void Awake() { _animController = GetComponent <Animation_Controller>(); }
private void Start() { rb = GetComponent <Rigidbody>(); gameSystem = FindObjectOfType <GameSystemController>(); anim_Controller = GetComponent <Animation_Controller>(); }
void Awake() { _animController = GetComponent <Animation_Controller>(); }
private void Start() { rb = GetComponent <Rigidbody>(); gameSystem = FindObjectOfType <GameSystemController>(); anim_Controller = GetComponent <Animation_Controller>(); }