public void openDoor() { SoundManager.PlayD_open(); Debug.Log("open"); if (RoomLeft) { Animator_GL.SetTrigger("Open"); BoxCol_GL.enabled = false; } if (RoomRight) { Animator_GR.SetTrigger("Open"); BoxCol_GR.enabled = false; } if (RoomUp) { Animator_GU.SetTrigger("Open"); BoxCol_GU.enabled = false; } if (RoomDown) { Animator_GD.SetTrigger("Open"); BoxCol_GD.enabled = false; } }
public void AE_closeDoor() { SoundManager.PlayD_close(); if (RoomLeft) { Animator_GL.SetTrigger("Close"); } if (RoomRight) { Animator_GR.SetTrigger("Close"); } if (RoomUp) { Animator_GU.SetTrigger("Close"); } if (RoomDown) { Animator_GD.SetTrigger("Close"); } }