protected override void Attack() { AoE aoe = projectile.Instantiate <AoE>(); aoe.SetSize(expansionVector); aoe.gameObject.transform.position = projectileStart.position; aoe.SetDieTime(bulletSpeed); aoe.SetDamage(damage); }
protected override void Attack() { AoE aoe = projectile.Instantiate <AoE>(); aoe.SetSize(expansionVector); aoe.gameObject.transform.position = projectileStart.position; aoe.SetDieTime(bulletSpeed); aoe.SetDamage(damage); }