IEnumerator StartMoveNpcByItween(AnimatorNameNPC aniVal, float rootTime) { yield return(new WaitForSeconds(rootTime)); if (IsDeathNPC || IsMoveToFirePoint) { yield break; } AnimatorNameNPC runAni = AnimatorNameNPC.Run1; if (aniVal == AnimatorNameNPC.Run1 || aniVal == AnimatorNameNPC.Run2 || aniVal == AnimatorNameNPC.Run3 || aniVal == AnimatorNameNPC.Run4) { runAni = aniVal; } else { runAni = GetRandRunAniName(); } PlayNpcAnimation(runAni); MoveNpcByItween(); yield break; }
void CheckAniName() { if (AniName == AnimatorNameNPC.Fire1 || AniName == AnimatorNameNPC.Fire2 || AniName == AnimatorNameNPC.Fire3 || AniName == AnimatorNameNPC.Fire4 || AniName == AnimatorNameNPC.Fire5 || AniName == AnimatorNameNPC.Fire6) { AniName = AnimatorNameNPC.Null; } }
void OnDrawGizmosSelected() { if (!IsDrawGizmos) { return; } if (!XkGameCtrl.IsDrawGizmosObj) { return; } if (!enabled) { return; } CheckTestTriggerSpawnNpc(); CheckTestTriggerRemoveNpc(); /*if (NpcObj != null) { * XKNpcMoveCtrl npcScript = NpcObj.GetComponent<XKNpcMoveCtrl>(); * if (npcScript != null && npcScript.NpcState == NpcType.FlyNpc && npcScript.NpcJiFen != NpcJiFenEnum.FeiJi) { * npcScript.NpcJiFen = NpcJiFenEnum.FeiJi; * } * }*/ if ((int)AniFangZhenFireRun < (int)AnimatorNameNPC.Run1 || (int)AniFangZhenFireRun > (int)AnimatorNameNPC.Run2) { AniFangZhenFireRun = AnimatorNameNPC.Run1; } if ((int)AniRootName != (int)AnimatorNameNPC.Root1) { AniRootName = AnimatorNameNPC.Root1; } if (FireDistance > 0f) { Gizmos.color = new Color(0.5f, 0.9f, 1.0f, 0.3f); Gizmos.DrawSphere(transform.position, FireDistance); Gizmos.color = Color.green; Gizmos.DrawWireSphere(transform.position, FireDistance); } if (NpcPath != null && NpcPath.childCount > 0) { Transform[] tranArray = new Transform[2]; tranArray[0] = transform; tranArray[1] = NpcPath.GetChild(0); iTween.DrawPath(tranArray, Color.blue); } MakeObjMoveToLand(); }
void CheckAniName() { if (AniName == AnimatorNameNPC.Fire1 || AniName == AnimatorNameNPC.Fire2) { AniName = AnimatorNameNPC.Null; } // if (AniName == AnimatorNameNPC.Fire1 || AniName == AnimatorNameNPC.Fire2 || AniName == AnimatorNameNPC.Fire3 // || AniName == AnimatorNameNPC.Fire4 || AniName == AnimatorNameNPC.Fire5 || AniName == AnimatorNameNPC.Fire6) { // AniName = AnimatorNameNPC.Null; // } }
void ResetFangZhenObjInfo() { IsMoveEndPoint = false; IsMoveToFirePoint = false; NpcTran = null; MarkCount = 0; FireDistance = 0f; FangZhenNpcCount = 0; CurrentRunAnimation = AnimatorNameNPC.Null; NpcMoveScript = null; }
void PlayNpcAnimation(AnimatorNameNPC aniVal) { if (aniVal != AnimatorNameNPC.Null) { if (aniVal == AnimatorNameNPC.Run1 || aniVal == AnimatorNameNPC.Run2 || aniVal == AnimatorNameNPC.Run3) { CurrentRunAnimation = aniVal; } for (int i = 0; i < NpcMoveScript.Length; i++) { if (NpcMoveScript[i] != null) { NpcMoveScript[i].PlayNpcAnimation(aniVal); } } } }
public static AnimatorNameNPC GetRandRunAniName() { AnimatorNameNPC runAni = AnimatorNameNPC.Run1; int randVal = Random.Range(0, 50) % 3; if (randVal == 0) { runAni = AnimatorNameNPC.Run1; } else if (randVal == 1) { runAni = AnimatorNameNPC.Run2; } else { runAni = AnimatorNameNPC.Run3; } return(runAni); }
/********************************************************************* * (AimStateVal == 0 || AimStateVal == 2) ---> AimPlayerFeiJi, * otherwise AimPlayerTanKe. ********************************************************************/ // int AimStateVal = -1; // void SetAimState() // { // int aimState = 0; // if (SpawnPointScript.PointType == SpawnPointType.KongZhong) { // aimState = 0; // } // else if (SpawnPointScript.PointType == SpawnPointType.DiMian) { // aimState = 1; // } // else { // if (SpawnPointScript.IsAimFeiJiPlayer) { // aimState = 2; // } // } // AimStateVal = aimState; // } public static AnimatorNameNPC GetRandRunAniName() { AnimatorNameNPC runAni = AnimatorNameNPC.Run1; int randVal = Random.Range(0, 100) % 3; switch (randVal) { case 0: runAni = AnimatorNameNPC.Run1; break; case 1: runAni = AnimatorNameNPC.Run2; break; case 2: runAni = AnimatorNameNPC.Run4; break; } return(runAni); }
void MoveFangZhenNpcToFirePoint() { if (IsMoveToFirePoint) { return; } IsMoveToFirePoint = true; bool isBreak = false; int count = 0; int index = 0; iTween itweenScript = GetComponent <iTween>(); if (itweenScript != null) { itweenScript.isRunning = false; itweenScript.isPaused = true; itweenScript.enabled = false; } do { if (IsDeathNPC) { isBreak = true; break; } if (NpcMoveScript[index] != null) { if (SpawnPointScript.AniFangZhenFireRun != AnimatorNameNPC.Null) { PlayNpcAnimation(SpawnPointScript.AniFangZhenFireRun); } else if (CurrentRunAnimation == AnimatorNameNPC.Null) { AnimatorNameNPC runAni = GetRandRunAniName(); PlayNpcAnimation(runAni); } float speed = SpawnPointScript.SpeedFangZhenFireRun; if (NpcPathScript != null && NpcMoveScript[index] != null) { if (SpawnPointScript.FirePointGroup.Length < 1) { NpcMoveScript[index].MoveFZNpcToFirePoint(NpcFirePointGroup.GetChild(count).position, speed); } else { if (!NpcPathScript.IsMoveEndFire) { NpcMoveScript[index].MoveFZNpcToFirePoint(NpcFirePointGroup.GetChild(count).position, speed); } else { //移动到开火点组. NpcMoveScript[index].MakeNpcMoveFirePoint(); } } } } index++; if (index >= NpcMoveScript.Length) { isBreak = true; break; } count++; if (count >= NpcFirePointGroup.childCount) { count = 0; } } while(!isBreak); //Debug.Log("MoveFangZhenNpcToFirePoint..."); }