void Awake() { if (_current == null) { _current = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void LoadDefaults() { IntervalInbetween = 30; AuctionDuration = 40; MinimumTimeAfterBid = 10; ContainerWidth = 10; ContainerHeight = 15; MinimumBid = 500; IconUrl = "https://i.imgur.com/cEKbdkt.png"; UiEffect = 50010; Announcments.Add(new AnnouncmentItem() { Color = "green", Message = "Theres only 30 seconds left on the auction!", Second = 30 }); }
public void Display(Announcments announcment, float duration) { //Design beordrade att detta skulle bort /* * if(Options.dynamicHud) { * switch(announcment) { * case Announcments.BRING_HONOR: * StartCoroutine(tempdisplay(0, duration)); * break; * case Announcments.DOUBLE_KILL: * StartCoroutine(tempdisplay(1, duration)); * break; * case Announcments.FIRST_BLOOD: * StartCoroutine(tempdisplay(2, duration)); * break; * case Announcments.GO: * StartCoroutine(tempdisplay(3, duration)); * break; * case Announcments.GOJIRA_KILL: * StartCoroutine(tempdisplay(4, duration)); * break; * case Announcments.LOTS_OF_KILL_LITTLE_TIME: * StartCoroutine(tempdisplay(5, duration)); * break; * case Announcments.MANY_KILL: * StartCoroutine(tempdisplay(6, duration)); * break; * case Announcments.READY: * StartCoroutine(tempdisplay(7, duration)); * break; * case Announcments.SET: * StartCoroutine(tempdisplay(8, duration)); * break; * case Announcments.SOON: * StartCoroutine(tempdisplay(9, duration)); * break; * } * }*/ }
public void DisplaySomething(Announcments something, float duration) { networkView.RPC("DisplayMessage", RPCMode.All, (int)something, duration); }