private void ShowAnswers(AnswerMode mode) { foreach (var check in checks) { check.IsChecked = false; } switch (mode) { case AnswerMode.Correct: ChangeAnswerButton.Text = Resx.AppResources.Showmyanswers; foreach (var index in questionsToView.CorrectAnswer) { checks[index].IsChecked = true; } break; case AnswerMode.Given: ChangeAnswerButton.Text = Resx.AppResources.Showcorrectanswers; foreach (var index in questionsToView.GivenAnswers) { checks[index].IsChecked = true; } break; } }
public TrainingHistory(double averageSpeed, DateTime date, TimeSpan duration, string listName, int minimumVerbs, AnswerMode mode, double objectiveSpeed, bool objectiveWon, int score, bool timeOver, TimeSpan timerObjectiveTime, int totalVerbs, double winPercentage, int wonVerbs, VerbAnswer[] verbAnswers) { AverageSpeed = averageSpeed; Date = date; Duration = duration; ListName = listName; MinimumVerbs = minimumVerbs; Mode = mode; ObjectiveSpeed = objectiveSpeed; ObjectiveWon = objectiveWon; Score = score; TimeOver = timeOver; TimerObjectiveTime = timerObjectiveTime; TotalVerbs = totalVerbs; WinPercentage = winPercentage; WonVerbs = wonVerbs; VerbAnswers = verbAnswers; }
public VisualStimuli(string name, string text, Separator separator, AnswerMode answerMode, Randomisation randomisation, Type type, string externalRandomisation, bool separatorFirst, float fixationTime, float decisionTime, float expositionTime, List <string> stimuli) { Name = name; Text = text; Configuration = new Configuration { Separator = separator, AnswerMode = answerMode, Randomisation = randomisation, Type = type, SeparatorFirst = separatorFirst }; ExternalRandomisation = externalRandomisation; Times = new Times { Fixation = fixationTime, Exposition = expositionTime, Decision = decisionTime }; Stimuli = stimuli; _answers = new Dictionary <int, string>(); }
public EndScreenForm(int score, bool objectiveWon, bool timeOver, int wonVerbs, int totalVerbs, int minimumVerbs, TimeSpan timerObjectiveTime, TimeSpan duration, VerbAnswer[] verbAnswers, DateTime date, string listName) { InitializeComponent(); Score = score; Mode = AnswerMode.Timer; ObjectiveWon = objectiveWon; TimeOver = timeOver; WonVerbs = wonVerbs; TotalVerbs = totalVerbs; Duration = duration; MinimumVerbs = minimumVerbs; TimerObjectiveTime = timerObjectiveTime; VerbAnswers = verbAnswers; Date = date; ListName = listName; ObjectiveSpeed = MinimumVerbs / TimerObjectiveTime.TotalMinutes; if (TotalVerbs != 0) { WinPercentage = WonVerbs * 100d / TotalVerbs; } else { WinPercentage = 0; } AverageSpeed = WonVerbs / Duration.TotalMinutes; if (TimeOver) { titleLbl.Text = "Time over!"; statsTitleLbl.Text = "Stats"; statsTitleLbl.Location = new Point(statsTitleLbl.Location.X + 19, statsTitleLbl.Location.Y); } if (ObjectiveWon) { scoreBtn.Text = "Against the Watch:" + Environment.NewLine + "Objective reached!"; scoreBtn.ForeColor = Color.Green; } else { scoreBtn.Text = "Against the Watch:" + Environment.NewLine + "Objective failed."; scoreBtn.ForeColor = Color.Red; } scoreBtn.Image = null; scoreBtn.TextAlign = ContentAlignment.MiddleCenter; winPercentageLbl.Text = "Win Percentage: " + Math.Round(WinPercentage, 1) + "%"; wonOutOfTotalLbl.Text = WonVerbs + " verb" + StringTool.AddSOrNot(WonVerbs) + " won out of " + TotalVerbs + ", objective was " + MinimumVerbs; averageSpeedLbl.Text = "Average Speed: " + Math.Round(AverageSpeed, 2).ToString() + " verbs/minute"; totalTimeLbl.Text = "Speed objective: " + Math.Round(ObjectiveSpeed, 2).ToString() + " verbs/minute"; AddToHistorical(); }
private void Update() { if (position == 0) { previousButton.IsEnabled = false; } else { previousButton.IsEnabled = true; } if (position == Singleton.Quiz.UncorrectQuestions.Count - 1) { nextButton.IsEnabled = false; } else { nextButton.IsEnabled = true; } answerMode = AnswerMode.Correct; questionsToView = Singleton.Quiz.UncorrectQuestions[position]; checks = new List <CheckBox>(); var numberText = position + 1; Correct.Text = $"{numberText.ToString()}/{Singleton.Quiz.UncorrectQuestions.Count}"; TaskText.Text = questionsToView.Task; QuestionsGrid.Children.Clear(); QuestionsGrid.RowDefinitions = new RowDefinitionCollection(); for (var i = 0; i < questionsToView.Answers.Length; i++) { QuestionsGrid.RowDefinitions.Add(new RowDefinition()); var checkbox = new CheckBox() { ClassId = $"{i}", IsEnabled = false }; checkbox.VerticalOptions = new LayoutOptions(LayoutAlignment.Center, false); checks.Add(checkbox); var text = new Label() { Text = questionsToView.Answers[i] }; TapGestureRecognizer touch = new TapGestureRecognizer(); text.VerticalOptions = new LayoutOptions(LayoutAlignment.Center, false); text.GestureRecognizers.Add(touch); QuestionsGrid.Children.Add(checkbox); QuestionsGrid.Children.Add(text); Grid.SetColumn(checkbox, 0); Grid.SetColumn(text, 1); Grid.SetRow(checkbox, i); Grid.SetRow(text, i); } ShowAnswers(answerMode); }
private void ChangeAnswerButton_Clicked(object sender, EventArgs e) { if (answerMode == AnswerMode.Correct) { answerMode = AnswerMode.Given; } else { answerMode = AnswerMode.Correct; } ShowAnswers(answerMode); }
public EndScreenForm(int score, int wonVerbs, int totalVerbs, TimeSpan duration, VerbAnswer[] verbAnswers, DateTime date, string listName) { InitializeComponent(); Mode = AnswerMode.Normal; Score = score; WonVerbs = wonVerbs; TotalVerbs = totalVerbs; Duration = duration; VerbAnswers = verbAnswers; Date = date; ListName = listName; if (TotalVerbs != 0) { WinPercentage = WonVerbs * 100 / TotalVerbs; } else { WinPercentage = 0; } AverageSpeed = WonVerbs / Duration.TotalMinutes; scoreBtn.Text = "Final score: " + score; if (Score >= 20) { scoreBtn.ForeColor = Color.Green; } else if (Score >= 0) { scoreBtn.ForeColor = Color.Orange; } else { scoreBtn.ForeColor = Color.Red; } scoreBtn.Image = Properties.Resources.flame16; winPercentageLbl.Text = "Win Percentage: " + WinPercentage + "%"; wonOutOfTotalLbl.Text = WonVerbs + " verb" + StringTool.AddSOrNot(WonVerbs) + " won out of " + TotalVerbs; averageSpeedLbl.Text = "Average Speed: " + Math.Round(AverageSpeed, 2).ToString() + " verbs/minute"; totalTimeLbl.Text = "Total time: " + Duration.ToString(@"hh\:mm\:ss"); AddToHistorical(); }
public OptionsArgs(AnswerMode mode, int timerNumberOfVerbs, TimeSpan timerTiming, bool infinitiveGap, bool preteritGap, bool ppGap, bool translationGap, bool randomGaps, VerbsAppartionMode apparitionMode, int availableChances, int wonAddPoint, int lostRemovePoints, int passedRemovePoints) { this.mode = mode; this.timerNumberOfVerbs = timerNumberOfVerbs; this.timerTiming = timerTiming; this.infinitiveGap = infinitiveGap; this.preteritGap = preteritGap; this.ppGap = ppGap; this.translationGap = translationGap; this.randomGaps = randomGaps; this.apparitionMode = apparitionMode; this.availableChances = availableChances; this.wonAddPoint = wonAddPoint; this.lostRemovePoints = lostRemovePoints; this.passedRemovePoints = passedRemovePoints; }
public void TrySwitchToAnswerMode() { if( m_AnswerMode != AnswerMode.AnswerMode_WaitPressOption ) { Debug.LogWarning("m_AnswerMode=" +m_AnswerMode); return ; } m_AnswerMode = AnswerMode.AnswerMode_ChangeToAnswerMode ; }
private void AnswerMode_WaitCorrectAnimation() { if( Time.timeSinceLevelLoad > m_CorrectAnswerWaitTime ) { m_AnswerMode = AnswerMode.AnswerMode_ChangeToOptionMode ; PlayCorrectAnimation( false ) ; } }
// Update is called once per frame void Update () { switch( m_AnswerMode ) { case AnswerMode.AnswerMode_Invalid : m_AnswerMode = AnswerMode.AnswerMode_ChangeToAnswerMode ; break ; case AnswerMode.AnswerMode_ChangeToAnswerMode : AnswerMode_ChangeToAnswerMode() ; m_AnswerMode = AnswerMode.AnswerMode_WaitAtAnswerMode ; break ; case AnswerMode.AnswerMode_WaitAtAnswerMode : if( true == this.IsInAnimation ) { if( true == UpdateReference() ) { NGUITools.SetActive( answerLabel.gameObject , true ) ; NGUITools.SetActiveChildren( answerLabel.gameObject , true ) ; ResetExampleTimer() ; } } else { CheckExampleTimer() ; } break ; case AnswerMode.AnswerMode_ChangeToOptionMode : RandomizeTheOptions() ; AnswerMode_ChangeToOptionMode() ; m_AnswerMode = AnswerMode.AnswerMode_WaitAnimation ; break ; case AnswerMode.AnswerMode_WaitAnimation : if( true == this.IsInAnimation ) { if( true == UpdateReference() ) { } } else { m_AnswerMode = AnswerMode.AnswerMode_WaitPressOption ; } break ; case AnswerMode.AnswerMode_WaitPressOption : break ; case AnswerMode.AnswerMode_WaitCorrectAnimation : AnswerMode_WaitCorrectAnimation() ; break ; } }
public void TryPress( int _OptionIndex ) { // Debug.Log("TryPress" + _OptionIndex ) ; int pressAnserIndex = m_RemapTable[ _OptionIndex ] ; if( m_TargetIndex == pressAnserIndex ) { // turn option to green PlayCorrectAnimation( true ) ; m_CorrectAnswerWaitTime = Time.timeSinceLevelLoad + m_CorrectAnswerWaitSec ; m_AnswerMode = AnswerMode.AnswerMode_WaitCorrectAnimation ; } else { // turn option to red TweenColor tween = m_Options[ _OptionIndex ].gameObject.GetComponent<TweenColor>() ; if( null != tween ) { tween.PlayForward() ; } } }
public void TrySwitchToOptionMode() { if( m_AnswerMode != AnswerMode.AnswerMode_WaitAtAnswerMode ) { return ; } m_AnswerMode = AnswerMode.AnswerMode_ChangeToOptionMode ; }