private void ShowTVQuestions()
    {
        if (gameCycle == GameCycle.FourthStep)
        {
            AlternateInterface(3);
            RandomTestSelection();
            activeCamera = ActiveCamera.TVCamera;
            camMReference.TypesOfCameras(activeCamera);
            animReference.TVAnimations(true);

            timerToLooseQuestion = 20f;
            while (timerToLooseQuestion > 0)
            {
                if (questionState == QuestionState.Answered)
                {
                    AnswerResult(buttonsGame.SendAnswerResult());
                    break;
                }
                else if (questionState == QuestionState.NotAnswered)
                {
                    timerToLooseQuestion -= Time.time;
                    if (timerToLooseQuestion <= 0)
                    {
                        StartCoroutine(TimeToEndTurn(4f));
                    }
                }
            }
        }
        void RandomTestSelection()
        {
            randomQuestion = Random.Range(0, generalCultureQuestions.Length);
            buttonsGame.ReceiveRandomValue(randomQuestion);
            uIGameReference.QuestionAssignation(randomQuestion, 0);
            randomAnswerList  = new List <int>(3);
            randomWrongAnswer = new List <int>(2);
            for (int i = 0; i < randomAnswerList.Capacity; i++)
            {
                randomSelections      = Random.Range(0, randomAnswerList.Capacity);
                randomWrongSelections = Random.Range(0, randomWrongAnswer.Capacity);
                if (randomAnswerList.Capacity != 1)
                {
                    if (randomWrongAnswer.Capacity != 1)
                    {
                        uIGameReference.AnswerAssignations(1, randomSelections, randomQuestion);
                    }
                    else
                    {
                        uIGameReference.AnswerAssignations(2, randomSelections, randomQuestion);
                    }
                    randomAnswerList.Remove(randomSelections);
                    randomWrongAnswer.Remove(randomWrongSelections);
                }
                else
                {
                    uIGameReference.AnswerAssignations(3, randomSelections, randomQuestion);
                }
            }
        }

        void AnswerResult(bool isAcerted)
        {
            platformScript.SendCurrentPlatform(wayPoints[currentTarget].position, platformType);
            if (isAcerted && platformType != PlatformType.Neutral)
            {
                MovingTypeAssignation(true);
                gameCycle = GameCycle.ThirdStep;
            }
            else if (isAcerted == false && platformType != PlatformType.Neutral)
            {
                MovingTypeAssignation(false);
            }

            uIGameReference.QuestionAssignation(randomQuestion, 1);
            if (platformType == PlatformType.Neutral)
            {
                StartCoroutine(TimeToEndTurn(4f));
            }
        }

        void MovingTypeAssignation(bool isAcerted)
        {
            if (isAcerted)
            {
                switch ((int)platformType)
                {
                case 0: movingType = MovingType.Waiting; break;

                case 1: movingType = MovingType.Advancing; break;

                case 2: movingType = MovingType.Waiting; break;

                case 3: movingType = MovingType.Teleporting; break;
                }
            }
            else
            {
                switch ((int)platformType)
                {
                case 0: movingType = MovingType.Waiting; break;

                case 1: movingType = MovingType.Waiting; break;

                case 2: movingType = MovingType.Reversing; break;

                case 3: movingType = MovingType.Teleporting; break;
                }
            }
        }

        void EventLimiter() // funcion que cumple el proposito de limitar el maximo de movimiento
        {
            //if (intAdvanceLimit >= 2)
            //    isLimAdvanceOver = true;
            //else if (intReverseLimit >= 2)
            //    isLimReverseOver = true;
            //else if (intMisteryLimit >= 2)
            //    isLimMisteryOver = true;
            //else
            //{
            //    isLimAdvanceOver = false;
            //    isLimReverseOver = false;
            //    isLimMisteryOver = false;
            //}
        }
    }