private void OnTriggerEnter(Collider other) { if (animatorValueChanger) { animatorValueChanger.boolParam = true; animatorValueChanger.SetValue(); } }
private void OnTriggerEnter(Collider other) { if (LevelMgr.instance.GetStateValue("KeyCollected") >= 2) { AnimatorModifier.SetValue(); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { AnimatorValueModifier.intParam = 1; AnimatorValueModifier.SetValue(); }