public static bool IsNodeAmbiguous(AnimationWindowHierarchyNode node)
        {
            EditorCurveBinding?binding = node.binding;
            bool result;

            if (binding.HasValue)
            {
                if (node.curves.Length > 0)
                {
                    AnimationWindowSelectionItem selectionBinding = node.curves[0].selectionBinding;
                    if (selectionBinding != null)
                    {
                        if (selectionBinding.rootGameObject != null)
                        {
                            result = AnimationUtility.AmbiguousBinding(node.binding.Value.path, node.binding.Value.m_ClassID, selectionBinding.rootGameObject.transform);
                            return(result);
                        }
                    }
                }
            }
            if (node.hasChildren)
            {
                using (List <TreeViewItem> .Enumerator enumerator = node.children.GetEnumerator())
                {
                    if (enumerator.MoveNext())
                    {
                        TreeViewItem current = enumerator.Current;
                        result = AnimationWindowUtility.IsNodeAmbiguous(current as AnimationWindowHierarchyNode);
                        return(result);
                    }
                }
            }
            result = false;
            return(result);
        }
Exemple #2
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        public static bool IsNodeAmbiguous(AnimationWindowHierarchyNode node, GameObject rootGameObject)
        {
            if (rootGameObject == null)
            {
                return(false);
            }
            EditorCurveBinding?binding = node.binding;

            if (binding.HasValue)
            {
                return(AnimationUtility.AmbiguousBinding(node.binding.Value.path, node.binding.Value.m_ClassID, rootGameObject.transform));
            }
            if (node.hasChildren)
            {
                using (List <TreeViewItem> .Enumerator enumerator = node.children.GetEnumerator())
                {
                    if (enumerator.MoveNext())
                    {
                        TreeViewItem current = enumerator.Current;
                        return(AnimationWindowUtility.IsNodeAmbiguous(current as AnimationWindowHierarchyNode, rootGameObject));
                    }
                }
                return(false);
            }
            return(false);
        }
Exemple #3
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 public static bool IsNodeAmbiguous(AnimationWindowHierarchyNode node, GameObject rootGameObject)
 {
     if (rootGameObject != null)
     {
         if (node.binding.HasValue)
         {
             return(AnimationUtility.AmbiguousBinding(node.binding.Value.path, node.binding.Value.m_ClassID, rootGameObject.transform));
         }
         if (node.hasChildren)
         {
             foreach (TreeViewItem item in node.children)
             {
                 return(IsNodeAmbiguous(item as AnimationWindowHierarchyNode, rootGameObject));
             }
         }
     }
     return(false);
 }