private void SpaceDown() { Debug.Log(CurrentState); if (HasBall && CurrentState == PlayerState.Idel) { CurrentState = PlayerState.Aiming; /* AIM Jump * _Rigidbody.velocity = Vector3.zero; * _Rigidbody.useGravity = false; * _Rigidbody.constraints = RigidbodyConstraints.FreezeAll; */ _BallRotation = 0f; _Ball.transform.position = _BallAnchor.transform.position; _Ball.PickUp(); if (_SlowRoutine != null) { StopCoroutine(_SlowRoutine); _SlowRoutine = null; } _SlowRoutine = SlowTime(.6f, 1f); StartCoroutine(_SlowRoutine); } else if (CurrentState == PlayerState.Idel) { CurrentState = PlayerState.Jumping; _Animator.SetBool("Jump", true); if (_AimJump != null) { StopCoroutine(_AimJump); _AimJump = null; } _AimJump = AimJump(); StartCoroutine(_AimJump); } }
private IEnumerator TutorialRoutine() { _Start.gameObject.SetActive(false); _Player.SetSpeach("<fade>ok ok... NO need to <wiggle>YELL!</wiggle></fade>"); yield return(new WaitForSeconds(3f)); _Ball.SetSpeach("<fade>Let's get to the moon already...</fade>"); yield return(new WaitForSeconds(3f)); //_Player.SetSpeach("<fade><wiggle>BALL...</wiggle>We keep failing why the moon again...</fade>"); _Animator.SetBool("Active", true); _Player.IsActive = true; _Tutorial.ShowText("use A and D to move"); bool canMove = false; while (!canMove) { if (Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Horizontal") < 0) { canMove = true; } yield return(null); } //_Ball.SetSpeach("<fade>If you get me to the moon ill grant you one wish!</fade>"); _Tutorial.ShowText("hold SPACEBAR to start a jump"); bool canJump = false; while (!canJump) { if (Input.GetKey(KeyCode.Space)) { canJump = true; } yield return(null); } yield return(new WaitForSeconds(3f)); _Ball.Rigidbody.useGravity = true; _Tutorial.ShowText("hold SPACEBAR while near BALL to start a throw"); bool canTrhow = false; while (!canTrhow) { if (Input.GetKey(KeyCode.Space)) { canTrhow = true; } yield return(null); } _Tutorial.ShowText("use A and D to aim your shot"); yield return(new WaitForSeconds(7f)); _Tutorial.ShowText("the moon is 699 mi away..."); _Ball._Distance.gameObject.SetActive(true); yield return(new WaitForSeconds(7f)); _Tutorial.ShowText("<fade> in times like this i find its best to say ~\\*.*/~ GOOD LUCK!</fade>"); }