Exemple #1
0
    public void OneOnOne()
    {
        Debug.Log("###### TEST 1 ######");
        SequenceAction demoFight = new SequenceAction();

        Model actor, target;


        // Right-0 attack Left-0
        actor = rightTeam[0];  target = leftTeam[0];
        AnimeAction p1Attack = CreateAttackAction(actor, target, 0,
                                                  true, CreateHitDamageAction(target));


        // Left-0 attack Right-1
        actor = leftTeam[0];  target = rightTeam[0];
        AnimeAction p2Attack = CreateAttackAction(actor, target, 0,
                                                  true, CreateHitDamageAction(target, effectPrefab[1]));



        demoFight.AddAction(p2Attack);
        demoFight.AddAction(p1Attack);

        actionManager.RunAction(demoFight);
    }
Exemple #2
0
    public void DamageText()
    {
        GameTextAction action = new GameTextAction();

        action.text       = "123456";
        action.textPrefab = hitPrefab;
        action.textStyle  = GameText.Style.Damage;

        actionManager.RunAction(action);
    }
    public void AttackStyle0()
    {
        AttackAction attackAction = new AttackAction();

        attackAction.actor         = hero;
        attackAction.style         = 0;
        attackAction.isMoving      = true;
        attackAction.targetPostion = target.transform.position + new Vector3(1, 0, -2);
        attackAction.onHitAction   = GetTargetHitDamageAction();

        actionManager.RunAction(attackAction);
    }
Exemple #4
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    public void Melee1()
    {
        AttackAction attackAction = CreateActorAttackAction(0, true, CreateTargetHitDamageAction());

        actionManager.RunAction(attackAction);
    }
Exemple #5
0
    public void SimpleAnime()
    {
        SimpleAnimationAction action = new SimpleAnimationAction();

        action.clip          = animeClip;
        action.spawnPosition = new Vector3(0, 0, zOrderVfx);
        action.repeat        = 3;
        action.destroySelf   = false;

        actionManager.RunAction(action);
    }
    public void PointEffect()
    {
        EffectAction effectAction = EffectAction.CreatePointEffect(effectPrefab, Vector3.zero);

        actionManager.RunAction(effectAction);
    }