public int Insert(AirPortModel.Models.DetailValue obj) { try { //// int id = _db.detailValues.OrderByDescending(x => x.DateCreate).Count() + 1; obj.Id = id; //// obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; obj.IsDelete = false; _db.detailValues.Add(obj); ///// _db.Database.OpenConnection(); _db.Database.ExecuteSqlCommand("SET IDENTITY_INSERT dbo.Tbl_DetailValue ON"); _db.SaveChanges(); _db.Database.ExecuteSqlCommand("SET IDENTITY_INSERT dbo.Tbl_DetailValue OFF"); //// return(obj.Id); } catch (Exception ex) { string mes = ex.Message; return(0); } finally { _db.Database.CloseConnection(); } }
public Genre Post([FromBody] Genre genre) { Console.WriteLine(genre.Name); //////// _context.Genres.Add(genre); _context.SaveChanges(); return(_context.Genres.LastOrDefault()); }
public int Insert(AirPortModel.Models.Customer obj) { try { //*****************chek shavad hatma************************************ AirPortModel.Models.Address Oaddress = new AirPortModel.Models.Address(); Address address = new Address(_db); obj.address = _db.Adresses.FirstOrDefault(x => x.Id == 4); //*****************End chek shavad hatma************************************ //obj.address = null; obj.Mobile = null; obj.ProfileImage = null; obj.Sex = true; obj.Isactive = false; obj.IsDelete = false; obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; _db.customers.Add(obj); _db.SaveChanges(); return(obj.Id); } catch (Exception ex) { string message = ex.Message; return(0); } }
public IQueryable <Book> Post([FromBody] Book book) { _context.Books.Add(book); _context.SaveChanges(); var bookId = _context.Books.LastOrDefault(); return(_context.Books.Where(b => b.Id == bookId.Id).Include(b => b.Genre)); }
public void Post([FromBody] string value) { User user = new User(); user.Name = value; user.Age = 26; _db.Add(user); _db.SaveChanges(); }
public void Post([FromBody] string value) { User user = new User(); user.Name = value; user.Age = 20; _ctx.Users.Add(user); //Insert _ctx.SaveChanges(); //commint }
public void CreateRecord(Record record) { if (_ctx.Records.Any(r => r.StartTime == record.StartTime && r.EndTime == record.EndTime && r.CameraId == record.CameraId)) { throw new ArgumentException($"Attempted to create duplicate record"); } record.Id = 0; record.Status = RecordStatus.Awaits; _ctx.Records.Add(record); _ctx.SaveChanges(); }
public void Post([FromBody] Person person) { try { _ctx.Persons.Add(person); _ctx.SaveChanges(); } catch (Exception e) { throw new HttpListenerException(500, Constants.Response.Error500); } }
public void CreateCamera(Camera camera) { var existing = _ctx.Cameras.FirstOrDefault(c => c.IpAddress == camera.IpAddress); if (existing != null) { throw new ArgumentException($"Camera with IP: {existing.IpAddress} already exists"); } camera.Id = 0; camera.Status = CameraStatus.Offline; _ctx.Add(camera); _ctx.SaveChanges(); }
//сохранить новую либо обновить существующую запись в БД public int SaveNote(Note entity) { if (entity.Id == default) { entity.Date = DateTime.Now; context.Notes.Add(entity); // context.Entry(entity).State = EntityState.Added; } else { context.Entry(entity).State = EntityState.Modified; } context.SaveChanges(); return(entity.Id); }
public int Save() { try { return(_context.SaveChanges()); // TODO figure out a way to commit cosmos db changes in a transactional fashion } catch (DbEntityValidationException e) { // TODO: Handle exceptions and Log errors to db. Probably try to create a new instance of db context. If that fails, log to a file somewhere. var outputLines = new List <string>(); foreach (var eve in e.EntityValidationErrors) { outputLines.Add(string.Format("{0}: Entity of type \"{1}\" in state \"{2}\" has the following validation errors:", DateTime.Now, eve.Entry.Entity.GetType().Name, eve.Entry.State)); foreach (var ve in eve.ValidationErrors) { outputLines.Add(string.Format("- Property: \"{0}\", Error: \"{1}\"", ve.PropertyName, ve.ErrorMessage)); } } File.AppendAllLines(@"C:\errors.txt", outputLines); throw; } }
public void Post(/*Person person, List<Skill> skills*/) { /*_context.Persons.Add(person); * _context.SaveChanges(); * for (var i = 0; i < skills.Count; i++) * { * skills[i].PersonId = person.Id; * _context.Skills.Add(skills[i]); * } * * _context.SaveChanges();*/ Person person = new Person("Тест", "ASD"); _context.Persons.Add(person); _context.SaveChanges(); }
public int Insert(AirPortModel.Models.Raiting obj) { try { obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; obj.IsDelete = false; _db.raitings.Add(obj); _db.SaveChanges(); return(obj.Id); } catch (Exception) { return(0); } }
public ArticlesTest() { options = new DbContextOptionsBuilder <AppDatabaseContext>(). UseInMemoryDatabase(databaseName: "AppDatabaseArticles").Options; db = new AppDatabaseContext(options); var article1 = new Article { Id = firstArticleId, Title = "Article 1" }; var article2 = new Article { Id = secondArticleId, Title = "Article 2" }; try { db.Articles.Add(article1); db.Articles.Add(article2); db.SaveChanges(); } catch (ArgumentException) { db.Articles.RemoveRange(db.Articles); } }
public int Insert(AirPortModel.Models.Detail obj) { try { obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; obj.IsDelete = false; _db.details.Add(obj); _db.SaveChanges(); return(obj.Id); } catch (Exception ex) { _ = ex.Message; return(0); } }
public int Insert(AirPortModel.Models.Gallery obj) { try { obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; obj.IsDelete = false; _db.galleries.Add(obj); _db.SaveChanges(); return(obj.Id); } catch (Exception ex) { string mes = ex.Message; return(0); } }
public void Move(int posX) { int y = 0; if (AgainstAi) { Random r = new Random(); var x = r.Next(0, BoardWidth - 1); var h = 0; for (int i = 0; i < BoardHeight; i++) { if (Board[i, x].Equals(CellState.Empty)) { h = i; } } if (Board[h, x] == CellState.Empty) { Board[h, x] = MoveCounter % 2 != 0 ? CellState.X : CellState.O; MoveCounter += 1; } else { return; } } for (int i = 0; i < BoardHeight; i++) { if (Board[i, posX].Equals(CellState.Empty)) { y = i; } } if (Board[y, posX] == CellState.Empty) { Board[y, posX] = MoveCounter % 2 != 0 ? CellState.X : CellState.O; MoveCounter += 1; //There should be a pop up message with js } else { return; } //_context.Entry(_gameSettings).State = EntityState.Detached; _gameSettings.MovesCounter = MoveCounter; _gameSettings.CellStates = Board; _context.Settings.Update(_gameSettings); _context.SaveChanges(); if (Validator(Board, BoardHeight, BoardWidth)) { } }
public bool Subscribe(int feedId, string userId) { bool success = true; try { _appDbContext.FeedUserSubscriptions.Add(new FeedUserSubscription { FeedId = feedId, UserSubscriberId = userId }); _appDbContext.SaveChanges(); } catch (Exception ex) { _logger.LogError($"An attempt to subscribe User: '******' to Feed: {feedId} threw an error: {ex}"); success = false; } return(success); }
private void AddTestCountries() { var countries = DummyDataGenerator.GetCountries(10); using (var appDbcontext = new AppDatabaseContext()) { foreach (var country in countries) { appDbcontext.Countries.Add(country); } appDbcontext.SaveChanges(); } }
public int Insert(AirPortModel.Models.CustomerFlight obj) { try { if (_db.CustomerFlight.FirstOrDefault(x => x.FlightId.Equals(obj.FlightId) && x.CustomerId.Equals(obj.CustomerId)) == null) { obj.DateCreate = DateTime.Now; obj.LastUpdate = DateTime.Now; obj.IsDelete = false; _db.CustomerFlight.Add(obj); _db.SaveChanges(); return(obj.Id); } else { return(0); } } catch (Exception) { return(0); } }
//По идее post - создает ресурс, а put - обновляет или редактирует, //но раз в ТЗ написано что put - должен создавать, //а post - редактировать, так тому и быть ) public async Task <IActionResult> Put(long id, [FromBody] Person requestPerson) { if (!PersonExists(id)) { return(NotFound()); } var person = _context.Persons.Include(p => p.skills).Where(p => p.id == id).FirstOrDefault(); var skillRemove = _context.Skills.Where(s => s.PersonId == person.id).ToList(); foreach (var i in skillRemove) { _context.Skills.Remove(i); _context.SaveChanges(); } foreach (var i in requestPerson.skills) { Skill skill = new Skill(); skill.level = i.level; skill.name = i.name; skill.PersonId = person.id; _context.Skills.Add(skill); person.skills.Add(skill); _context.SaveChanges(); } person.name = requestPerson.name; person.displayName = requestPerson.displayName; try { _context.Update(person); await _context.SaveChangesAsync(); return(Ok(person)); } catch { return(BadRequest()); } }
private void AddTestCities() { var cities = DummyDataGenerator.GetCities(10); using (var appDbcontext = new AppDatabaseContext()) { var state = appDbcontext.States.First(); foreach (var city in cities) { city.StateId = state.Id; appDbcontext.Cities.Add(city); } appDbcontext.SaveChanges(); } }
private void AddTestStates() { var states = DummyDataGenerator.GetStates(10); using (var appDbcontext = new AppDatabaseContext()) { var country = appDbcontext.Countries.First(); foreach (var state in states) { state.CountryId = country.Id; appDbcontext.States.Add(state); } appDbcontext.SaveChanges(); } }
private void AddTestAddresses() { var addresses = DummyDataGenerator.GetAddresses(10); using (var appDbcontext = new AppDatabaseContext()) { var countries = appDbcontext.Countries.ToList(); var states = appDbcontext.States.ToList(); var cities = appDbcontext.Cities.ToList(); foreach (var address in addresses) { var random = new Random(); var country = countries[random.Next(0, countries.Count - 1)]; var state = states[random.Next(0, states.Count - 1)]; var city = cities[random.Next(0, cities.Count - 1)]; address.CityId = city.Id; appDbcontext.Addresses.Add(address); } appDbcontext.SaveChanges(); } }
public static string GameEngine() { _settings = new GameSettings { MovesCounter = 0, Time = DateTime.Now }; if (Menu.AgainstAi) { _settings.AgainstAi = true; } int userBoardHeightInt; int userBoardWidthInt; bool success; bool nameSet; do { Console.WriteLine("Enter your Name"); Console.Write(">"); _settings.PlayerName = Console.ReadLine(); nameSet = _settings.PlayerName != null && _settings.PlayerName.Length >= 1; if (!nameSet) { Console.WriteLine("Please enter your name!"); //_settings.Time = DateTime.Now; } } while (!nameSet); do { Console.WriteLine("Enter board height"); Console.Write(">"); var userBoardHeight = Console.ReadLine(); success = int.TryParse(userBoardHeight, out userBoardHeightInt); if (!success || userBoardHeightInt < 6) { Console.WriteLine($"{userBoardHeight} is not a number or too small(6)!"); success = false; } } while (!success); do { Console.WriteLine("Enter board width"); Console.Write(">"); var userBoardWidth = Console.ReadLine(); success = int.TryParse(userBoardWidth, out userBoardWidthInt); if (!success || userBoardWidthInt < 7) { Console.WriteLine($"{userBoardWidth} is not a number or is too small(7)!"); success = false; } } while (!success); _settings.BoardHeight = userBoardHeightInt; _settings.BoardWidth = userBoardWidthInt; var game = new Game(_settings); bool done; do { UserInterface.BoardPrint(game); int userYInt; do { if (_settings.MovesCounter % 2 == 0 && _settings.AgainstAi) { Console.WriteLine("Mastermind AI move"); var r = new Random(); userYInt = r.Next(0, _settings.BoardWidth - 1); success = true; } else { Console.WriteLine("Enter EXIT to Go to Main Menu"); Console.WriteLine($"Enter column number(0-{userBoardHeightInt - 1})"); Console.WriteLine("Your move"); Console.Write(">"); var userY = Console.ReadLine(); if (userY == "EXIT") { Menu.AgainstAi = false; return(""); } success = int.TryParse(userY, out userYInt); if (!success || userYInt > _settings.BoardWidth) { Console.WriteLine($"{userY} is not a number or is out of board!"); success = false; } } } while (!success); _settings.MovesCounter += game.Move(userYInt); _settings.CellStates = game.GetBoard(); using (var ctx = new AppDatabaseContext()) { if (ctx.Settings.Any(n => n.PlayerName == _settings.PlayerName)) { ctx.Settings.Update(_settings); } else { ctx.Settings.Add(_settings); } ctx.SaveChanges(); } done = Validator(_settings.CellStates, userBoardHeightInt, userBoardWidthInt); } while (!done); UserInterface.BoardPrint(game); using (var ctx = new AppDatabaseContext()) { ctx.Attach(_settings); ctx.Remove(_settings); ctx.SaveChanges(); } Console.WriteLine("Game Over!"); return(""); }
public List <Item> GetItemsWithPrice(List <Item> items, AppDatabaseContext context, List <HttpClient> clients) { List <Item> responseItems = new List <Item>(); List <Task <Item> > taskPool = new List <Task <Item> >(); #region FastWay //int index = 0; //while (items.Count > 0) //{ // while (taskPool.Count <= 10) // { // Item curItem = items[0]; // HttpClient tempClient = clients[index]; // taskPool.Add(Task.Run(() => Steam.GetItemPrice(tempClient, curItem))); //Почему нельзя передават сразу параметры, а только через переменные-посредники? // items.Remove(curItem); // index++; // if (index >= Proxies.Count()) // { // index = 0; // } // } // int taskIndex = Task.WaitAny(taskPool.ToArray()); // Item item = taskPool[taskIndex].Result; // taskPool.Remove(taskPool[taskIndex]); // responseItems.Add(item); //} #endregion //Поиск по базе данных, и если Айтем нашелся и он был обновлен меньше чем 30 минут назад, то добавляем его в список возвращяемых Айтемов List <Item> itemsToRemove = new List <Item>(); foreach (Item item in items) { Item dbItem = context.Items.Where(c => c.Name == item.Name && c.IdSecond == item.IdSecond).FirstOrDefault(); if (dbItem != null) { if ((DateTime.Now - dbItem.UpTime).TotalMinutes < 30) { dbItem.Price = item.Price; responseItems.Add(dbItem); itemsToRemove.Add(item); context.Attach(dbItem); } } } foreach (Item rmItem in itemsToRemove) { items.Remove(rmItem); } //Медленный способ запросов на стим площадку, обновление базы данных. int temp = items.Count / clients.Count(); for (int i = 0; i < temp + 1; i++) { for (int j = i * clients.Count(); j < (i + 1) * clients.Count(); j++) { if (j >= items.Count()) { break; } Item curItem = items[j]; HttpClient curClient = clients[j - i * clients.Count()]; taskPool.Add(Task.Run(() => Steam.GetItemPrice(curClient, curItem))); } Task.WaitAll(taskPool.ToArray()); for (int y = 0; y < taskPool.Count(); y++) { Item res = taskPool[y].Result; Console.WriteLine("Not Loaded: " + res.Name); if (res.SteamPrice != -100) { Item dbItem = context.Items.Where(c => c.Name == res.Name && c.IdSecond == res.IdSecond).FirstOrDefault(); if (dbItem != null) { dbItem.SteamPrice = res.SteamPrice; dbItem.UpTime = res.UpTime; responseItems.Add(dbItem); context.Attach(dbItem); } else { responseItems.Add(res); context.Items.Update(res); } } } taskPool.Clear(); } context.SaveChanges(); Console.WriteLine("Items delivered: " + responseItems.Count().ToString()); return(responseItems); }
public int SaveChanges() => _dbContext.SaveChanges();
public virtual void Commit() { _context.SaveChanges(); }
public static string LoadSavedGame() { var filenames = new List <string>(); var fileNames2 = new Dictionary <int, string>(); int savedFileInt; string savedFile; using var ctx = new AppDatabaseContext(); do { Console.WriteLine("Saved Games :"); foreach (var fileName in ctx.Settings) { Console.WriteLine(fileName.GameSettingsId + " " + fileName.PlayerName + " " + fileName.Time.ToString("yyyy-MM-dd HH:mm")); fileNames2.Add(fileName.GameSettingsId, fileName.PlayerName); filenames.Add(fileName.PlayerName); } Console.WriteLine(); Console.WriteLine("Enter saved game number"); Console.WriteLine("Enter EXIT to leave"); Console.Write(">"); savedFile = Console.ReadLine(); if (savedFile == "EXIT") { return(""); } var loadSuccess = false; loadSuccess = int.TryParse(savedFile, out savedFileInt); if (!loadSuccess) { Console.WriteLine($"{savedFile} is not a number"); } if (!ctx.Settings.Any(n => n.GameSettingsId == savedFileInt)) { Console.WriteLine("No Such Saved game!"); } } while (!fileNames2.ContainsKey(savedFileInt)); GameSettings savedGame = ctx.Settings.First(n => n.GameSettingsId == savedFileInt); if (savedGame != null) { ctx.Entry(savedGame).State = EntityState.Detached; } var game = new Game(savedGame); game.SetBoard(savedGame?.CellStates); bool done; do { UserInterface.BoardPrint(game); int userYInt; bool success; do { if (savedGame?.MovesCounter % 2 == 0 && savedGame.AgainstAi) { Console.WriteLine("Mastermind AI move"); Random r = new Random(); userYInt = r.Next(0, savedGame.BoardWidth - 1); success = true; } else { Console.WriteLine("Enter EXIT to Go to Main Menu"); Console.WriteLine($"Enter column number(0-{savedGame?.BoardHeight - 1})"); Console.WriteLine("Your move"); Console.Write(">"); var userY = Console.ReadLine(); if (userY == "EXIT") { Menu.AgainstAi = false; return(""); } success = int.TryParse(userY, out userYInt); if (!success || userYInt > savedGame?.BoardWidth) { Console.WriteLine($"{userY} is not a number or is out of board!"); success = false; } } } while (!success); savedGame.MovesCounter += game.Move(userYInt); savedGame.CellStates = game.GetBoard(); ctx.Entry(savedGame).State = EntityState.Modified; //ctx.Settings.Update(savedGame); ctx.SaveChanges(); done = Validator(savedGame.CellStates, savedGame.BoardHeight, savedGame.BoardWidth); } while (!done); UserInterface.BoardPrint(game); ctx.Attach(savedGame); ctx.Remove(savedGame); ctx.SaveChanges(); Console.WriteLine("Game Over!"); return(""); }