private void ShowMessage(string message)
    {
        trainerMessageText.text = message;

        AnimationOperation scaleOperation = new AnimationOperation(messagePanel, UIAnimationType.Scale, EaseType.SmoothStepSmoother, 0, 1f)
        {
            scaleSettings = new AnimationOperation.ScaleSettings {
                startScale  = Vector3.zero,
                targetScale = Vector3.one
            }
        };

        AnimationOperation fadeOperation = new AnimationOperation(messagePanel, UIAnimationType.Fade, EaseType.SmoothStepSmoother, 0, 1f)
        {
            fadeSettings = new AnimationOperation.FadeSettings {
                startAlpha  = 0,
                targetAlpha = 1
            }
        };

        AnimationOperation flipOperation = new AnimationOperation(messagePanel, UIAnimationType.Rotate, EaseType.SmoothStepSmoother, 0, 0.5f)
        {
            rotateSettings = new AnimationOperation.RotateSettings {
                startEuler  = Vector3.zero,
                targetEuler = new Vector3(90, 0, 0)
            }
        };

        AnimationSequence showMessageAnimation = new AnimationSequence(e => StartCoroutine(e));

        showMessageAnimation.AddOperation(scaleOperation, fadeOperation, new AnimationOperation {
            targetObject = messagePanel, type = UIAnimationType.Activate, activate = true
        });
        showMessageAnimation.AddDelay(2f);
        showMessageAnimation.AddOperation(new AnimationOperation(fadeOperation.Reversed())
        {
            duration = 0.5f
        }, flipOperation, new AnimationOperation {
            targetObject = messagePanel, type = UIAnimationType.Activate, activate = false, delay = 0.5f
        }, new AnimationOperation {
            targetObject = messagePanel, type = UIAnimationType.Rotate, rotateSettings = new AnimationOperation.RotateSettings {
                targetEuler = Vector3.zero
            }, delay = 0.5f
        });

        showMessageAnimation.Play();
    }
Exemple #2
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    private void ShowResults(TrainingProgramData programData)
    {
        sessionNameText.text = $"{programData.programName} - Results";

        int programTotalScore   = programData.GetTotalScore();
        int programMaximumScore = programData.GetMaximumScore();

        totalScoreText.text = $"{programTotalScore}/{programMaximumScore}";

        float ratingValue    = (float)programTotalScore / programMaximumScore * 100f;
        float f              = 100f / ratingScaleImageNumber;
        float colourDuration = (float)ratingScaleImages.Count / (ratingScaleImages.Count * ratingScaleImages.Count);
        float delay          = colourDuration * 1.5f;

        AnimationSequence ratingAnimation = new AnimationSequence(applicationEventRelay.RequestStartingCoroutine);

        ratingAnimation.AddDelay(1f);

        spinningAnimations.Clear();
        AnimationOperation spinningOperation1 = new AnimationOperation(null, UIAnimationType.Rotate, EaseType.Linear, 0, 4f)
        {
            rotateSettings = new AnimationOperation.RotateSettings {
                startEuler  = new Vector3(0, 0, 0),
                targetEuler = new Vector3(0, 0, 180)
            }
        };
        AnimationOperation spinningOperation2 = new AnimationOperation(null, UIAnimationType.Rotate, EaseType.Linear, 3.95f, 4f)
        {
            rotateSettings = new AnimationOperation.RotateSettings {
                startEuler  = new Vector3(0, 0, 180),
                targetEuler = new Vector3(0, 0, 360)
            }
        };

        for (int i = 0; i < ratingScaleImages.Count; i++)
        {
            if (i * f >= ratingValue)
            {
                break;
            }

            AnimationOperation colourOperation = new AnimationOperation(ratingScaleImages[i].gameObject, UIAnimationType.Colour, EaseType.CubicIn, delay, colourDuration)
            {
                colourSettings = new AnimationOperation.ColourSettings {
                    startColour  = ratingScaleImages[i].color,
                    targetColour = Color.white
                }
            };

            ratingAnimation.AddOperation(colourOperation);

            AnimationSequence spinningAnim = new AnimationSequence(applicationEventRelay.RequestStartingCoroutine);

            spinningAnim.AddOperation(
                new AnimationOperation(spinningOperation1)
            {
                targetObject = ratingScaleImages[i].gameObject
            },
                new AnimationOperation(spinningOperation2)
            {
                targetObject = ratingScaleImages[i].gameObject
            });
            spinningAnim.Loop();

            spinningAnimations.Add(spinningAnim);
        }

        foreach (TrainingSessionData session in programData.trainingSessions)
        {
            GameObject sessionResultRow = Instantiate(sessionResultRowPrefab, sessionScrollRect.content);
            if (!sessionResultRow.TryGetComponent(out SessionResultRow sessionResult))
            {
                continue;
            }

            sessionResult.Setup(session.sessionName, $"{session.Score}/{session.MaximumScore}", null);
            // TODO hook session row buttons to show respective session results => set action
        }

        ShowWindow(true, true);
        ratingAnimation.Play();

        foreach (AnimationSequence animationSequence in spinningAnimations)
        {
            animationSequence.Play();
        }
    }