public void ShowBanner() { #if UNITY_ANDROID || UNITY_IPHONE AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); AppsFlyerManager.Instance.TrackBannerAppLovinView(); #endif }
public static void showAppLovinBanner() { if (SSAdInitializer.AppLovinStaticFlag) { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); } }
void Start() { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); StartCoroutine(ExecuteAfterTime(0.1f)); startTimer = 3.2f; gameTimer = 30f; scoreNum = 0; scoreTemp = 0; coin.sortingOrder = -1; net.sortingOrder = -2; scoreText.text = PlayerPrefs.GetInt("TimeScore", 0).ToString(); moveNet = true; highscoreMusic = true; highscoreText.text = PlayerPrefs.GetInt("TimeChallengeScore", 0).ToString(); coins = PlayerPrefs.GetInt("Coins"); coinsText.text = PlayerPrefs.GetInt("Coins", 0).ToString(); height = Camera.main.orthographicSize * 2.0f; width = height * Screen.width / Screen.height; netWidth = barMover.bounds.size.x; goalSource.clip = goalSound; loseSource.clip = loseSound; coinSource.clip = coinSound; highscoreSource.clip = highscoreSound; Button retryBtn = retry.GetComponent <Button>(); retry.onClick.AddListener(RetryBtnClick); Button mainMenuBtn = mainMenu.GetComponent <Button>(); mainMenu.onClick.AddListener(MainMenuBtnClick); }
IEnumerator CallAds() { yield return(StartCoroutine(MyCoroutine.WaitForRealSeconds(3f))); LoadInterstitial(); LoadVideo(); AppLovin.ShowAd(AppLovin.AD_POSITION_TOP, AppLovin.AD_POSITION_CENTER); }
public void SetAdsCount() { int Count = PlayerPrefs.GetInt("GameAdsCount", 0); Count += 1; PlayerPrefs.SetInt("GameAdsCount", Count); AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); }
IEnumerator CallAds() { yield return(new WaitForSecondsRealtime(3f)); LoadInterstitial(); LoadVideo(); AppLovin.ShowAd(AppLovin.AD_POSITION_TOP, AppLovin.AD_POSITION_CENTER); }
void ShowBanner() { Debug.Log("banner1"); if (!AdsRemoved) { Debug.Log("banner2"); AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); } }
//------------------------------------------------------------ // Banner Ads. //------------------------------------------------------------ protected override void InternalShowBannerAd(AdPlacement placement, BannerAdPosition position, BannerAdSize size) { #if EM_APPLOVIN string id = placement == AdPlacement.Default ? mAdSettings.DefaultBannerAdId.Id : FindIdForPlacement(mAdSettings.CustomBannerAdIds, placement); if (placement.Equals(AdPlacement.Default)) // Default banner... { /// Create a new banner if user request a /// banner ad with different position or size. if (position != mDefaultBannerPosition) { Debug.Log("Creating new default banner..."); mDefaultBannerPosition = position; } AppLovinAdPosition pos = ToAppLovinAdPosition(position); AppLovin.SetAdPosition(pos.x, pos.y); if (string.IsNullOrEmpty(id)) { AppLovin.ShowAd(); } else { AppLovin.ShowAd(id); } } else // Custom banner... { /// Create a new banner if the banner with this key hasn't been initialized or /// user request new banner with existed key but different position or size. bool shouldCreateFlag = !mCustomBanners.ContainsKey(placement) || mCustomBanners[placement].Key != position || mCustomBanners[placement].Value != size; if (shouldCreateFlag) { Debug.Log("Creating new custom banner..."); mCustomBanners[placement] = new KeyValuePair <BannerAdPosition, BannerAdSize>(position, size); } AppLovinAdPosition pos = ToAppLovinAdPosition(position); AppLovin.SetAdPosition(pos.x, pos.y); if (string.IsNullOrEmpty(id)) { AppLovin.ShowAd(); } else { AppLovin.ShowAd(id); } } #endif }
/// <summary> /// Show AppLovin banner /// </summary> /// <param name="position">can be TOP of BOTTOM</param> /// <param name="bannerType">it is not used in AppLovin, this param is used just in Admob implementation</param> public void ShowBanner(BannerPosition position, BannerType bannerType, UnityAction <bool, BannerPosition, BannerType> DisplayResult) { bannerUsed = true; this.position = position; this.bannerType = bannerType; this.DisplayResult = DisplayResult; if (position == BannerPosition.BOTTOM) { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); } else { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_TOP); } }
void Start() { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); StartCoroutine(ExecuteAfterTime(0.1f)); coin.sortingOrder = -1; net.sortingOrder = -2; if (PlayerPrefs.GetInt("HighscoreLevel") < 10) { num = 0; temp = 0; } if (PlayerPrefs.GetInt("HighscoreLevel") >= 10) { num = 10; temp = 10; } if (PlayerPrefs.GetInt("HighscoreLevel") >= 20) { num = 20; temp = 20; } if (PlayerPrefs.GetInt("HighscoreLevel") >= 30) { num = 30; temp = 30; } if (PlayerPrefs.GetInt("HighscoreLevel") >= 40) { num = 40; temp = 40; } moveNet = true; highscoreMusic = true; scoreText.text = PlayerPrefs.GetInt("Score", 0).ToString(); highscoreText.text = PlayerPrefs.GetInt("Highscore", 0).ToString(); levelText.text = PlayerPrefs.GetInt("Level", 1).ToString(); coins = PlayerPrefs.GetInt("Coins"); coinsText.text = PlayerPrefs.GetInt("Coins", 0).ToString(); MusicSource.clip = MusicClip; MusicSource2.clip = MusicClip2; MusicSource3.clip = MusicClip3; MusicSource4.clip = MusicClip4; MusicSource5.clip = MusicClip5; height = Camera.main.orthographicSize * 2.0f; width = height * Screen.width / Screen.height; netWidth = barMover.bounds.size.x; }
void Start() { AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); StartCoroutine(ExecuteAfterTime(0.1f)); scoreNum = 0; scoreTemp = 0; coin.sortingOrder = -1; net.sortingOrder = -2; scoreText.text = PlayerPrefs.GetInt("HardScore", 0).ToString(); moveNet = true; highscoreMusic = true; highscoreText.text = PlayerPrefs.GetInt("HardModeScore", 0).ToString(); coins = PlayerPrefs.GetInt("Coins"); coinsText.text = PlayerPrefs.GetInt("Coins", 0).ToString(); height = Camera.main.orthographicSize * 2.0f; width = height * Screen.width / Screen.height; netWidth = barMover.bounds.size.x; goalSource.clip = goalSound; loseSource.clip = loseSound; coinSource.clip = coinSound; highscoreSource.clip = highscoreSound; InvokeRepeating("ChangeSpeed", 1.5f, 1f); }
/** * Loads and displays the AppLovin banner ad at given position * * @param {float} x Horizontal position of the ad (AD_POSITION_LEFT, AD_POSITION_CENTER, AD_POSITION_RIGHT) or float * @param {float} y Vertical position of the ad (AD_POSITION_TOP, AD_POSITION_BOTTOM) or float */ public static void ShowAd(float x, float y) { AppLovin.SetAdPosition(x, y); AppLovin.ShowAd(); }
public void ShowBanner() { Log("Showing banner ad"); AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); }
void Start() { #if UNITY_ANDROID freeCoins.gameObject.SetActive(false); #elif UNITY_IPHONE #endif AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); numSkins = 5; balls = new Sprite[numSkins]; balls[0] = basketBall; balls[1] = tennisBall; balls[2] = soccerBall; balls[3] = bowlingBall; balls[4] = volleyBall; nets = new Sprite[numSkins]; nets[0] = netOne; nets[1] = netTwo; nets[2] = netThree; nets[3] = netFour; nets[4] = netFive; floors = new Sprite[numSkins]; floors[0] = floorOne; floors[1] = floorTwo; floors[2] = floorThree; floors[3] = floorFour; floors[4] = floorFive; ballColor = new Color[numSkins]; basketBallColor = new Color32(222, 101, 5, 255); tennisBallColor = new Color32(224, 254, 107, 255); soccerBallColor = new Color32(255, 255, 255, 255); bowlingBallColor = new Color32(12, 78, 154, 255); volleyBallColor = new Color32(234, 237, 221, 255); ballColor[0] = basketBallColor; ballColor[1] = tennisBallColor; ballColor[2] = soccerBallColor; ballColor[3] = bowlingBallColor; ballColor[4] = volleyBallColor; purchasedBall = new bool[numSkins]; purchasedBall[0] = basketBallPurchased; purchasedBall[1] = tennisBallPurchased; purchasedBall[2] = soccerBallPurchased; purchasedBall[3] = bowlingBallPurchased; purchasedBall[4] = volleyBallPurchased; purchasedNet = new bool[numSkins]; purchasedNet[0] = netOnePurchased; purchasedNet[1] = netTwoPurchased; purchasedNet[2] = netThreePurchased; purchasedNet[3] = netFourPurchased; purchasedNet[4] = netFivePurchased; purchasedFloor = new bool[numSkins]; purchasedFloor[0] = floorOnePurchased; purchasedFloor[1] = floorTwoPurchased; purchasedFloor[2] = floorThreePurchased; purchasedFloor[3] = floorFourPurchased; purchasedFloor[4] = floorFivePurchased; selectedBall = new bool[numSkins]; selectedBall[0] = basketBallSelected; selectedBall[1] = tennisBallSelected; selectedBall[2] = soccerBallSelected; selectedBall[3] = bowlingBallSelected; selectedBall[4] = volleyBallSelected; selectedNet = new bool[numSkins]; selectedNet[0] = netOneSelected; selectedNet[1] = netTwoSelected; selectedNet[2] = netThreeSelected; selectedNet[3] = netFourSelected; selectedNet[4] = netFiveSelected; selectedFloor = new bool[numSkins]; selectedFloor[0] = floorOneSelected; selectedFloor[1] = floorTwoSelected; selectedFloor[2] = floorThreeSelected; selectedFloor[3] = floorFourSelected; selectedFloor[4] = floorFiveSelected; ballIndex = PlayerPrefs.GetInt("CurrentBall"); netIndex = PlayerPrefs.GetInt("CurrentNet"); floorIndex = PlayerPrefs.GetInt("CurrentFloor"); purchasedBall[ballIndex] = true; selectedBall[ballIndex] = true; purchasedNet[netIndex] = true; selectedNet[netIndex] = true; purchasedFloor[floorIndex] = true; selectedFloor[floorIndex] = true; purchasedBalls = PlayerPrefs.GetInt("BallAvailability"); purchasedNets = PlayerPrefs.GetInt("NetAvailability"); purchasedFloors = PlayerPrefs.GetInt("FloorAvailability"); Button backBtn = back.GetComponent <Button>(); back.onClick.AddListener(BackButtonClick); Button nextBallBtn = nextBall.GetComponent <Button>(); nextBall.onClick.AddListener(NextBallButtonClick); Button previousBallBtn = previousBall.GetComponent <Button>(); previousBall.onClick.AddListener(PreviousBallButtonClick); Button purchaseBallBtn = purchaseBall.GetComponent <Button>(); purchaseBall.onClick.AddListener(PurchaseBallButtonClick); Button selectBallBtn = selectBall.GetComponent <Button>(); selectBall.onClick.AddListener(SelectBallButtonClick); Button nextNetBtn = nextNet.GetComponent <Button>(); nextNet.onClick.AddListener(NextNetButtonClick); Button previousNetBtn = previousNet.GetComponent <Button>(); previousNet.onClick.AddListener(PreviousNetButtonClick); Button purchaseNetBtn = purchaseNet.GetComponent <Button>(); purchaseNet.onClick.AddListener(PurchaseNetButtonClick); Button selectNetBtn = selectNet.GetComponent <Button>(); selectNet.onClick.AddListener(SelectNetButtonClick); Button nextFloorBtn = nextFloor.GetComponent <Button>(); nextFloor.onClick.AddListener(NextFloorButtonClick); Button previousFloorBtn = previousFloor.GetComponent <Button>(); previousFloor.onClick.AddListener(PreviousFloorButtonClick); Button purchaseFloorBtn = purchaseFloor.GetComponent <Button>(); purchaseFloor.onClick.AddListener(PurchaseFloorButtonClick); Button selectFloorBtn = selectFloor.GetComponent <Button>(); selectFloor.onClick.AddListener(SelectFloorButtonClick); Button freeCoinsBtn = freeCoins.GetComponent <Button>(); freeCoins.onClick.AddListener(FreeCoinsButtonClick); }
void Start() { #if UNITY_ANDROID #elif UNITY_IPHONE AppLovin.SetSdkKey("blT3W15rTlQhPKkcarKUZZ46toGIC1vDT62aVhQucHACCSDo7xaRPFVtAHpG5sE6SsB2pu8xHmxy6OFnFvth2s"); #endif AppLovin.InitializeSdk(); AppLovin.SetUnityAdListener("AppLovinListener"); AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM); AppLovin.LoadRewardedInterstitial(); if (PlayerPrefs.HasKey("BallAvailability") && PlayerPrefs.HasKey("NetAvailability") && PlayerPrefs.HasKey("FloorAvailability")) { } else { PlayerPrefs.SetInt("BallAvailability", 1); PlayerPrefs.SetInt("NetAvailability", 1); PlayerPrefs.SetInt("FloorAvailability", 1); } ballSkins = new Sprite[5]; ballSkins[0] = basketBall; ballSkins[1] = tennisBall; ballSkins[2] = soccerBall; ballSkins[3] = bowlingBall; ballSkins[4] = volleyBall; ball.sprite = ballSkins[PlayerPrefs.GetInt("CurrentBall")]; netSkins = new Sprite[5]; netSkins[0] = netOne; netSkins[1] = netTwo; netSkins[2] = netThree; netSkins[3] = netFour; netSkins[4] = netFive; net.sprite = netSkins[PlayerPrefs.GetInt("CurrentNet")]; floorSkins = new Sprite[5]; floorSkins[0] = floorOne; floorSkins[1] = floorTwo; floorSkins[2] = floorThree; floorSkins[3] = floorFour; floorSkins[4] = floorFive; floor.sprite = floorSkins[PlayerPrefs.GetInt("CurrentFloor")]; Time.timeScale = 1; Button playBtn = play.GetComponent <Button>(); playBtn.onClick.AddListener(PlayButtonClick); Button leaderboardBtn = leaderboard.GetComponent <Button>(); leaderboardBtn.onClick.AddListener(LeaderboardButtonClick); Button rateBtn = rate.GetComponent <Button>(); rateBtn.onClick.AddListener(RateButtonClick); Button classicBtn = classic.GetComponent <Button>(); classic.onClick.AddListener(ClassicButtonClick); Button timeBtn = time.GetComponent <Button>(); time.onClick.AddListener(TimeButtonClick); Button hardBtn = hard.GetComponent <Button>(); hard.onClick.AddListener(HardButtonClick); Button backBtn = back.GetComponent <Button>(); back.onClick.AddListener(BackButtonClick); Button customizeBtn = customize.GetComponent <Button>(); customize.onClick.AddListener(CustomizeButtonClick); #if UNITY_ANDROID leaderboardBtn.gameObject.SetActive(false); #elif UNITY_IPHONE Social.localUser.Authenticate(ProcessAuthentication); #endif }