public void OnTraceTarget(App.Shared.Audio.AudioTriggerArgs args)
 {
     if (triggerDelegate != null)
     {
         triggerDelegate(args);
     }
 }
 public void OnSceneLoad(App.Shared.Audio.AudioTriggerArgs args)
 {
     if (triggerDelegate != null)
     {
         triggerDelegate(args);
     }
 }
 public void OnGunSimple(App.Shared.Audio.AudioTriggerArgs args)
 {
     if (triggerDelegate != null)
     {
         triggerDelegate(args);
     }
 }