private void ChangeAnimClip(ref AnimatorStateInfo info, AnimationClip clip)
 {
     curLength          = clip.get_length();
     curTimeScale       = curLength;
     curMargin          = 0.005f * (clip.get_length() / info.get_length());
     beginTime          = 0f;
     lastTime           = curLength;
     lastNormalizedTime = 0f;
     lastSpeed          = 0f;
     changeDelay        = false;
     changeTransition   = false;
 }
 public IEnumerator CheckAnimationChange(Action <int, bool> StateChanged)
 {
     while (true)
     {
         AnimatorStateInfo currentAnimatorStateInfo = this.m_animator.GetCurrentAnimatorStateInfo(0);
         this.passTime += Time.get_deltaTime();
         if (this.passTime >= currentAnimatorStateInfo.get_length())
         {
             int introduced3 = currentAnimatorStateInfo.get_nameHash();
             StateChanged(introduced3, currentAnimatorStateInfo.get_loop());
             this.passTime = 0f;
             yield return(new WaitForFixedUpdate());
         }
         yield return(new WaitForFixedUpdate());
     }
 }