public override void Exit(AnimationStateBase animatorState, Animator animator) { }
public override void Enter(AnimationStateBase animatorState, Animator animator) { getAttackManager(animator).AddCombo(); getAttackManager(animator).CreateDamageInfo(new DamageInfo(damage, damageType)); }
public override void UpdateAnimData(AnimationStateBase animatorState, Animator animator) { }
public override void Enter(AnimationStateBase animatorState, Animator animator) { animatorState.getAnimatorFacade(animator).SetUnskippable(true); }
public override void Exit(AnimationStateBase animatorState, Animator animator) { animatorState.getAnimatorFacade(animator).SetUnskippable(false); }
public override void update(AnimationStateBase animatorState, Animator animator) { }