Exemple #1
0
    static public Spell StringToSpell(string spellType)
    {
        Spell behavior = null;

        switch (spellType)
        {
        case "AddHealth":
            behavior = new AddHealth();
            break;

        case "Antidote":
            behavior = new Antidote();
            break;

        case "Armor":
            behavior = new Armor();
            break;

        case "DieOff":
            behavior = new DieOff();
            break;

        case "Revive":
            behavior = new Revive();
            break;
        }
        return(behavior);
    }
    private void Update()
    {
        // Pressing E while standing in front of an interactable enables the artifact viewer for that object
        if (Input.GetKeyDown(KeyCode.E))
        {
            // remove any active tutorials
            meltTutorial.SetActive(false);
            createTutorial.SetActive(false);

            Vector3 camPos = playerCamera.position;

            RaycastHit hit;

            if (!pmScript.enabled)
            {
                DisableArtifactViewer(true);
            }
            else if (Physics.Raycast(camPos, playerCamera.TransformDirection(Vector3.forward), out hit, interactReach, interactableMask))
            {
                Interactable interactable = hit.collider.GetComponent <Interactable>();
                Key          key          = hit.collider.GetComponent <Key>();
                Keyhole      keyhole      = hit.collider.GetComponent <Keyhole>();
                Antidote     antidote     = hit.collider.GetComponent <Antidote>();

                if (interactable != null)
                {
                    InteractWithArtifact(hit.collider.gameObject);
                    hit.collider.gameObject.SetActive(false);
                }
                else if (key != null)
                {
                    key.Collect();
                }
                else if (keyhole != null)
                {
                    keyhole.PlaceKeyOnKeyhole();
                }
                else if (antidote != null)
                {
                    antidotePickupSource.clip = antidotePickupSound;
                    antidotePickupSource.Play();

                    antidote.Collect();
                }
                else if (hit.collider.CompareTag("gun"))
                {
                    gunObject.SetActive(true);
                    toolScript.enabled = true;
                    meltTutorial.SetActive(true);
                    menuManager.playerHasTool = true;
                    hit.collider.gameObject.SetActive(false);
                }
                else if (hit.collider.CompareTag("Tool Component"))
                {
                    toolScript.canFreeze = true;
                    hit.collider.gameObject.SetActive(false);
                    createTutorial.SetActive(true);
                    freezerAttachment.SetActive(false);
                    fuelBar.SetActive(true);
                    toolScript.toolFuel = startingFuelPercent * toolScript.capacity;
                }
            }
        }
    }
Exemple #3
0
        static void Main(string[] args)
        {
            PersonRP Andrew = new PersonRP(Gender.Male, Race.Human, Condition.Normal, "Andrew", 18, 100, 20, 100);
            PersonRP Tommy  = new PersonRP(Gender.Male, Race.Human, Condition.Normal, "Andrew", 18, 100, 5, 50);

            Console.WriteLine("Информация о персонаже: " + Andrew.InfoCharacter());
            Console.WriteLine("Сравнение по опыту: " + Andrew.CompareTo(Tommy));
            Console.WriteLine("HP в процентах: " + Tommy.hp_percents());
            ArteDeadWater    adw   = new ArteDeadWater(ArteDeadWaterVolume.large);
            ArteDeadWater    adw_2 = new ArteDeadWater(ArteDeadWaterVolume.large);
            ArteDeadWater    adw_3 = new ArteDeadWater(ArteDeadWaterVolume.large);
            ArteFrogLegsDeco afld  = new ArteFrogLegsDeco();
            MagicPersonRP    Kim   = new MagicPersonRP(Gender.Male, Race.Human, Condition.Normal, "Kim", 18, 100, 90, 50, 2000, 5000, true, true, 30);
            MagicPersonRP    Jenek = new MagicPersonRP(Gender.Male, Race.Human, Condition.Poisoned, "Jenek", 18, 100, 90, 50, 2000, 5000, true, true, 30);
            MagicPersonRP    Dima  = new MagicPersonRP(Gender.Male, Race.Human, Condition.Dead, "Dima", 18, 100, 90, 50, 2000, 5000, true, true, 30);

            Console.WriteLine("Состояние маны изначально: " + Kim.CURRENT_AMOUNT_OF_MAGIC);
            Kim.PickUpArtefact(adw);
            Kim.PickUpArtefact(adw_3);
            Kim.ApplyArtefact(0, 0, Kim);
            Console.WriteLine("Состояние маны после мёртвой воды: " + Kim.CURRENT_AMOUNT_OF_MAGIC);
            Kim.SetArtefactPower(0, 100);
            Kim.PickUpArtefact(adw_2);
            Kim.ThrowArtefact(1);
            //Kim.PassArte(0,Tommy);
            Tommy.PickUpArtefact(afld);
            Console.WriteLine("Состояние до: " + Tommy.CONDITION_OF_PERSON);
            Tommy.ApplyArtefact(0, 0, Tommy);
            Console.WriteLine("Состояние после: " + Tommy.CONDITION_OF_PERSON);
            ArteLightninhStaff als = new ArteLightninhStaff();

            Tommy.PickUpArtefact(als);
            Console.WriteLine("ХП до посоха: " + Kim.CURRENT_AMOUNT_OF_HP);
            Tommy.ApplyArtefact(0, 10, Kim);
            Console.WriteLine("ХП после посоха: " + Kim.CURRENT_AMOUNT_OF_HP);
            ArteLivingWater alw = new ArteLivingWater(ArteLivingWaterVolume.large);

            Tommy.PickUpArtefact(alw);
            Console.WriteLine("ХП до воды: " + Tommy.CURRENT_AMOUNT_OF_HP);
            Tommy.ApplyArtefact(1, 0, Tommy);
            Console.WriteLine("ХП после воды: " + Tommy.CURRENT_AMOUNT_OF_HP);
            ArteVasiliskEye ave = new ArteVasiliskEye();

            Tommy.PickUpArtefact(ave);
            Console.WriteLine("Состояние до Василиска: " + Tommy.CONDITION_OF_PERSON);
            Tommy.ApplyArtefact(1, 0, Tommy);
            Console.WriteLine("Состояние после Василиска: " + Tommy.CONDITION_OF_PERSON);
            ArtePoisonousSaliva aps = new ArtePoisonousSaliva();

            Tommy.PickUpArtefact(aps);
            Console.WriteLine("Состояние до слюны: " + Kim.CONDITION_OF_PERSON + " " + Kim.CURRENT_AMOUNT_OF_HP);
            Tommy.ApplyArtefact(1, 0, Kim);
            Console.WriteLine("Состояние после слюны: " + Kim.CONDITION_OF_PERSON + " " + Kim.CURRENT_AMOUNT_OF_HP);

            /////////////////////////////////////////////////////////////////////////////////////////////////////////////////

            Healt_up hu = new Healt_up(true, true, 20, 5);

            Kim.AddSpell(hu);
            Console.WriteLine("Здоровье до заклинания: " + Kim.CURRENT_AMOUNT_OF_HP);
            Kim.SpellDO(hu);
            Console.WriteLine("Здоровье после заклинания: " + Kim.CURRENT_AMOUNT_OF_HP);
            Kim.CONDITION_OF_PERSON = Condition.Ill;
            ToCure tc = new ToCure(true, 20);

            Kim.AddSpell(tc);
            Console.WriteLine("Состояние до заклинания: " + Kim.CONDITION_OF_PERSON);
            Kim.SpellDO(tc);
            Console.WriteLine("Состояние после заклинания: " + Kim.CONDITION_OF_PERSON);
            Kim.CONDITION_OF_PERSON = Condition.Poisoned;
            Antidote antd = new Antidote(true, 20);

            Jenek.AddSpell(antd);
            Jenek.SpellDO(antd);
            Console.WriteLine("Состояние после заклинания: " + Jenek.CONDITION_OF_PERSON);
            ToAlive ta = new ToAlive(true, 20);

            Dima.AddSpell(ta);
            Dima.SpellDO(ta, Dima);
            Console.WriteLine("Состояние после заклинания: " + Dima.CONDITION_OF_PERSON);
            Armor arm = new Armor(true, 20, 50000);

            Jenek.AddSpell(arm);
            Jenek.SpellDO(arm);
            Console.WriteLine("Броня после заклинания: " + Jenek.STATUS_RES);
            UnFreeze ufr = new UnFreeze(true, 20);

            Kim.CONDITION_OF_PERSON = Condition.Paralyzed;
            Jenek.AddSpell(ufr);
            Jenek.SpellDO(ufr, Kim);
            Console.WriteLine("После анфриз: " + Kim.CONDITION_OF_PERSON + " " + Kim.CURRENT_AMOUNT_OF_HP);
        }