to make sneak turn on and off,
            // currently i cannot find a missing packet or link which tells the server the player
            // has stopped sneaking, hidden packet or something, will come back to later.
            // ###################################################################################

            // Sneak Packet Received
            case 163:
            {
                // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE.
                // Send Action 162 : Enable Sneak
                var sneak = new CharacterActionMessage
                {
                    Identity   = client.Character.Identity,
                    Unknown    = 0x00,
                    Action     = CharacterActionType.StartedSneaking,
                    Unknown1   = 0x00000000,
                    Target     = Identity.None,
                    Parameter1 = 0,
                    Parameter2 = 0,
                    Unknown2   = 0x0000
                };

                client.SendCompressed(sneak);

                // End of Enable sneak
                // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET
            }

            break;

                #endregion

                #region Use Item on Item

                /*
                 * case 81:
                 *  {
                 *      var item1 = packet.Target;
                 *      var item2 = new Identity { Type = (IdentityType)args1, Instance = args2 };
                 *
                 *      var cts = new Tradeskill(client, item1.Instance, item2.Instance);
                 *      cts.ClickBuild();
                 *      break;
                 *  }
                 */
                #endregion

                #region Change Visual Flag

            case 166:
            {
                client.Character.Stats["VisualFlags"].Value = args2;

                // client.SendChatText("Setting Visual Flag to "+unknown3.ToString());
                AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);
                break;
            }

                #endregion

                /*
                 #region Tradeskill Source Changed
                 *
                 * case 0xdc:
                 *  TradeSkillReceiver.TradeSkillSourceChanged(client, args1, args2);
                 *  break;
                 *
                 #endregion
                 *
                 #region Tradeskill Target Changed
                 *
                 * case 0xdd:
                 *  TradeSkillReceiver.TradeSkillTargetChanged(client, args1, args2);
                 *  break;
                 *
                 #endregion
                 *
                 #region Tradeskill Build Pressed
                 *
                 * case 0xde:
                 *  TradeSkillReceiver.TradeSkillBuildPressed(client, packet.Target.Instance);
                 *  break;
                 *
                 #endregion
                 */
                #region default

            default:
            {
                client.Playfield.Announce(packet);
            }

            break;

                #endregion
            }
        }
Exemple #7
0
        public static void Read(byte[] packet, Client client)
        {
            SqlWrapper mys = new SqlWrapper();

            // Packet Reader Unknown Values are Returning 0 Integers, Unable to Store Needed Packet data To Reply.

            #region PacketReader
            PacketReader packetReader = new PacketReader(packet);
            Header       m_header     = packetReader.PopHeader();   // 0 - 28
            byte         unknown      = packetReader.PopByte();     // 29
            int          actionNum    = packetReader.PopInt();      // 30 - 33
            int          unknown1     = packetReader.PopInt();      // 34 - 37
            Identity     m_ident      = packetReader.PopIdentity(); // 38 - 35
            int          unknown2     = packetReader.PopInt();      // 36 - 39
            int          unknown3     = packetReader.PopInt();      // 40 - 43
            short        unknown4     = packetReader.PopShort();    // 44 - 45
            #endregion

            switch (actionNum)
            {
                #region Cast nano
            case 19:     // Cast nano
            {
                // CastNanoSpell
                PacketWriter castNanoSpell = new PacketWriter();
                castNanoSpell.PushByte(0xDF);
                castNanoSpell.PushByte(0xDF);
                castNanoSpell.PushShort(10);
                castNanoSpell.PushShort(1);
                castNanoSpell.PushShort(0);
                castNanoSpell.PushInt(3086);
                castNanoSpell.PushInt(client.Character.Id);
                castNanoSpell.PushInt(0x25314D6D);
                castNanoSpell.PushIdentity(50000, client.Character.Id);
                castNanoSpell.PushByte(0);
                castNanoSpell.PushInt(unknown3);                        // Nano ID
                castNanoSpell.PushIdentity(m_ident);                    // Target
                castNanoSpell.PushInt(0);
                castNanoSpell.PushIdentity(50000, client.Character.Id); // Caster
                byte[] castNanoSpellA = castNanoSpell.Finish();
                Announce.Playfield(client.Character.PlayField, castNanoSpellA);

                // CharacterAction 107
                PacketWriter characterAction107 = new PacketWriter();
                characterAction107.PushByte(0xDF);
                characterAction107.PushByte(0xDF);
                characterAction107.PushShort(10);
                characterAction107.PushShort(1);
                characterAction107.PushShort(0);
                characterAction107.PushInt(3086);
                characterAction107.PushInt(client.Character.Id);
                characterAction107.PushInt(0x5E477770);
                characterAction107.PushIdentity(50000, client.Character.Id);
                characterAction107.PushByte(0);
                characterAction107.PushInt(107);
                characterAction107.PushInt(0);
                characterAction107.PushInt(0);
                characterAction107.PushInt(0);
                characterAction107.PushInt(1);
                characterAction107.PushInt(unknown3);
                characterAction107.PushShort(0);
                byte[] characterAction107A = characterAction107.Finish();
                Announce.Playfield(client.Character.PlayField, characterAction107A);

                // CharacterAction 98
                PacketWriter characterAction98 = new PacketWriter();
                characterAction98.PushByte(0xDF);
                characterAction98.PushByte(0xDF);
                characterAction98.PushShort(10);
                characterAction98.PushShort(1);
                characterAction98.PushShort(0);
                characterAction98.PushInt(3086);
                characterAction98.PushInt(client.Character.Id);
                characterAction98.PushInt(0x5E477770);
                characterAction98.PushIdentity(m_ident);
                characterAction98.PushByte(0);
                characterAction98.PushInt(98);
                characterAction98.PushInt(0);
                characterAction98.PushInt(0xCF1B);
                characterAction98.PushInt(unknown3);
                characterAction98.PushInt(client.Character.Id);
                characterAction98.PushInt(0x249F0);         // duration?
                characterAction98.PushShort(0);
                byte[] characterAction98A = characterAction98.Finish();
                Announce.Playfield(client.Character.PlayField, characterAction98A);
            }
            break;
                #endregion

                #region search

            /* this is here to prevent server crash that is caused by
             * search action if server doesn't reply if something is
             * found or not */
            case 66:     // If action == search
            {
                /* Msg 110:136744723 = "No hidden objects found." */
                client.SendFeedback(110, 136744723);
            }
            break;
                #endregion

                #region info
            case 105:     // If action == Info Request
            {
                Client tPlayer = null;
                if ((tPlayer = FindClient.FindClientById(m_ident.Instance)) != null)
                {
                    #region Titles
                    uint   LegacyScore = tPlayer.Character.Stats.PvpRating.StatBaseValue;
                    string LegacyTitle = null;
                    if (LegacyScore < 1400)
                    {
                        LegacyTitle = "";
                    }
                    else if (LegacyScore < 1500)
                    {
                        LegacyTitle = "Freshman";
                    }
                    else if (LegacyScore < 1600)
                    {
                        LegacyTitle = "Rookie";
                    }
                    else if (LegacyScore < 1700)
                    {
                        LegacyTitle = "Apprentice";
                    }
                    else if (LegacyScore < 1800)
                    {
                        LegacyTitle = "Novice";
                    }
                    else if (LegacyScore < 1900)
                    {
                        LegacyTitle = "Neophyte";
                    }
                    else if (LegacyScore < 2000)
                    {
                        LegacyTitle = "Experienced";
                    }
                    else if (LegacyScore < 2100)
                    {
                        LegacyTitle = "Expert";
                    }
                    else if (LegacyScore < 2300)
                    {
                        LegacyTitle = "Master";
                    }
                    else if (LegacyScore < 2500)
                    {
                        LegacyTitle = "Champion";
                    }
                    else
                    {
                        LegacyTitle = "Grand Master";
                    }
                    #endregion

                    int        orgGoverningForm = 0;
                    SqlWrapper ms = new SqlWrapper();
                    DataTable  dt =
                        ms.ReadDatatable(
                            "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tPlayer.Character.OrgId);

                    if (dt.Rows.Count > 0)
                    {
                        orgGoverningForm = (Int32)dt.Rows[0][0];
                    }

                    string orgRank = OrgClient.GetRank(
                        orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue);
                    // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs

                    /* Known packetFlags--
                     * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown
                     * Bitflags--
                     * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null.
                     */
                    byte packetFlags = 0x40;         // Player has no Org
                    if (tPlayer.Character.OrgId != 0)
                    {
                        packetFlags = 0x41;         // Player has Org, no towers
                    }
                    PacketWriter infoPacket = new PacketWriter();

                    // Start packet header
                    infoPacket.PushByte(0xDF);
                    infoPacket.PushByte(0xDF);
                    infoPacket.PushShort(10);
                    infoPacket.PushShort(1);
                    infoPacket.PushShort(0);
                    infoPacket.PushInt(3086);                             // sender (server ID)
                    infoPacket.PushInt(client.Character.Id);              // receiver
                    infoPacket.PushInt(0x4D38242E);                       // packet ID
                    infoPacket.PushIdentity(50000, tPlayer.Character.Id); // affected identity
                    infoPacket.PushByte(0);                               // ?
                    // End packet header

                    infoPacket.PushByte(packetFlags);                                    // Based on flags above
                    infoPacket.PushByte(1);                                              // esi_001?
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.Profession.Value); // Profession
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.Level.Value);      // Level
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.TitleLevel.Value); // Titlelevel
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.VisualProfession.Value);
                    // Visual Profession
                    infoPacket.PushShort(0);                                   // Side XP Bonus
                    infoPacket.PushUInt(tPlayer.Character.Stats.Health.Value); // Current Health (Health)
                    infoPacket.PushUInt(tPlayer.Character.Stats.Life.Value);   // Max Health (Life)
                    infoPacket.PushInt(0);                                     // BreedHostility?
                    infoPacket.PushUInt(tPlayer.Character.OrgId);              // org ID
                    infoPacket.PushShort((short)tPlayer.Character.FirstName.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.FirstName));
                    infoPacket.PushShort((short)tPlayer.Character.LastName.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.LastName));
                    infoPacket.PushShort((short)LegacyTitle.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(LegacyTitle));
                    infoPacket.PushShort(0);         // Title 2

                    // If receiver is in the same org as affected identity, whom is not orgless, send org rank and city playfield
                    if ((client.Character.OrgId == tPlayer.Character.OrgId) && (tPlayer.Character.OrgId != 0))
                    {
                        infoPacket.PushShort((short)orgRank.Length);
                        infoPacket.PushBytes(Encoding.ASCII.GetBytes(orgRank));
                        infoPacket.PushInt(0);
                        //infoPacket.PushIdentity(0, 0); // City (50201, Playfield) // Pushed 1 zero to much and screwed info for characters in orgs, but I´ll leave it for later just incase.
                    }

                    infoPacket.PushUInt(tPlayer.Character.Stats.InvadersKilled.Value);     // Invaders Killed
                    infoPacket.PushUInt(tPlayer.Character.Stats.KilledByInvaders.Value);   // Killed by Invaders
                    infoPacket.PushUInt(tPlayer.Character.Stats.AlienLevel.Value);         // Alien Level
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelKills.Value);       // Pvp Duel Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelDeaths.Value);      // Pvp Duel Deaths
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpProfessionDuelDeaths.Value);
                    // Pvp Profession Duel Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloKills.Value);   // Pvp Solo Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloDeaths.Value);  // Pvp Team Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpSoloScore.Value);         // Pvp Solo Score
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpTeamScore.Value);         // Pvp Team Score
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelScore.Value);         // Pvp Duel Score

                    byte[] infoPacketA = infoPacket.Finish();
                    client.SendCompressed(infoPacketA);
                }
                else
                {
                    NonPlayerCharacterClass npc =
                        (NonPlayerCharacterClass)FindDynel.FindDynelById(m_ident.Type, m_ident.Instance);
                    if (npc != null)
                    {
                        PacketWriter infoPacket = new PacketWriter();

                        // Start packet header
                        infoPacket.PushByte(0xDF);
                        infoPacket.PushByte(0xDF);
                        infoPacket.PushShort(10);
                        infoPacket.PushShort(1);
                        infoPacket.PushShort(0);
                        infoPacket.PushInt(3086);                // sender (server ID)
                        infoPacket.PushInt(client.Character.Id); // receiver
                        infoPacket.PushInt(0x4D38242E);          // packet ID
                        infoPacket.PushIdentity(50000, npc.Id);  // affected identity
                        infoPacket.PushByte(0);                  // ?
                        // End packet header

                        infoPacket.PushByte(0x50);                                   // npc's just have 0x50
                        infoPacket.PushByte(1);                                      // esi_001?
                        infoPacket.PushByte((byte)npc.Stats.Profession.Value);       // Profession
                        infoPacket.PushByte((byte)npc.Stats.Level.Value);            // Level
                        infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value);       // Titlelevel
                        infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession

                        infoPacket.PushShort(0);                                     // no idea for npc's
                        infoPacket.PushUInt(npc.Stats.Health.Value);                 // Current Health (Health)
                        infoPacket.PushUInt(npc.Stats.Life.Value);                   // Max Health (Life)
                        infoPacket.PushInt(0);                                       // BreedHostility?
                        infoPacket.PushUInt(0);                                      // org ID
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushInt(0x499602d2);
                        infoPacket.PushInt(0x499602d2);
                        infoPacket.PushInt(0x499602d2);
                        byte[] infoPacketA = infoPacket.Finish();
                        client.SendCompressed(infoPacketA);
                    }
                }
            }
            break;
                #endregion

                #region logout
            case 120:     // If action == Logout
            {
                //Start 30 second logout timer if client is not a GM (statid 215)
                if (client.Character.Stats.GMLevel.Value == 0)
                {
                    client.startLogoutTimer();
                }
                else         // If client is a GM, disconnect without timer
                {
                    client.Server.DisconnectClient(client);
                }
            }
            break;

            case 121:     // If action == Stop Logout
            {
                //Stop current logout timer and send stop logout packet
                client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode);
                client.CancelLogOut();
            }
            break;
                #endregion

                #region stand
            case 87:     // If action == Stand
            {
                client.Character.UpdateMoveType(37);
                //Send stand up packet, and cancel timer/send stop logout packet if timer is enabled
                client.StandCancelLogout();
            }
            break;
                #endregion

                #region Team
            case 22:     //Kick Team Member
            {
            }
            break;

            case 24:     //Leave Team
            {
                TeamClass team = new TeamClass();
                team.LeaveTeam(client);
            }
            break;

            case 25:     //Transfer Team Leadership
            {
            }
            break;

            case 26:     //Team Join Request
            {
                // Send Team Invite Request To Target Player

                TeamClass team = new TeamClass();
                team.SendTeamRequest(client, m_ident);
            }
            break;

            case 28:     //Request Reply
            {
                // Check if positive or negative response

                // if positive

                TeamClass team   = new TeamClass();
                uint      teamID = TeamClass.GenerateNewTeamId(client, m_ident);

                // Destination Client 0 = Sender, 1 = Reciever

                // Reciever Packets
                ///////////////////

                // CharAction 15
                team.TeamRequestReply(client, m_ident);
                // CharAction 23
                team.TeamRequestReplyCharacterAction23(client, m_ident);

                // TeamMember Packet
                team.TeamReplyPacketTeamMember(1, client, m_ident, "Member1");
                // TeamMemberInfo Packet
                team.TeamReplyPacketTeamMemberInfo(1, client, m_ident);
                // TeamMember Packet
                team.TeamReplyPacketTeamMember(1, client, m_ident, "Member2");

                // Sender Packets
                /////////////////

                // TeamMember Packet
                team.TeamReplyPacketTeamMember(0, client, m_ident, "Member1");
                // TeamMemberInfo Packet
                team.TeamReplyPacketTeamMemberInfo(0, client, m_ident);
                // TeamMember Packet
                team.TeamReplyPacketTeamMember(0, client, m_ident, "Member2");
            }
            break;
                #endregion

                #region Delete Item
            case 0x70:
                mys.SqlDelete(
                    "DELETE FROM " + client.Character.GetSqlTablefromDynelType() + "inventory WHERE placement="
                    + m_ident.Instance.ToString() + " AND container=" + m_ident.Type.ToString());
                InventoryEntries i_del = client.Character.GetInventoryAt(m_ident.Instance);
                client.Character.Inventory.Remove(i_del);
                byte[] action2 = new byte[0x37];
                Array.Copy(packet, action2, 0x37);
                action2[8]  = 0x00;
                action2[9]  = 0x00;
                action2[10] = 0x0C;
                action2[11] = 0x0E;
                client.SendCompressed(action2);
                break;
                #endregion

                #region Split item
            case 0x34:
                int nextid         = client.Character.GetNextFreeInventory(m_ident.Type);
                InventoryEntries i = client.Character.GetInventoryAt(m_ident.Instance);
                i.Item.MultipleCount -= unknown3;
                InventoryEntries i2 = new InventoryEntries();
                i2.Item = i.Item.ShallowCopy();
                i2.Item.MultipleCount = unknown3;
                i2.Placement          = nextid;
                client.Character.Inventory.Add(i2);
                client.Character.WriteInventoryToSql();
                break;
                #endregion

                #region Join item
            case 0x35:
                InventoryEntries j1 = client.Character.GetInventoryAt(m_ident.Instance);
                InventoryEntries j2 = client.Character.GetInventoryAt(unknown3);
                j1.Item.MultipleCount += j2.Item.MultipleCount;
                client.Character.Inventory.Remove(j2);
                client.Character.WriteInventoryToSql();

                byte[] joined = new byte[0x37];
                Array.Copy(packet, joined, 0x37);
                joined[8]  = 0x00;
                joined[9]  = 0x00;
                joined[10] = 0x0C;
                joined[11] = 0x0E;
                client.SendCompressed(joined);
                break;
                #endregion

                #region Sneak Action
            // ###################################################################################
            // Spandexpants: This is all i have done so far as to make sneak turn on and off,
            // currently i cannot find a missing packet or link which tells the server the player
            // has stopped sneaking, hidden packet or something, will come back to later.
            // ###################################################################################

            // Sneak Packet Received

            case 163:
            {
                PacketWriter Sneak = new PacketWriter();
                // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE.
                // Send Action 162 : Enable Sneak
                Sneak.PushByte(0xDF);
                Sneak.PushByte(0xDF);
                Sneak.PushShort(0xA);
                Sneak.PushShort(1);
                Sneak.PushShort(0);
                Sneak.PushInt(3086);                            // Send
                Sneak.PushInt(client.Character.Id);             // Reciever
                Sneak.PushInt(0x5e477770);                      // Packet ID
                Sneak.PushIdentity(50000, client.Character.Id); // TYPE / ID
                Sneak.PushInt(0);
                Sneak.PushByte(0xA2);                           // Action ID
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushShort(0);
                byte[] sneakpacket = Sneak.Finish();
                client.SendCompressed(sneakpacket);
                // End of Enable sneak
                // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET
            }
            break;
                #endregion

                #region Use Item on Item
            case 81:
            {
                Identity item1 = new Identity();
                Identity item2 = new Identity();

                item1.Type     = m_ident.Type;
                item1.Instance = m_ident.Instance;

                item2.Type     = unknown2;
                item2.Instance = unknown3;

                Tradeskill cts = new Tradeskill(client, item1.Instance, item2.Instance);
                cts.ClickBuild();
                break;
            }
                #endregion

                #region Change Visual Flag
            case 166:
            {
                client.Character.Stats.VisualFlags.Set(unknown3);
                // client.SendChatText("Setting Visual Flag to "+unknown3.ToString());
                AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);
                break;
            }
                #endregion

                #region Tradeskill Source Changed
            case 0xdc:
                TradeSkillReceiver.TradeSkillSourceChanged(client, unknown2, unknown3);
                break;
                #endregion

                #region Tradeskill Target Changed
            case 0xdd:
                TradeSkillReceiver.TradeSkillTargetChanged(client, unknown2, unknown3);
                break;
                #endregion

                #region Tradeskill Build Pressed
            case 0xde:
                TradeSkillReceiver.TradeSkillBuildPressed(client, m_ident.Instance);
                break;
                #endregion

                #region default
            default:
            {
                byte[] action = new byte[0x37];
                Array.Copy(packet, action, 0x37);
                action[8]  = 0x00;
                action[9]  = 0x00;
                action[10] = 0x0C;
                action[11] = 0x0E;
                Announce.Playfield(client.Character.PlayField, action);
            }
            break;
                #endregion
            }
            packetReader.Finish();
        }
Exemple #8
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="client"></param>
        public void Read(byte[] packet, Client client)
        {
            // Don't edit anything in this region
            // unless you are 300% sure you know what you're doing

            #region Do not edit
            MemoryStream memoryStream = new MemoryStream(packet);
            BinaryReader binaryReader = new BinaryReader(memoryStream);
            memoryStream.Position = 20;
            // we get character ID of a client and store
            // it in this ClientBase so we can use it later
            int charID = IPAddress.NetworkToHostOrder(binaryReader.ReadInt32());
            binaryReader.Close();
            memoryStream.Dispose();

            client.Character        = new Character(charID, 0);
            client.Character.Client = client;
            client.Character.ReadNames();

            client.Server.Info(
                client,
                "Client connected. ID: {0} IP: {1}",
                client.Character.Id,
                client.TcpIP + " Character name: " + client.Character.Name);

            // now we have to start sending packets like
            // character stats, inventory, playfield info
            // and so on. I will put some packets here just
            // to get us in game. We have to start moving
            // these packets somewhere else and make packet
            // builders instead of sending (half) hardcoded
            // packets.

            // lets get char ID as byte array
            byte[] chrID = new[] { packet[20], packet[21], packet[22], packet[23] };

            /* send chat server info to client */
            ChatServerInfo.Send(client);

            /* send playfield info to client */
            PlayfieldAnarchyF.Send(client);

            /* set SocialStatus to 0 */

            client.Character.Stats.SetBaseValue(521, 0);
            Stat.Send(client, 521, 0, false);

            /* Action 167 Animation and Stance Data maybe? */
            byte[] tempBytes = new byte[]
            {
                0xDF, 0xDF, 0x00, 0x0A, 0x00, 0x01, 0x00, 0x37, 0x00, 0x00, 0x0c, 0x0e, chrID[0], chrID[1], chrID[2],
                chrID[3], 0x5E, 0x47, 0x77, 0x70,                                                             // CharacterAction
                0x00, 0x00, 0xC3, 0x50, chrID[0], chrID[1], chrID[2], chrID[3], 0x00, 0x00, 0x00, 0x00, 0xA7, // 167
                0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
                , 0x00, 0x00, 0x01, 0x00, 0x00
            };
            client.SendCompressed(tempBytes);

            tempBytes = new byte[]
            {
                // current in game time

                0xDF, 0xDF, 0x00, 0x0A, 0x00, 0x01, 0x00, 0x2D, 0x00, 0x00, 0x0c, 0x0e, chrID[0], chrID[1], chrID[2],
                chrID[3], 0x5F, 0x52, 0x41, 0x2E,                                                             // GameTime
                0x00, 0x00, 0xC3, 0x50, chrID[0], chrID[1], chrID[2], chrID[3], 0x01, 0x46, 0xEA, 0x90, 0x00, // 30024.0
                0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xD4, 0x40,                                               // 185408
                0x47, 0x9C, 0x9B, 0xA8                                                                        // 80183.3125
            };
            client.SendCompressed(tempBytes);

            /* set SocialStatus to 0 */
            Stat.Set(client, 521, 0, false);

            /* again */
            Stat.Set(client, 521, 0, false);

            /* visual */

            SimpleCharFullUpdate.SendToPlayfield(client);

            /* inventory, items and all that */
            FullCharacter.Send(client);

            tempBytes = new byte[]
            {
                // this packet gives you (or anyone else)
                // special attacks like brawl, fling shot and so

                0xDF, 0xDF, 0x00, 0x0A, 0x00, 0x01, 0x00, 0x65, 0x00, 0x00, 0x0c, 0x0e, chrID[0], chrID[1], chrID[2],
                chrID[3], 0x1D, 0x3C, 0x0F, 0x1C,     // SpecialAttackWeapon
                0x00, 0x00, 0xC3, 0x50, chrID[0], chrID[1], chrID[2], chrID[3], 0x01, 0x00, 0x00, 0x0F, 0xC4,
                // (4036/1009)-1 = 3 special attacks
                0x00, 0x00, 0xAA, 0xC0,    // 43712
                0x00, 0x02, 0x35, 0x69,    // 144745
                0x00, 0x00, 0x00, 0x64,    // 100
                0x4D, 0x41, 0x41, 0x54,    // "MAAT"
                0x00, 0x00, 0xA4, 0x31,    // 42033
                0x00, 0x00, 0xA4, 0x30,    // 42032
                0x00, 0x00, 0x00, 0x90,    // 144
                0x44, 0x49, 0x49, 0x54,    // "DIIT"
                0x00, 0x01, 0x12, 0x94,    // 70292
                0x00, 0x01, 0x12, 0x95,    // 70293
                0x00, 0x00, 0x00, 0x8E,    // 142
                0x42, 0x52, 0x41, 0x57,    // "BRAW"
                0x00, 0x00, 0x00, 0x07,    // 7
                0x00, 0x00, 0x00, 0x07,    // 7
                0x00, 0x00, 0x00, 0x07,    // 7
                0x00, 0x00, 0x00, 0x0E,    // 14
                0x00, 0x00, 0x00, 0x64     // 100
            };

            client.SendCompressed(tempBytes);
            // done
            #endregion

            // Timers are allowed to update client stats now.
            client.Character.DoNotDoTimers = false;

            // spawn all active monsters to client
            NonPlayerCharacterHandler.SpawnMonstersInPlayfieldToClient(client, client.Character.PlayField);

            if (VendorHandler.GetNumberofVendorsinPlayfield(client.Character.PlayField) > 0)
            {
                /* Shops */
                VendorHandler.GetVendorsInPF(client);
            }

            // WeaponItemFullCharUpdate  Maybe the right location , First Check if weapons present usually in equipment
            //Packets.WeaponItemFullUpdate.Send(client, client.Character);

            client.Character.ProcessTimers(DateTime.Now + TimeSpan.FromMilliseconds(200));

            client.Character.CalculateSkills();

            AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);

            // done, so we call a hook.
            // Call all OnConnect script Methods
            Program.csc.CallMethod("OnConnect", client.Character);
        }
 /// <summary>
 /// </summary>
 /// <param name="character">
 /// </param>
 public void AnnounceAppearanceUpdate(ICharacter character)
 {
     AppearanceUpdate.AnnounceAppearanceUpdate(character);
 }