// Token: 0x0600208D RID: 8333 RVA: 0x0013EE78 File Offset: 0x0013D078 public AppMain.NNS_VTXLIST_GL_DESC Assign(AppMain.NNS_VTXLIST_GL_DESC desc) { this.Type = desc.Type; this.nVertex = desc.nVertex; this.nArray = desc.nArray; this.pArray = desc.pArray; this.VertexBufferSize = desc.VertexBufferSize; this.pVertexBuffer = desc.pVertexBuffer; this.nMatrix = desc.nMatrix; this.pMatrixIndices = desc.pMatrixIndices; this.BufferName = desc.BufferName; return(this); }
// Token: 0x0600208C RID: 8332 RVA: 0x0013ECDC File Offset: 0x0013CEDC public static AppMain.NNS_VTXLIST_GL_DESC Read(BinaryReader reader, long data0Pos) { AppMain.NNS_VTXLIST_GL_DESC nns_VTXLIST_GL_DESC = new AppMain.NNS_VTXLIST_GL_DESC(); nns_VTXLIST_GL_DESC.Type = reader.ReadUInt32(); nns_VTXLIST_GL_DESC.nVertex = reader.ReadInt32(); nns_VTXLIST_GL_DESC.nArray = reader.ReadInt32(); uint num = reader.ReadUInt32(); nns_VTXLIST_GL_DESC.VertexBufferSize = reader.ReadInt32(); uint num2 = reader.ReadUInt32(); long position = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + ( long )(( ulong )num2), 0); byte[] array = new byte[nns_VTXLIST_GL_DESC.VertexBufferSize]; reader.Read(array, 0, array.Length); nns_VTXLIST_GL_DESC.pVertexBuffer = ByteBuffer.Wrap(array); reader.BaseStream.Seek(position, 0); if (num != 0U) { position = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + ( long )(( ulong )num), 0); nns_VTXLIST_GL_DESC.pArray = new AppMain.NNS_VTXARRAY_GL[nns_VTXLIST_GL_DESC.nArray]; for (int i = 0; i < nns_VTXLIST_GL_DESC.nArray; i++) { nns_VTXLIST_GL_DESC.pArray[i] = AppMain.NNS_VTXARRAY_GL.Read(reader, nns_VTXLIST_GL_DESC.pVertexBuffer, num2, nns_VTXLIST_GL_DESC.nVertex); } reader.BaseStream.Seek(position, 0); } nns_VTXLIST_GL_DESC.nMatrix = reader.ReadInt32(); uint num3 = reader.ReadUInt32(); if (num3 != 0U) { position = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + ( long )(( ulong )num3), 0); nns_VTXLIST_GL_DESC.pMatrixIndices = new ushort[nns_VTXLIST_GL_DESC.nMatrix]; for (int j = 0; j < nns_VTXLIST_GL_DESC.nMatrix; j++) { nns_VTXLIST_GL_DESC.pMatrixIndices[j] = reader.ReadUInt16(); } reader.BaseStream.Seek(position, 0); } nns_VTXLIST_GL_DESC.BufferName = reader.ReadUInt32(); return(nns_VTXLIST_GL_DESC); }
public static AppMain.NNS_VTXLIST_GL_DESC Read(BinaryReader reader, long data0Pos) { AppMain.NNS_VTXLIST_GL_DESC nnsVtxlistGlDesc = new AppMain.NNS_VTXLIST_GL_DESC(); nnsVtxlistGlDesc.Type = reader.ReadUInt32(); nnsVtxlistGlDesc.nVertex = reader.ReadInt32(); nnsVtxlistGlDesc.nArray = reader.ReadInt32(); uint num1 = reader.ReadUInt32(); nnsVtxlistGlDesc.VertexBufferSize = reader.ReadInt32(); uint vertexBufferOffset = reader.ReadUInt32(); long position1 = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + (long)vertexBufferOffset, SeekOrigin.Begin); byte[] numArray = new byte[nnsVtxlistGlDesc.VertexBufferSize]; reader.Read(numArray, 0, numArray.Length); nnsVtxlistGlDesc.pVertexBuffer = ByteBuffer.Wrap(numArray); reader.BaseStream.Seek(position1, SeekOrigin.Begin); if (num1 != 0U) { long position2 = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + (long)num1, SeekOrigin.Begin); nnsVtxlistGlDesc.pArray = new AppMain.NNS_VTXARRAY_GL[nnsVtxlistGlDesc.nArray]; for (int index = 0; index < nnsVtxlistGlDesc.nArray; ++index) { nnsVtxlistGlDesc.pArray[index] = AppMain.NNS_VTXARRAY_GL.Read(reader, nnsVtxlistGlDesc.pVertexBuffer, vertexBufferOffset, nnsVtxlistGlDesc.nVertex); } reader.BaseStream.Seek(position2, SeekOrigin.Begin); } nnsVtxlistGlDesc.nMatrix = reader.ReadInt32(); uint num2 = reader.ReadUInt32(); if (num2 != 0U) { long position2 = reader.BaseStream.Position; reader.BaseStream.Seek(data0Pos + (long)num2, SeekOrigin.Begin); nnsVtxlistGlDesc.pMatrixIndices = new ushort[nnsVtxlistGlDesc.nMatrix]; for (int index = 0; index < nnsVtxlistGlDesc.nMatrix; ++index) { nnsVtxlistGlDesc.pMatrixIndices[index] = reader.ReadUInt16(); } reader.BaseStream.Seek(position2, SeekOrigin.Begin); } nnsVtxlistGlDesc.BufferName = reader.ReadUInt32(); return(nnsVtxlistGlDesc); }
// Token: 0x060022EC RID: 8940 RVA: 0x00147414 File Offset: 0x00145614 public GLVertexBuffer_(AppMain.NNS_VTXLIST_GL_DESC pVtxDesc) { this.pVtxDesc_ = pVtxDesc; this.elementTypes_ = new OpenGL.GLVertexElementType[this.pVtxDesc_.nArray]; for (int i = 0; i < this.pVtxDesc_.nArray; i++) { uint type = this.pVtxDesc_.pArray[i].Type; if (type <= 8U) { switch (type) { case 1U: this.posArray_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.Position; break; case 2U: this.blWeightArray_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.BlendWeight; break; case 3U: break; case 4U: this.blIndexArray_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.BlendIndex; break; default: if (type == 8U) { this.normArray_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.Normal; } break; } } else if (type != 16U) { if (type != 256U) { if (type == 512U) { this.texCoord1Array_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.TextureCoordinate1; } } else { this.texCoord0Array_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.TextureCoordinate0; } } else { this.colArray_ = this.pVtxDesc_.pArray[i]; this.elementTypes_[i] = OpenGL.GLVertexElementType.Color; } } }
public GLVertexBuffer_(AppMain.NNS_VTXLIST_GL_DESC pVtxDesc) { this.pVtxDesc_ = pVtxDesc; this.elementTypes_ = new OpenGL.GLVertexElementType[this.pVtxDesc_.nArray]; for (int index = 0; index < this.pVtxDesc_.nArray; ++index) { uint type = this.pVtxDesc_.pArray[index].Type; if (type <= 8U) { switch ((int)type - 1) { case 0: this.posArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Position; continue; case 1: this.blWeightArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.BlendWeight; continue; case 2: continue; case 3: this.blIndexArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.BlendIndex; continue; default: if (type == 8U) { this.normArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Normal; continue; } continue; } } else if (type != 16U) { if (type != 256U) { if (type == 512U) { this.texCoord1Array_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.TextureCoordinate1; } } else { this.texCoord0Array_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.TextureCoordinate0; } } else { this.colArray_ = this.pVtxDesc_.pArray[index]; this.elementTypes_[index] = OpenGL.GLVertexElementType.Color; } } }