void RpcRoundPlaying()
 {
     // As soon as the round begins playing let the players control the tanks
     EnableTankControl();
     LazyLoadAnnouncer();
     m_Announcer.Hide();
 }
Exemple #2
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 // Preplay state function
 protected void Preplay()
 {
     RoundStarting();
     EnableTankControl();
     LazyLoadAnnouncer();
     m_Announcer.Hide();
 }