public static void amVectorSet(ref AppMain.NNS_PRIM3D_PC pDst, float x, float y, float z) { pDst.Pos.x = x; pDst.Pos.y = y; pDst.Pos.z = z; }
public static int _amDrawLine(object r) { AppMain.AMS_AME_RUNTIME runtime = (AppMain.AMS_AME_RUNTIME)r; AppMain.AMS_AME_NODE_LINE node = (AppMain.AMS_AME_NODE_LINE)runtime.node; AppMain.AMS_AME_LIST next = runtime.active_head.next; AppMain.AMS_AME_LIST activeTail = runtime.active_tail; AppMain.AMS_PARAM_DRAW_PRIMITIVE setParam = AppMain.amDrawAlloc_AMS_PARAM_DRAW_PRIMITIVE(); int num1 = AppMain._amEffectSetDrawMode(runtime, setParam, node.blend); AppMain.NNS_VECTOR4D amDrawLineOffset = AppMain._amDrawLine_offset; AppMain.NNS_VECTOR4D amDrawLineEye = AppMain._amDrawLine_eye; float zBias = node.z_bias; AppMain.amVectorSet(amDrawLineOffset, zBias * AppMain._am_ef_worldViewMtx.M20, zBias * AppMain._am_ef_worldViewMtx.M21, zBias * AppMain._am_ef_worldViewMtx.M22); AppMain.amVectorSet(amDrawLineEye, AppMain._am_ef_worldViewMtx.M20, AppMain._am_ef_worldViewMtx.M21, AppMain._am_ef_worldViewMtx.M22); AppMain.NNS_VECTOR4D amDrawLinePos0 = AppMain._amDrawLine_pos0; AppMain.NNS_VECTOR4D amDrawLinePos1 = AppMain._amDrawLine_pos1; AppMain.NNS_VECTOR amDrawLineVel = (AppMain.NNS_VECTOR)AppMain._amDrawLine_vel; AppMain.NNS_VECTOR amDrawLineCross = (AppMain.NNS_VECTOR)AppMain._amDrawLine_cross; if (((int)node.flag & 4096) != 0) { AppMain.NNS_PRIM3D_PCT_ARRAY nnsPriM3DPctArray = AppMain.amDrawAlloc_NNS_PRIM3D_PCT(6 * (int)runtime.active_num); AppMain.NNS_PRIM3D_PCT[] buffer = nnsPriM3DPctArray.buffer; int offset = nnsPriM3DPctArray.offset; float num2 = 0.0f; for (; next != activeTail; next = next.next) { AppMain.AMS_AME_RUNTIME_WORK_LINE ameRuntimeWorkLine = (AppMain.AMS_AME_RUNTIME_WORK_LINE)(AppMain.AMS_AME_RUNTIME_WORK) next; double num3 = (double)AppMain.amVectorUnit(amDrawLineVel, ameRuntimeWorkLine.velocity); AppMain.nnScaleVector((AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel, ameRuntimeWorkLine.length); AppMain.amVectorAdd(amDrawLinePos1, ameRuntimeWorkLine.position, amDrawLineOffset); AppMain.nnAddVector((AppMain.NNS_VECTOR)amDrawLinePos0, (AppMain.NNS_VECTOR)amDrawLinePos0, (AppMain.NNS_VECTOR)amDrawLinePos1); num2 = AppMain.nnDistanceVector((AppMain.NNS_VECTOR)amDrawLinePos0, AppMain._am_ef_camPos); AppMain.nnCrossProductVector(amDrawLineCross, amDrawLineVel, (AppMain.NNS_VECTOR)amDrawLineEye); AppMain.nnNormalizeVector(amDrawLineCross, amDrawLineCross); AppMain.nnScaleVector(amDrawLineVel, amDrawLineCross, ameRuntimeWorkLine.outside_width); AppMain.nnSubtractVector(ref buffer[offset].Pos, (AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel); AppMain.nnAddVector(ref buffer[offset + 1].Pos, (AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel); AppMain.nnScaleVector(amDrawLineVel, amDrawLineCross, ameRuntimeWorkLine.inside_width); AppMain.nnSubtractVector(ref buffer[offset + 2].Pos, (AppMain.NNS_VECTOR)amDrawLinePos1, amDrawLineVel); AppMain.nnAddVector(ref buffer[offset + 5].Pos, (AppMain.NNS_VECTOR)amDrawLinePos1, amDrawLineVel); buffer[offset + 1].Col = AppMain.AMD_RGBA8888(ameRuntimeWorkLine.outside_color.r, ameRuntimeWorkLine.outside_color.g, ameRuntimeWorkLine.outside_color.b, ameRuntimeWorkLine.outside_color.a); buffer[offset].Col = buffer[offset + 1].Col; buffer[offset + 5].Col = AppMain.AMD_RGBA8888(ameRuntimeWorkLine.inside_color.r, ameRuntimeWorkLine.inside_color.g, ameRuntimeWorkLine.inside_color.b, ameRuntimeWorkLine.inside_color.a); buffer[offset + 2].Col = buffer[offset + 5].Col; AppMain.Vector4D_Quat st = ameRuntimeWorkLine.st; buffer[offset].Tex.u = st.x; buffer[offset].Tex.v = st.y; buffer[offset + 1].Tex.u = st.z; buffer[offset + 1].Tex.v = st.y; buffer[offset + 2].Tex.u = st.x; buffer[offset + 2].Tex.v = st.w; buffer[offset + 5].Tex.u = st.z; buffer[offset + 5].Tex.v = st.w; buffer[offset + 3] = buffer[offset + 1]; buffer[offset + 4] = buffer[offset + 2]; offset += 6; } setParam.format3D = 4; setParam.type = 0; setParam.vtxPCT3D = nnsPriM3DPctArray; setParam.texlist = runtime.texlist; setParam.texId = (int)node.texture_id; setParam.count = 6 * (int)runtime.active_num; setParam.ablend = num1; setParam.sortZ = num2; AppMain.amDrawPrimitive3D(runtime.ecb.drawState, setParam); } else { AppMain.NNS_PRIM3D_PC[] nnsPriM3DPcArray1 = new AppMain.NNS_PRIM3D_PC[6 * (int)runtime.active_num]; int index = 0; AppMain.NNS_PRIM3D_PC[] nnsPriM3DPcArray2 = nnsPriM3DPcArray1; float num2 = 0.0f; for (; next != activeTail; next = next.next) { AppMain.AMS_AME_RUNTIME_WORK_LINE ameRuntimeWorkLine = (AppMain.AMS_AME_RUNTIME_WORK_LINE)(AppMain.AMS_AME_RUNTIME_WORK) next; double num3 = (double)AppMain.amVectorUnit(amDrawLineVel, ameRuntimeWorkLine.velocity); AppMain.nnScaleVector((AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel, ameRuntimeWorkLine.length); AppMain.amVectorAdd(amDrawLinePos1, ameRuntimeWorkLine.position, amDrawLineOffset); AppMain.nnAddVector((AppMain.NNS_VECTOR)amDrawLinePos0, (AppMain.NNS_VECTOR)amDrawLinePos0, (AppMain.NNS_VECTOR)amDrawLinePos1); num2 = AppMain.nnDistanceVector((AppMain.NNS_VECTOR)amDrawLinePos0, AppMain._am_ef_camPos); AppMain.nnCrossProductVector(amDrawLineCross, amDrawLineVel, (AppMain.NNS_VECTOR)amDrawLineEye); AppMain.nnNormalizeVector(amDrawLineCross, amDrawLineCross); AppMain.nnScaleVector(amDrawLineVel, amDrawLineCross, ameRuntimeWorkLine.outside_width); AppMain.nnSubtractVector(ref nnsPriM3DPcArray1[index].Pos, (AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel); AppMain.nnAddVector(ref nnsPriM3DPcArray1[index + 1].Pos, (AppMain.NNS_VECTOR)amDrawLinePos0, amDrawLineVel); AppMain.nnScaleVector(amDrawLineVel, amDrawLineCross, ameRuntimeWorkLine.inside_width); AppMain.nnSubtractVector(ref nnsPriM3DPcArray1[index + 2].Pos, (AppMain.NNS_VECTOR)amDrawLinePos1, amDrawLineVel); AppMain.nnAddVector(ref nnsPriM3DPcArray1[index + 5].Pos, (AppMain.NNS_VECTOR)amDrawLinePos1, amDrawLineVel); nnsPriM3DPcArray1[index + 1].Col = AppMain.AMD_RGBA8888(ameRuntimeWorkLine.outside_color.r, ameRuntimeWorkLine.outside_color.g, ameRuntimeWorkLine.outside_color.b, ameRuntimeWorkLine.outside_color.a); nnsPriM3DPcArray1[index].Col = nnsPriM3DPcArray1[index + 1].Col; nnsPriM3DPcArray1[index + 5].Col = AppMain.AMD_RGBA8888(ameRuntimeWorkLine.inside_color.r, ameRuntimeWorkLine.inside_color.g, ameRuntimeWorkLine.inside_color.b, ameRuntimeWorkLine.inside_color.a); nnsPriM3DPcArray1[index + 2].Col = nnsPriM3DPcArray1[index + 5].Col; nnsPriM3DPcArray1[index + 3] = nnsPriM3DPcArray1[index + 1]; nnsPriM3DPcArray1[index + 4] = nnsPriM3DPcArray1[index + 2]; index += 6; } setParam.format3D = 2; setParam.type = 0; setParam.vtxPC3D = nnsPriM3DPcArray2; setParam.texlist = runtime.texlist; setParam.texId = -1; setParam.count = 6 * (int)runtime.active_num; setParam.ablend = num1; setParam.sortZ = num2; AppMain.amDrawPrimitive3D(runtime.ecb.drawState, setParam); } return(0); }