Exemple #1
0
        public static void Main(string[] args)
        {
            MainThread  = Thread.CurrentThread.ManagedThreadId;
            PendingWork = new ConcurrentQueue <Work>();
            Thread.CurrentThread.Priority = ThreadPriority.Highest;

            Settings.Init();
            Resources.Init();
            Database.Init();
            AppServer.Init();
            GameServer.Init();
            Manager.Init();

            ThreadUtils.StartNewThread(ThreadPriority.Lowest, AppServer.Start);
            ThreadUtils.StartNewThread(ThreadPriority.Lowest, GameServer.Start);

            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(Terminate);
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(Terminate);

            while (!Terminating)
            {
                while (PendingWork.TryDequeue(out Work work))
                {
                    try
                    {
                        work.Request();
                        work.Callback?.Invoke();
                    }
#if DEBUG
                    catch (Exception e1)
#endif
#if RELEASE
                    catch
#endif
                    {
#if DEBUG
                        Print(PrintType.Error, e1.ToString());
#endif
                        try
                        {
                            work.Callback?.Invoke();
                        }
#if DEBUG
                        catch (Exception e2)
                        {
                            Print(PrintType.Error, e2.ToString());
                        }
#endif
#if RELEASE
                        catch { }
#endif
                    }
                }

                Database.Tick();
                Manager.Tick();

#if DEBUG
                Thread.Sleep(2);
#endif
            }

            Terminate(null, null);
        }