void OnGUI() { if (Debug.isDebugBuild) { GUI.contentColor = Color.white; GUI.skin.label.fontSize = 20; GUI.Label(new Rect(10, 10, 500, 300), listen.getDebug()); GUI.Label(new Rect(600, 10, 500, 300), "Connection Status " + WarpClient.GetInstance().GetConnectionState()); //string text = "<b>Hello</b><color=red>World</color>"; //GUI.Label (new Rect(20,20,100,100),text); } if (isConnected) { if (GUI.Button(new Rect(10, 20, 80, 50), "join room")) { WarpClient.GetInstance().JoinRoomInRange(0, 1, true); string RoomName = "Room" + UnityEngine.Random.Range(1, 1000).ToString(); //WarpClient.GetInstance().CreateTurnRoom(RoomName,UserName,2,null,30); } } }
void OnGUI() { if (showCards) { //GUI.TextField(new Rect(100,100,50,200), "Here is your cards: " + getCards); } if (Debug.isDebugBuild) { GUI.contentColor = Color.white; GUI.skin.label.fontSize = 20; GUI.Label(new Rect(10, 10, 500, 300), listen.getDebug()); GUI.Label(new Rect(350, 10, 500, 300), "Connection Status " + WarpClient.GetInstance().GetConnectionState()); //string text = "<b>Hello</b><color=red>World</color>"; //GUI.Label (new Rect(20,20,100,100),text); } if (isConnected) { if (GUI.Button(new Rect(500, 200, 70, 30), "join room")) { WarpClient.GetInstance().JoinRoomInRange(0, 1, true); } } }