Exemple #1
0
 void Awake()
 {
     if (_current == null)
     {
         _current = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #2
0
        public void LoadDefaults()
        {
            IntervalInbetween   = 30;
            AuctionDuration     = 40;
            MinimumTimeAfterBid = 10;

            ContainerWidth  = 10;
            ContainerHeight = 15;
            MinimumBid      = 500;
            IconUrl         = "https://i.imgur.com/cEKbdkt.png";
            UiEffect        = 50010;

            Announcments.Add(new AnnouncmentItem()
            {
                Color   = "green",
                Message = "Theres only 30 seconds left on the auction!",
                Second  = 30
            });
        }
Exemple #3
0
    public void Display(Announcments announcment, float duration)
    {
        //Design beordrade att detta skulle bort

        /*
         *      if(Options.dynamicHud) {
         *              switch(announcment) {
         *              case Announcments.BRING_HONOR:
         *                      StartCoroutine(tempdisplay(0, duration));
         *                      break;
         *              case Announcments.DOUBLE_KILL:
         *                      StartCoroutine(tempdisplay(1, duration));
         *                      break;
         *              case Announcments.FIRST_BLOOD:
         *                      StartCoroutine(tempdisplay(2, duration));
         *                      break;
         *              case Announcments.GO:
         *                      StartCoroutine(tempdisplay(3, duration));
         *                      break;
         *              case Announcments.GOJIRA_KILL:
         *                      StartCoroutine(tempdisplay(4, duration));
         *                      break;
         *              case Announcments.LOTS_OF_KILL_LITTLE_TIME:
         *                      StartCoroutine(tempdisplay(5, duration));
         *                      break;
         *              case Announcments.MANY_KILL:
         *                      StartCoroutine(tempdisplay(6, duration));
         *                      break;
         *              case Announcments.READY:
         *                      StartCoroutine(tempdisplay(7, duration));
         *                      break;
         *              case Announcments.SET:
         *                      StartCoroutine(tempdisplay(8, duration));
         *                      break;
         *              case Announcments.SOON:
         *                      StartCoroutine(tempdisplay(9, duration));
         *                      break;
         *              }
         *      }*/
    }
Exemple #4
0
 public void DisplaySomething(Announcments something, float duration)
 {
     networkView.RPC("DisplayMessage", RPCMode.All, (int)something, duration);
 }