private static void LoadMenuOKTW() { drawMenu = Config.AddSubMenu("Draw"); drawMenu.Add("qRange", new CheckBox("Q range")); drawMenu.Add("wRange", new CheckBox("W range")); drawMenu.Add("eRange", new CheckBox("E range")); drawMenu.Add("rRange", new CheckBox("R range")); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("autoQ", new CheckBox("Auto Q")); QMenu.Add("AGCQ", new CheckBox("Q gapcloser")); QMenu.Add("harrasQ", new CheckBox("Harass Q")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { QMenu.Add("haras" + enemy.NetworkId, new CheckBox("Harass :" + enemy.ChampionName)); } WMenu = Config.AddSubMenu("W Config"); WMenu.Add("autoW", new CheckBox("Auto W")); WMenu.Add("AGCW", new CheckBox("AntiGapcloser W")); WMenu.Add("inter", new CheckBox("OnPossibleToInterrupt W")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E")); RMenu = Config.AddSubMenu("R Config"); RMenu.Add("autoR", new CheckBox("Auto R")); FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmE", new CheckBox("Lane clear E")); FarmMenu.Add("farmR", new CheckBox("Lane clear R")); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80)); FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q")); FarmMenu.Add("jungleW", new CheckBox("Jungle clear W")); FarmMenu.Add("jungleE", new CheckBox("Jungle clear E")); FarmMenu.Add("jungleR", new CheckBox("Jungle clear R")); AniviaMenu = Config.AddSubMenu(Player.ChampionName); AniviaMenu.Add("AACombo", new CheckBox("Disable AA if can use E")); }
private static void LoadMenuOKTW() { drawMenu = Config.AddSubMenu("线圈"); drawMenu.Add("qRange", new CheckBox("Q 范围")); drawMenu.Add("wRange", new CheckBox("W 范围")); drawMenu.Add("eRange", new CheckBox("E 范围")); drawMenu.Add("rRange", new CheckBox("R 范围")); drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能")); QMenu = Config.AddSubMenu("Q 设置"); QMenu.Add("autoQ", new CheckBox("自动 Q")); QMenu.Add("AGCQ", new CheckBox("Q 防突进")); QMenu.Add("harrasQ", new CheckBox("骚扰 Q")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team)) { QMenu.Add("haras" + enemy.NetworkId, new CheckBox("骚扰 :" + enemy.ChampionName)); } WMenu = Config.AddSubMenu("W 设置"); WMenu.Add("autoW", new CheckBox("自动 W")); WMenu.Add("AGCW", new CheckBox("防突进 W")); WMenu.Add("inter", new CheckBox("可打断技能的目标 W")); EMenu = Config.AddSubMenu("E 设置"); EMenu.Add("autoE", new CheckBox("自动 E")); RMenu = Config.AddSubMenu("R 设置"); RMenu.Add("autoR", new CheckBox("自动 R")); FarmMenu = Config.AddSubMenu("农兵"); FarmMenu.Add("farmE", new CheckBox("清线 E")); FarmMenu.Add("farmR", new CheckBox("清线 R")); FarmMenu.Add("Mana", new Slider("清线蓝量", 80)); FarmMenu.Add("LCminions", new Slider("清线最低小兵数量", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("清野 Q")); FarmMenu.Add("jungleW", new CheckBox("清野 W")); FarmMenu.Add("jungleE", new CheckBox("清野 E")); FarmMenu.Add("jungleR", new CheckBox("清野 R")); AniviaMenu = Config.AddSubMenu(Player.ChampionName); AniviaMenu.Add("AACombo", new CheckBox("E无冷却时,屏蔽普攻")); }