Exemple #1
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (ServerProperties.Properties.DISABLE_APPEALSYSTEM)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.SystemDisabled"));
                return;
            }

            bool HasPendingAppeal = client.Player.TempProperties.getProperty <bool>("HasPendingAppeal");

            if (HasPendingAppeal)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.AlreadyActiveAppeal", client.Player.Name));
                return;
            }

            if (args.Length < 5)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NeedMoreDetail"));
                return;
            }

            // strip these words if they are the first word in the appeal text
            switch (args[1].ToLower())
            {
            case "harassment":
            case "naming":
            case "other":
            case "conduct":
            case "stuck":
            case "emergency":
            {
                args[1] = string.Empty;
                break;
            }
            }

            string     message = string.Join(" ", args, 1, args.Length - 1);
            GamePlayer p       = client.Player as GamePlayer;

            AppealMgr.CreateAppeal(p, (int)AppealMgr.eSeverity.Critical, "Open", message);
            return;
        }
Exemple #2
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (ServerProperties.Properties.DISABLE_APPEALSYSTEM)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.SystemDisabled"));
                return;
            }

            if (args.Length < 5)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NeedMoreDetail"));
                return;
            }

            // send over the info to the /report command
            args[1] = string.Empty;

            // strip these words if they are the first word in the bugreport text
            switch (args[2].ToLower())
            {
            case "harassment":
            case "naming":
            case "other":
            case "conduct":
            case "stuck":
            case "emergency":
            {
                args[2] = string.Empty;
                break;
            }
            }

            ReportCommandHandler report = new ReportCommandHandler();

            report.OnCommand(client, args);
            AppealMgr.MessageToAllStaff(client.Player.Name + " submitted a bug report.");
            return;
        }
Exemple #3
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (IsSpammingCommand(client.Player, "appeal"))
            {
                return;
            }

            if (ServerProperties.Properties.DISABLE_APPEALSYSTEM)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.SystemDisabled"));
                return;
            }

            if (client.Player.IsMuted)
            {
                return;
            }

            //Help display
            if (args.Length == 1)
            {
                DisplaySyntax(client);
                if (client.Account.PrivLevel > (uint)ePrivLevel.Player)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.UseGMappeal"));
                }
            }

            //Support for EU Clients

            if (args.Length == 2 && args[1].ToLower() == "cancel")
            {
                CheckAppealCommandHandler cch = new CheckAppealCommandHandler();
                cch.OnCommand(client, args);
                return;
            }

            if (args.Length > 1)
            {
                bool HasPendingAppeal = client.Player.TempProperties.getProperty <bool>("HasPendingAppeal");
                if (HasPendingAppeal)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.AlreadyActiveAppeal", client.Player.Name));
                    return;
                }
                if (args.Length < 5)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NeedMoreDetail"));
                    return;
                }
                int severity = 0;
                switch (args[1].ToLower())
                {
                case "harassment":
                {
                    severity = (int)AppealMgr.eSeverity.High;
                    args[1]  = "";
                    break;
                }

                case "naming":
                {
                    severity = (int)AppealMgr.eSeverity.Low;
                    args[1]  = "";
                    break;
                }

                case "other":
                case "conduct":
                {
                    severity = (int)AppealMgr.eSeverity.Medium;
                    args[1]  = "";
                    break;
                }

                case "stuck":
                case "emergency":
                {
                    severity = (int)AppealMgr.eSeverity.Critical;
                    args[1]  = "";
                    break;
                }

                default:
                {
                    severity = (int)AppealMgr.eSeverity.Medium;
                    break;
                }
                }
                string     message = string.Join(" ", args, 1, args.Length - 1);
                GamePlayer p       = client.Player as GamePlayer;
                AppealMgr.CreateAppeal(p, severity, "Open", message);
                return;
            }
            return;
        }
Exemple #4
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (ServerProperties.Properties.DISABLE_APPEALSYSTEM)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.SystemDisabled"));
                return;
            }

            if (args.Length < 2)
            {
                DisplaySyntax(client);
                return;
            }

            switch (args[1])
            {
                #region gmappeal assist
            case "assist":
            {
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }
                int        result       = 0;
                string     targetName   = args[2];
                GameClient targetClient = WorldMgr.GuessClientByPlayerNameAndRealm(targetName, 0, false, out result);
                switch (result)
                {
                case 2:             // name not unique
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NameNotUnique"));
                    return;

                case 3:             // exact match
                case 4:             // guessed name
                    break;
                }

                if (targetClient == null)
                {
                    // nothing found
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.PlayerNotFound", targetName));
                    return;
                }

                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(targetClient.Player.Name);
                if (appeal != null)
                {
                    if (appeal.Status != "Being Helped")
                    {
                        AppealMgr.ChangeStatus(client.Player.Name, targetClient.Player, appeal, "Being Helped");
                        string message = LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.RandMessage" + Util.Random(4), targetClient.Player.Name);
                        client.Player.TempProperties.setProperty("AppealAssist", targetClient.Player);
                        client.Player.SendPrivateMessage(targetClient.Player, message);
                        targetClient.Out.SendPlaySound(eSoundType.Craft, 0x04);
                        return;
                    }
                    else
                    {
                        AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.BeingHelped"));
                        break;
                    }
                }
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoesntHaveAppeal"));
                break;
            }
                #endregion gmappeal assist
                #region gmappeal view

            case "view":
            {
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }
                int        result       = 0;
                string     targetName   = args[2];
                GameClient targetClient = WorldMgr.GuessClientByPlayerNameAndRealm(targetName, 0, false, out result);
                switch (result)
                {
                case 2:             // name not unique
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NameNotUnique"));
                    return;

                case 3:             // exact match
                case 4:             // guessed name
                    break;
                }
                if (targetClient == null)
                {
                    // nothing found
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.PlayerNotFound", targetName));
                    return;
                }
                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(targetClient.Player.Name);
                if (appeal != null)
                {
                    //Let's view it.
                    List <string> msg = new List <string>();
                    msg.Add("[Appeal]: " + appeal.Name + ", [Status]: " + appeal.Status + ", [Priority]: " + appeal.SeverityToName + " [Issue]: " + appeal.Text + ", [Time]: " + appeal.Timestamp + ".\n");
                    msg.Add("To assist them with the appeal use /gmappeal assist <player name>.\n");
                    msg.Add("To jump yourself to the player use /gmappeal jumpto.\n");
                    msg.Add("For a full list of possible commands, use /gmappeal (with no arguments)");
                    client.Out.SendCustomTextWindow("Viewing " + appeal.Name + "'s Appeal", msg);
                    return;
                }
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoesntHaveAppeal"));
                break;
            }

                #endregion gmappeal view
                #region gmappeal release
            case "release":
            {
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }
                int        result       = 0;
                string     targetName   = args[2];
                GameClient targetClient = WorldMgr.GuessClientByPlayerNameAndRealm(targetName, 0, false, out result);
                switch (result)
                {
                case 2:             // name not unique
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NameNotUnique"));
                    return;

                case 3:             // exact match
                case 4:             // guessed name
                    break;
                }

                if (targetClient == null)
                {
                    // nothing found
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.PlayerNotFound", targetName));
                    return;
                }

                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(targetClient.Player.Name);
                if (appeal != null)
                {
                    if (appeal.Status == "Being Helped")
                    {
                        AppealMgr.ChangeStatus(client.Player.Name, targetClient.Player, appeal, "Open");
                        client.Player.TempProperties.removeProperty("AppealAssist");
                        return;
                    }
                    else
                    {
                        AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NotBeingHelped"));
                        return;
                    }
                }
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoesntHaveAppeal"));
                return;
            }

                #endregion gmappeal release
                #region gmappeal list
            case "list":
            case "listall":
            {
                int              low  = 0;
                int              med  = 0;
                int              high = 0;
                int              crit = 0;
                string           caption;
                IList <DBAppeal> appeallist;
                List <string>    msg = new List <string>();

                if (args[1] == "listall")
                {
                    caption    = "Offline and Online Player Appeals";
                    appeallist = AppealMgr.GetAllAppealsOffline();
                }
                else
                {
                    caption    = "Online Player Appeals";
                    appeallist = AppealMgr.GetAllAppeals();
                }

                if (appeallist.Count < 1 || appeallist == null)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NoAppealsinQueue"));
                    return;
                }

                foreach (DBAppeal a in appeallist)
                {
                    switch (a.Severity)
                    {
                    case (int)AppealMgr.eSeverity.Low:
                        low++;
                        break;

                    case (int)AppealMgr.eSeverity.Medium:
                        med++;
                        break;

                    case (int)AppealMgr.eSeverity.High:
                        high++;
                        break;

                    case (int)AppealMgr.eSeverity.Critical:
                        crit++;
                        break;
                    }
                }
                int total = appeallist.Count;
                msg.Add(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.CurrentStaffAvailable", AppealMgr.StaffList.Count, total) + "\n");
                msg.Add("Appeals ordered by severity: ");
                msg.Add("Critical:" + crit + ", High:" + high + " Med:" + med + ", Low:" + low + ".\n");
                if (crit > 0)
                {
                    msg.Add("Critical priority appeals:\n");
                    foreach (DBAppeal a in appeallist)
                    {
                        if (a.Severity == (int)AppealMgr.eSeverity.Critical)
                        {
                            msg.Add("[Name]: " + a.Name + ", [Status]: " + a.Status + ", [Priority]: " + a.SeverityToName + " [Issue]: " + a.Text + ", [Time]: " + a.Timestamp + ".\n");
                        }
                    }
                }
                if (high > 0)
                {
                    msg.Add("High priority appeals:\n");
                    foreach (DBAppeal a in appeallist)
                    {
                        if (a.Severity == (int)AppealMgr.eSeverity.High)
                        {
                            msg.Add("[Name]: " + a.Name + ", [Status]: " + a.Status + ", [Priority]: " + a.SeverityToName + ", [Issue]: " + a.Text + ", [Time]: " + a.Timestamp + ".\n");
                        }
                    }
                }
                if (med > 0)
                {
                    msg.Add("Medium priority Appeals:\n");
                    foreach (DBAppeal a in appeallist)
                    {
                        if (a.Severity == (int)AppealMgr.eSeverity.Medium)
                        {
                            msg.Add("[Name]: " + a.Name + ", [Status]: " + a.Status + ", [Priority]: " + a.SeverityToName + ", [Issue]: " + a.Text + ", [Time]: " + a.Timestamp + ".\n");
                        }
                    }
                }
                if (low > 0)
                {
                    msg.Add("Low priority appeals:\n");
                    foreach (DBAppeal a in appeallist)
                    {
                        if (a.Severity == (int)AppealMgr.eSeverity.Low)
                        {
                            msg.Add("[Name]: " + a.Name + ", [Status]: " + a.Status + ", [Priority]: " + a.SeverityToName + ", [Issue]: " + a.Text + ", [Time]: " + a.Timestamp + ".\n");
                        }
                    }
                }
                client.Out.SendCustomTextWindow(caption, msg);
            }

            break;

                #endregion gmappeal list
                #region gmappeal close
            case "close":
            {
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }
                int        result       = 0;
                string     targetName   = args[2];
                GameClient targetClient = WorldMgr.GuessClientByPlayerNameAndRealm(targetName, 0, false, out result);
                switch (result)
                {
                case 2:             // name not unique
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NameNotUnique"));
                    return;

                case 3:             // exact match
                case 4:             // guessed name
                    break;
                }

                if (targetClient == null)
                {
                    // nothing found
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.PlayerNotFound", targetName));
                    return;
                }

                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(targetClient.Player.Name);
                if (appeal == null)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoesntHaveAppeal"));
                    return;
                }
                AppealMgr.CloseAppeal(client.Player.Name, targetClient.Player, appeal);
                client.Player.TempProperties.removeProperty("AppealAssist");
                return;
            }

                #endregion gmappeal close
                #region gmappeal closeoffline
            case "closeoffline":
            {
                if (args.Length < 3)
                {
                    DisplaySyntax(client);
                    return;
                }
                string   targetName = args[2];
                DBAppeal appeal     = AppealMgr.GetAppealByPlayerName(targetName);
                if (appeal == null)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.CantFindAppeal"));
                    return;
                }
                AppealMgr.CloseAppeal(client.Player.Name, appeal);

                //just incase the player is actually online let's check so we can handle it properly
                string     targetNameTwo = args[2];
                int        resultTwo     = 0;
                GameClient targetClient  = WorldMgr.GuessClientByPlayerNameAndRealm(targetNameTwo, 0, false, out resultTwo);
                switch (resultTwo)
                {
                case 2:             // name not unique
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NameNotUnique"));
                    return;

                case 3:             // exact match
                case 4:             // guessed name
                    break;
                }
                if (targetClient == null)
                {
                    // player isn't online so we're fine.
                    return;
                }
                else
                {
                    //cleaning up the player since he really was online.
                    AppealMgr.MessageToClient(targetClient, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.StaffClosedYourAppeal", client.Player.Name));
                    targetClient.Out.SendPlaySound(eSoundType.Craft, 0x02);
                    targetClient.Player.TempProperties.setProperty("HasPendingAppeal", false);
                }
                return;
            }

                #endregion gmappeal closeoffline
                #region gmappeal jumpto
            case "jumpto":
            {
                try
                {
                    GamePlayer p = client.Player.TempProperties.getProperty <GamePlayer>("AppealAssist");
                    if (p.ObjectState == GameObject.eObjectState.Active)
                    {
                        GameLocation oldlocation = new GameLocation("old", client.Player.CurrentRegionID, client.Player.X, client.Player.Y, client.Player.Z);
                        client.Player.TempProperties.setProperty("AppealJumpOld", oldlocation);
                        client.Player.MoveTo(p.CurrentRegionID, p.X, p.Y, p.Z, p.Heading);
                    }
                    break;
                }
                catch
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.MustBeAssisting"));
                    break;
                }
            }

            case "jumpback":
            {
                GameLocation jumpback = client.Player.TempProperties.getProperty <GameLocation>("AppealJumpOld");

                if (jumpback != null)
                {
                    client.Player.MoveTo(jumpback);
                    //client.Player.TempProperties.removeProperty("AppealJumpOld");
                    break;
                }
                else
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NoLocationToJump"));
                }
                break;
            }

                #endregion gmappeal jumpto
                #region gmappeal mute
            case "mute":
            {
                bool mute = client.Player.TempProperties.getProperty <bool>("AppealMute");
                if (mute == false)
                {
                    client.Player.TempProperties.setProperty("AppealMute", true);
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NoLongerReceiveMsg"));
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.UseCmdTurnBackOn"));
                    AppealMgr.StaffList.Remove(client.Player);
                }
                else
                {
                    client.Player.TempProperties.setProperty("AppealMute", false);
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NowReceiveMsg"));
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.UseCmdTurnBackOff"));
                    AppealMgr.StaffList.Add(client.Player);
                }

                break;
            }

                #endregion gmappeal mute
                #region gmappeal commands
            case "commands":
            case "cmds":
            case "help":
                //List all the commands in a pop up window
                List <string> helpmsg = new List <string>();
                helpmsg.Add("Commands for server staff to assist players with their Appeals.");
                helpmsg.Add("/gmappeal view <player name> - Views the appeal of a specific player.");
                helpmsg.Add("/gmappeal list - Lists all the current Appeals from online players only, in a window.");
                helpmsg.Add("/gmappeal listall - Will list Appeals of both offline and online players, in a window.");
                helpmsg.Add("/gmappeal assist <player name> - Take ownership of the player's appeal and lets other staff know you are helping this player.");
                helpmsg.Add("/gmappeal jumpto - Will jump you to the player you are currently assisting (must use /gmappeal assist first).");
                helpmsg.Add("/gmappeal jumpback - Will jump you back to where you were after you've helped the player (must use /gmappeal jumpto first).");
                helpmsg.Add("/gmappeal close <player name> - Closes the appeal and removes it from the queue.");
                helpmsg.Add("/gmappeal closeoffline <player name> - Closes an appeal of a player who is not online.");
                helpmsg.Add("/gmappeal release <player name> - Releases ownership of the player's appeal so someone else can help them.");
                helpmsg.Add("/gmappeal mute - Toggles receiving appeal notices, for yourself, for this session.");
                client.Out.SendCustomTextWindow("/gmappeal commands list", helpmsg);
                break;

                #endregion gmappeal commands
            default:
            {
                DisplaySyntax(client);
                return;
            }
            }
            return;
        }
Exemple #5
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (IsSpammingCommand(client.Player, "checkappeal"))
            {
                return;
            }

            if (ServerProperties.Properties.DISABLE_APPEALSYSTEM)
            {
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.SystemDisabled"));
                return;
            }

            if (args.Length < 2)
            {
                DisplaySyntax(client);
                return;
            }

            switch (args[1])
            {
                #region checkappeal cancel
            case "remove":
            case "delete":
            case "cancel":
            {
                if (args.Length < 2)
                {
                    DisplaySyntax(client);
                    return;
                }
                //if your temporary properties says your a liar, don't even check the DB (prevent DB hammer abuse)
                bool HasPendingAppeal = client.Player.TempProperties.getProperty <bool>("HasPendingAppeal");
                if (!HasPendingAppeal)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoNotHaveAppeal"));
                    return;
                }
                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(client.Player.Name);
                if (appeal != null)
                {
                    if (appeal.Status == "Being Helped")
                    {
                        AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.CantCancelWhile"));
                        return;
                    }
                    else
                    {
                        AppealMgr.CancelAppeal(client.Player, appeal);
                        break;
                    }
                }
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.DoNotHaveAppeal"));
                break;
            }

                #endregion checkappeal cancel
                #region checkappeal view
            case "display":
            case "show":
            case "list":
            case "view":
            {
                if (args.Length < 2)
                {
                    DisplaySyntax(client);
                    return;
                }
                bool HasPendingAppeal = client.Player.TempProperties.getProperty <bool>("HasPendingAppeal");
                if (!HasPendingAppeal)
                {
                    AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NoAppealToView"));
                    return;
                }
                DBAppeal appeal = AppealMgr.GetAppealByPlayerName(client.Player.Name);
                if (appeal != null)
                {
                    //Let's view it.
                    List <string> msg = new List <string>();
                    //note: we do not show the player his Appeals priority.
                    msg.Add("[Player]: " + appeal.Name + ", [Status]: " + appeal.Status + ", [Issue]: " + appeal.Text + ", [Time]: " + appeal.Timestamp + ".\n");
                    AppealMgr.GetAllAppeals();                                     //refresh the total number of appeals.
                    msg.Add(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.CurrentStaffAvailable", AppealMgr.StaffList.Count, AppealMgr.TotalAppeals) + "\n");
                    msg.Add(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.PleaseBePatient") + "\n");
                    msg.Add(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.IfYouLogOut") + "\n");
                    msg.Add(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.ToCancelYourAppeal"));
                    client.Out.SendCustomTextWindow("Your Appeal", msg);
                    return;
                }
                AppealMgr.MessageToClient(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Appeal.NoAppealToView"));
                break;
            }

            default:
            {
                DisplaySyntax(client);
                return;
            }
                #endregion checkappeal view
            }
        }