private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { if (Comment.Text == "") { Comment.Text = GetNameDefaultName((uint)AddressList.SelectedIndex); } if (AddressList.SelectedIndex <= 0) { AnimationPanel.Hide(); AnimationImportButton.Hide(); AnimationExportButton.Hide(); NOTIFY_KeepEmpty.Show(); return; } NOTIFY_KeepEmpty.Hide(); AnimationImportButton.Show(); uint addr = U.toOffset((uint)P0.Value); if (U.isSafetyOffset(addr)) { AnimationPanel.Show(); AnimationExportButton.Show(); ShowFrameUpDown.Value = 0; ShowFrameUpDown_ValueChanged(null, null); } else { AnimationPanel.Hide(); AnimationExportButton.Hide(); } }
private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { this.SKILLICON.Image = DrawIcon((uint)AddressList.SelectedIndex, this.IconBaseAddress); uint anime = this.AnimeBaseAddress + (4 * (uint)AddressList.SelectedIndex); uint a = Program.ROM.p32(anime); ANIMATION.Value = a; if (U.isSafetyOffset(a)) { AnimationPanel.Show(); AnimationExportButton.Show(); ShowFrameUpDown.Value = 0; ShowFrameUpDown_ValueChanged(null, null); } else { AnimationPanel.Hide(); AnimationExportButton.Hide(); } }
IEnumerator _OpenMesh(Transform _attach = null) { string lastPath = Application.dataPath; if (PlayerPrefs.HasKey("lastmeshpath")) { lastPath = PlayerPrefs.GetString("lastmeshpath"); } string[] result = StandaloneFileBrowser.OpenFilePanel("Open EU4 object", lastPath, new[] { new ExtensionFilter("EU4 object ", "mesh") }, false); if (result.Length > 0) { if (_attach == null) { SetAttach(null); for (int i = 0; i < hierarchyPanel.childCount; i++) { Destroy(hierarchyPanel.GetChild(i).gameObject); } for (int i = 0; i < canvasLocators.childCount; i++) { Destroy(canvasLocators.GetChild(i).gameObject); } meshPath.text = animPath.text = fbxPath.text = ""; saveAnimButton.interactable = saveMeshButton.interactable = saveFbxButton.interactable = false; } bigStatus.gameObject.SetActive(true); yield return(null); PlayerPrefs.SetString("lastmeshpath", Path.GetDirectoryName(result[0])); PlayerPrefs.Save(); loader.LoadMesh(result[0], _attach); } else { bigStatus.gameObject.SetActive(false); yield break; } if (loader.selectedObject == null) { meshPath.text = ""; } else { Status(loader.selectedObject.name + " loaded!"); if (loader.selectedObject.GetComponentInChildren <SkinnedMeshRenderer>() != null) { animPath.text = "animation can be loaded"; } else { animPath.text = "object has no skeleton for animation"; } meshPath.text = Path.GetFileName(result[0]); saveMeshButton.interactable = true; fbxPath.text = "can be saved as .obj"; saveFbxButton.interactable = true; if (_attach == null) { ToggleLocators(); ToggleLocatorNames(); animationPanel.Hide(); StartCoroutine(AddShapesButtons()); } } bigStatus.gameObject.SetActive(false); }