void XhTakeCard() { bool pass1 = true; bool pass2 = true; XH.timePointEvent = (a) => { if (a >= 18 && a <= 20 && pass1) { pass1 = false; XHCtrl ctrl = XH.GetComponent <XHCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.r_tuka2.transform.Find("tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); xhTk.gameObject.SetActive(false); ctrl.r_tuka2.gameObject.SetActive(true); } if (a >= 50 && a <= 52 && pass2) { pass2 = false; XH.timePointEvent = null; XH.OnPause(); XhTakeCardCallback(); } }; XH.PlayForward("TY_XH_NKDK"); }
void LsGiveObjCallback() { //ShowFinalUI(); transform.Find("TY_LS_JTKJD_KA").gameObject.SetActive(false); swapUI.speakEvent -= SpeakBtnClickCallback; swapUI.speakEvent += KJSpeakBtnClickCallback; gtb.gameObject.SetActive(false);//原来沟通本隐藏 XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); for (int i = 0; i < xhctrl.r_guadian.transform.childCount; i++) { xhctrl.r_guadian.transform.GetChild(i).gameObject.SetActive(false); } XH.timePointEvent = null; XH.gameObject.SetActive(false); XH.gameObject.SetActive(true); LS.timePointEvent = null; LS.gameObject.SetActive(false); LS.gameObject.SetActive(true); transform.Find("TY_XH_JG_KA").gameObject.SetActive(false); InitKanjian(); }
void XhTakeCard() { XH.gameObject.SetActive(true); //XH.Complete += XhTakeCardCallback; //bool pass = true; bool pass1 = true; bool pass2 = true; bool pass3 = true; bool passgtb = true; bool passreset = true; XH.timePointEvent = (a) => { if (a >= 10 && a <= 12 && passreset) { passreset = false; XH.transform.localPosition = Vector3.zero; } if (a >= 138 && a <= 140 && pass1) { pass1 = false; GTB.timePointEvent = (b) => { if (b >= 26 && b <= 28 && passgtb) { passgtb = false; GTB.timePointEvent = null; deskTuka.gameObject.SetActive(true); } }; GTB.PlayForward("onePaper"); } if (a >= 185 && a <= 187 && pass2) { pass2 = false; XHCtrl ctrl = XH.GetComponent <XHCtrl>(); string name = EnhanceCommunityModel.GetInstance().CurReinforcement.pData.name; Material matSource = EnhanceCommunityModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; ctrl.r_tuka.transform.Find("tuka 1").GetComponent <MeshRenderer>().enabled = true; Material matTar = ctrl.r_tuka.transform.Find("tuka 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); xhTk.SetActive(false); ctrl.r_tuka.gameObject.SetActive(true); } if (a >= 405 && a <= 407 && pass3) { pass3 = false; XH.timePointEvent = null; XH.OnPause(); XhTakeCardCallback(); } }; XH.PlayForward("XH_B_3RD_ZFNZD"); }
void OnXiaoHuaBring() { int start = 287; int end = 288; int start1 = 465; int end1 = 467; bool pass1 = false; bool pass2 = false; xiaohuaAnim.timePointEvent = (t) => { if (t >= start && t <= end && !pass1) { pass1 = true; XHCtrl xhctrl = xiaohuaAnim.GetComponent <XHCtrl>(); xhctrl.r_judai2.SetActive(true); xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_1").GetComponent <MeshRenderer>().enabled = false; xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_2").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); xhctrl.r_judai2.transform.Find("XH_judai_2 1/jd_tuka_3").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); FBNKT_KA_Anim.transform.Find("XH_judaiA").gameObject.SetActive(false); } if (t >= start1 && t <= end1 && !pass2) { pass2 = true; xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnPause(); //2. 播放结束,提示操作者点击教师的手,播放教师接卡的动画。 GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject; Debug.Log("SpeakUpCtrlC.OnXiaoHuaBring(): 2. 播放结束,提示操作者点击教师的手,播放教师接卡的动画。"); HighLightCtrl.GetInstance().FlashOn(shou); shou.GetBoxCollider().size = new Vector3(1, 0.2f, 0.5f); GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = true; ChooseDo.Instance.DoWhat(5, RedoClickTeachersHandFirst, null); } }; xiaohuaAnim.PlayForward("XH_D_3RD_ZGJD"); FBNKT_KA_AnimOper = FBNKT_KA_Anim.GetLegacyAnimationOper(); bool passA = false; FBNKT_KA_AnimOper.framePointEvent = (t) => { if (t >= 165 && t <= 168 && !passA) { //显示沟通本第2页图卡 passA = true; FBNKT_KA_AnimOper.framePointEvent = null; FBNKT_KA_Anim.transform.Find("XH_judaiA/XH_judaiA 1/tukaB").gameObject.SetActive(true); } }; FBNKT_KA_AnimOper.PlayForward("XH_D_2ND_FYFT_KA"); }
//点中辅导老师手后的回调 /// <summary> ///辅导教师抓住小华的手翻开沟通本 /// </summary> void FdlsClickXhHand() { CancelInvoke("ClickFdlsHandTip"); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(fdlshand); //FDLS.Complete += FdlsClickXhHandCalllback; //FDLS.PlayForward("FDLS_A_2ND_D");//TODO:教师动画播放时有位移 bool pass1 = true; bool pass2 = true; bool pass3 = true; bool passgtb = true; XH.timePointEvent = (a) => { if (a >= 41 && a <= 43 && pass1) { pass1 = false; GTB.timePointEvent = (b) => { if (b >= 26 && b <= 28 && passgtb) { passgtb = false; GTB.timePointEvent = null; deskTuka.gameObject.SetActive(true); } }; GTB.PlayForward("onePaper"); } if (a >= 135 && a <= 137 && pass2)// { //XH.timePointEvent = null; pass2 = false; XHCtrl ctrl = XH.GetComponent <XHCtrl>(); string name = EnhanceCommunityModel.GetInstance().CurReinforcement.pData.name; Material matSource = EnhanceCommunityModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; //ctrl.r_tuka2.transform.Find("tuka2 1").GetComponent<MeshRenderer>().enabled = true; Material matTar = ctrl.r_tuka.transform.Find("tuka 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.r_tuka.transform.Find("tuka 1").GetComponent <MeshRenderer>().enabled = true; ctrl.r_tuka.gameObject.SetActive(true); xhTk.gameObject.SetActive(false); } if (a >= 163 && a <= 165 && pass3) { pass3 = false; XH.timePointEvent = null; XH.OnPause(); XhTakeCardCallback(); } }; XH.PlayForward("XH_B_1ST_FBNKDK", /*0.16f*/ 0); FDLS.PlayForward("FDLS_B_1ST_FGTB"); }
void OnXiaoHuaPassGouTongBenToTeacher() { //2. 播放结束,提醒操作者点击教师的手,点击后触发接图卡的动作。播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要XXX呀” GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xhctrl = xiaohuaGo.GetComponent <XHCtrl>(); gtbAnim = gtNotebook.GetAnimatorOper(); xhctrl.r_tuka.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(qhwtks[2].GetComponentInChildren <MeshRenderer>().materials[1]); lsCtrl = teacherAnim.GetComponent <LSCtrl>(); lsCtrl.ls_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(qhwtks[2].GetComponentInChildren <MeshRenderer>().materials[1]); int start = 25; int end = 27; int st = 169; int et = 171; int start0 = 198; int end0 = 200; bool passA = false; bool passB = false; bool passC = false; bool passD = false; xiaohuaAnim.timePointEvent = (t) => { if (t > 15 && t < 18 && !passD) { passD = false; FanGTB(); } if (t >= start && t <= end && !passA) { passA = true; qhwtks[2].transform.localScale = Vector3.one * 0.6f; } if (t >= st && t <= et && !passB) { passB = true; xhctrl.r_tuka.SetActive(true); qhwtks[2].SetActive(false); qhwtks[2].transform.localPosition = new Vector3(-0.0726f, 0.00891f, -0.0313f); } if (t >= start0 && t <= end0 && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; ProcessClickTeacherHandFirst(); } }; xiaohuaAnim.PlayForward("XH_C_3RD_FBFY"); }
void LsGiveObj() { CancelInvoke("ClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); bool pass = true; bool pass1 = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && pass1) //挂载到老师手上强化物时间点 { pass1 = false; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); //qhwCtrl.SetPos(); //Debug.LogError("ls"); } if (a >= 42 && a < 46 && pass)//小华接卡动画播放延迟一边挂载强化物 { LS.timePointEvent = null; pass = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.Complete += XHJiewuCallback; XH.timePointEvent = (b) =>//小华接过物品 { if (b >= 40 && b < 43) { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhwCtrl.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = AcceptQuestionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhwCtrl.gameObject.gameObject.SetActive(false); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += LsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
/// <summary> /// 辅导老师抓手拿卡回调 /// </summary> void FdlsDragHandTakeCardCallback() { //FDLS.PlayForward("idle"); XHCtrl ctrl = XH.GetComponent <XHCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.r_tuka2.transform.Find("tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.r_tuka2.gameObject.SetActive(true); //Invoke("HideDeskTK", 1f); ClickFdlsDikaHandTip(); }
void LsJieka() { CancelInvoke("ClickLsHandJiekaTip"); HighLightCtrl.GetInstance().FlashOff(mmhand); ClickDispatcher.Inst.EnableClick = false; MM.OnContinue(); MM.timePointEvent = (a) => //mama借卡时间点 { if (a >= 41 && a <= 43) //给定一个帧区间范围 { MM.timePointEvent = null; Transform fnnka = transform.Find("XH_E_3RD_FNN_KA"); fnnka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai1").gameObject.SetActive(false); //沟通本图卡隐藏 XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); Transform xh_r1 = xhctrl.XH_R2.transform.parent.Find("XH_R1"); fnnka.transform.SetParent(xh_r1); XH.PlayForward("XH_E_3RD_JG"); XH.OnPause(); //int stateHash = XH.anim.GetCurrentAnimatorStateInfo(0).tagHash; //float length = XH.anim.GetCurrentAnimatorStateInfo(0).length; //XH.anim.Play("XH_E_3RD_JG", 0, -length); //XH.PlayForward("idle"); //XH.anim.speed = -1; //XH.PlayForward("XH_E_3RD_JG");//小华手收回 } }; MM.Complete += LsJiekaCallback; MM.PlayForward("MM_E_3RD_JG"); LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_E_3RD_JG_KA").GetLegacyAnimationOper(); ka.transform.SetParent(transform); ka.name = "MM_E_3RD_JG_KA"; Transform tk9 = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/judai2/tuka9"); Vector3 tk9Angle = tk9.localEulerAngles; tk9Angle.y = -90.3f; tk9.localEulerAngles = tk9Angle; Material matSource = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/judai2/tuka9").GetComponent <MeshRenderer>().materials[1]; Reinforcement rfc = AcceptQuestionModel.GetInstance().CurReinforcement; Material matTar = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; matSource.CopyPropertiesFromMaterial(matTar);//更换图卡物体材质 ka.PlayForward("MM_E_3RD_JG_KA"); }
/// <summary> /// 播放小华拿B卡递卡动画 /// </summary> void OnXiaoHuaBring() { GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xhctrl = xiaohuaGo.GetComponent <XHCtrl>(); xhctrl.r_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaB.GetComponentInChildren <MeshRenderer>().materials[1]); lsCtrl = teacherAnim.GetComponent <LSCtrl>(); lsCtrl.ls_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaB.GetComponentInChildren <MeshRenderer>().materials[1]); int start = 24; int end = 26; int start0 = 44; int end0 = 46; bool passA = false; bool passB = false; xiaohuaAnim.timePointEvent = (t) => { if (t >= start && t <= end && !passA) { passA = true; xhctrl.r_tuka2.SetActive(true); tukaB.SetActive(false); tukaA.transform.parent.localPosition = new Vector3(2.277f, 0.5466f, 0.3855f); } if (t >= start0 && t <= end0 && !passB) { passB = true; xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnPause(); GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject; Debug.Log("DistinguishPictureCtrlA.OnXiaoHuaBring(): 2. 播放结束,提醒操作者点击教师的手,点击后触发接图卡的动作"); HighLightCtrl.GetInstance().FlashOn(shou); shou.GetBoxCollider().size = new Vector3(1, 0.2f, 0.5f); GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = true; ChooseDo.Instance.DoWhat(5, RedoClickTeachersHandFirst, null); } }; xiaohuaAnim.PlayForward("TY_XH_NKDK"); }
public void Dispose() { //comUI.redoClickEvent -= OnReDo; //comUI.nextClickEvent -= OnNextDo; if (comUI == null) { comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); } comUI.redoClickEvent -= OnReDo; comUI.nextClickEvent -= OnNextDo; if (xiaohuaAnim != null) { xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnContinue(); xiaohuaAnim.ClearCompleteEvent(); } if (fdlsAnim != null) { fdlsAnim.OnContinue(); fdlsAnim.timePointEvent = null; fdlsAnim.ClearCompleteEvent(); } if (LS != null) { LS.timePointEvent = null; LS.OnContinue(); LS.ClearCompleteEvent(); LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); if (lsctrl != null) { lsctrl.DestroyGuadian(); } } XHCtrl xhctrl = xiaohuaAnim.GetComponent <XHCtrl>(); if (xhctrl != null) { xhctrl.DestroyGuadian(); } comUI = null; evtFinished = null; evtRedo = null; if (emptyRoot != null) { Destroy(emptyRoot); emptyRoot = null; } Destroy(gameObject); }
void ResetGuaDian() { if (XH != null) { XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); xhctrl.DestroyGuadian(); } if (LS != null) { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); lsctrl.DestroyGuadian(); } }
void Finish() { ChooseDo.Instance.ResetAll(); UIManager.Instance.GetUI <CommonUI>("CommonUI").HideFinalUI(); HighLightCtrl.GetInstance().OffAllObjs(); if (XH != null) { XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); xhctrl.DestroyGuadian(); } if (LS != null) { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); lsctrl.DestroyGuadian(); } RemoveAllListeners(); }
void LsJieka() { CancelInvoke("ClickLsHandTip"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; LS.Complete += LsGiveObjCallback; bool pause = true; bool pass1 = true; bool pass2 = true; bool pass3 = true; bool pass4 = true; bool pass5 = true; LS.timePointEvent = (a) => { if (a >= 51 && a <= 53 && pass1)//老师接卡 { pass1 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.ls_tuka2.transform.Find("LS_tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.ls_tuka2.gameObject.SetActive(true); XHCtrl xctrl = XH.GetComponent <XHCtrl>(); xctrl.r_tuka2.gameObject.SetActive(false); XH.OnContinue(); } if (a >= 81 && a <= 83 && pass2)//老师桌子放卡片 { pass2 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>();//手上卡隐藏,桌子上的卡显示 ctrl.ls_tuka2.gameObject.SetActive(false); lsTk.gameObject.SetActive(true); } if (a >= 94 && a <= 96 && pause) { pause = false; LS.OnPause(); //在某一帧停止时,下一次还会从该帧执行 LsJiekaCallback(); //提示 } if (a >= 122 && a <= 124 && pass3)//强化物挂到老师手上 { pass3 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); ctrl.SetJoint(qhw); } if (a >= 145 && a <= 147 && pass4)//小华接受物体时间点 { // LS.timePointEvent = null; //Debug.LogError("xh"); pass4 = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && pass5) { pass5 = false; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(qhw.name); qhw.gameObject.SetActive(false); //Debug.LogError("xh"); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_JKDW");//LS_tuka/LS_tuka 1 //tuka2 }
private void OnClickTeacherHandFirst(ClickedObj cobj) { Debug.Log("SpeakUpCtrlC.OnClickTeacherHandFirst(): " + cobj.objname); if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFirst"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); LS = PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).GetAnimatorOper(); LSCtrl lsCtrl = LS.GetComponent <LSCtrl>(); int st = 22; int et = 24; bool passA = false; bool passB = false; LS.timePointEvent = (a) =>//老师借卡时间点 { if (a >= st && a < et && !passA) { passA = true; UnityEngine.Debug.Log("SpeakUpCtrlA::OnClickTeacherHandFinal(): 隐藏沟通本句带"); xiaohuaAnim.OnContinue(); xhCtrl.r_judai2.SetActive(false); /* LS.OnPause(); */ //xiaohuaAnim.PlayForward("XH_D_1ST_BACK");//小华手收回 Transform jd1 = lsCtrl.ls_judai.transform.Find("ls_judai_1"); jd1.Find("ls_jd_tuka_1").gameObject.SetActive(false); jd1.Find("ls_jd_tuka_2").gameObject.SetActive(true); jd1.Find("ls_jd_tuka_3").gameObject.SetActive(true); jd1.Find("ls_jd_tuka_2").gameObject.GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); jd1.Find("ls_jd_tuka_3").gameObject.GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); lsCtrl.ls_judai.gameObject.SetActive(true); } if (a >= 35 && a <= 37 && !passB) { passB = true; LS.timePointEvent = null; lsCtrl.ls_judai.gameObject.SetActive(false); lsjudai.SetActive(true); //5. 播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要吃XXX呀” SwapUI swapui = UIManager.Instance.GetUI <SwapUI>("SwapUI"); swapui.SetButtonVisiable(SwapUI.BtnName.microButton, true); swapui.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); swapui.GetMicroBtn.gameObject.GetUIFlash().StartFlash(); swapui.speakEvent = () => { CancelInvoke("ClickPromptMicoUI"); ChooseDo.Instance.Clicked(); swapui.GetMicroBtn.gameObject.GetUIFlash().StopFlash(); swapui.speakEvent = null; swapui.SetButtonVisiable(SwapUI.BtnName.microButton, false); Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); string gift = goodA.GetComponent <PropsObject>().pData.name_cn; dialog.SetDialogMessage("小华要" + gift + "呀"); //6. 显示2秒,结束后,提醒操作者点击教师的手,点击后触发教师给小华的动画。 Invoke("ClickTeachersHandSecond", 2f); }; ChooseDo.Instance.DoWhat(5, RedoClickMicoUI, null); } }; LS.OnContinue(); LS.PlayForward("TY_LS_JTKJD_JG"); } }
void LsGiveObj() { CancelInvoke("ClickLsGiveObjTip"); Debug.Log("妈妈接卡"); transform.Find("MM_E_3RD_JG_KA").gameObject.SetActive(false); HighLightCtrl.GetInstance().FlashOff(mmhand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); MM.Complete += LsGiveObjCallback; MM.timePointEvent = (a) => { if (a >= 120 && a <= 123)// { //Debug.LogError("MM"); MM.timePointEvent = null; MMCtrl mctrl = MM.GetComponent <MMCtrl>(); if (mctrl == null) { mctrl = MM.gameObject.AddComponent <MMCtrl>(); } //qhw.SetActive(false); //Debug.LogError(qhw.name); transform.Find("chaoshi/chaoshi_sw/panzi").GetComponent <PanziCtrl>().ShowObj(qhw.name); //mctrl.SetJoint(qhw); //qhw.transform.localPosition = Vector3.zero; //mctrl.ls_Lf.transform.localPosition = Vector3.zero; } }; MM.PlayForward("MM_E_3RE_DY"); LegacyAnimationOper ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_E_3RE_DY_KA").GetLegacyAnimationOper();//mm手中卡显示 ka.transform.SetParent(transform); ka.name = "MM_E_3RE_DY_KA"; Transform par = ka.transform.Find("Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_R/Shoulder_R/ShoulderPart1_R/ShoulderPart2_R/Elbow_R/Wrist_R/XH_R2"); //for (int i = 0; i < par.childCount; i++) //{ // par.GetChild(i).gameObject.SetActive(false); //} Transform jd = par.Find("judai2"); jd.gameObject.SetActive(true); Material tkmat = jd.Find("tuka9 1").GetComponent <MeshRenderer>().materials[1]; //par.Find(AcceptQuestionModel.GetInstance().CurReinforcement.pData.name).gameObject.SetActive(true); Reinforcement rfc = AcceptQuestionModel.GetInstance().CurReinforcement; Material matSource = AcceptQuestionModel.GetInstance().GetTuKa("tuka_" + rfc.pData.name).GetComponent <MeshRenderer>().materials[1]; tkmat.CopyPropertiesFromMaterial(matSource); bool passA = true; bool passB = true; ka.framePointEvent = (a) => { if (a >= 90 && a <= 92 && passB) { //Debug.LogError("xh"); passB = false; jd.gameObject.SetActive(false); } if (a >= 118 && a <= 120 && passA) { passA = false; ka.framePointEvent = null; //par.Find(rfc.pData.name).gameObject.SetActive(true); //qhw.SetActive(false); jd.gameObject.SetActive(false); XhQHW xhqhw = ka.GetComponent <XhQHW>(); xhqhw.ShowObj(rfc.pData.name); } }; ka.PlayForward("MM_E_3RE_DY_KA"); }
void MMGiveObj()//接卡给物 { GameObject ka = ResManager.GetPrefab("Prefabs/AnimationKa/MM_F_4TH_DBY_KA"); ka.name = "MM_F_4TH_DBY_KA"; ka.transform.SetParent(transform); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; //Debug.LogError(name); ka.transform.Find("judai/tuka1").localEulerAngles = new Vector3(0, -90, 0); Material matTar = ka.transform.Find("judai/tuka1").GetComponent <MeshRenderer>().materials[1]; Material matSource = SentenceExpressionModel.GetInstance().GetTuKa(PropsTag.judai_woyao.ToString()).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("judai/tuka").localEulerAngles = new Vector3(0, -90, 0); matTar = ka.transform.Find("judai/tuka").GetComponent <MeshRenderer>().materials[1]; matSource = SentenceExpressionModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ka.transform.Find("Group/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L/judai3").gameObject.SetActive(false); ka.gameObject.SetActive(true); LegacyAnimationOper lao = ka.GetLegacyAnimationOper(); bool passxh = true; bool passmm = true; bool pass = true; MM.timePointEvent = (a) => { if (a >= 38 && a <= 40 && passxh) { passxh = false; XH.OnContinue(); Transform fnnka = transform.Find("XH_F_4TH_FNN_KA"); fnnka.GetComponent <LegacyAnimationOper>().OnContinue(); fnnka.gameObject.SetActive(false); fnnka.gameObject.SetActive(true); Transform xhr1 = XH.GetComponent <XHCtrl>().XH_R2.transform.parent.Find("XH_R1"); fnnka.SetParent(xhr1); fnnka.transform.Find("Group1/Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Scapula_L/Shoulder_L/ShoulderPart1_L/ShoulderPart2_L/Elbow_L/Wrist_L").gameObject.SetActive(false); //transform.Find("XH_F_4TH_FNN_KA").gameObject.SetActive(false); } if (a >= 72 && a <= 75 && pass) { pass = false; MM.OnPause(); lao.OnPause(); //Debug.LogError("WYXhBYTip"); WYXhBYTip(); } if (a >= 160 && a <= 162 && passmm) { passmm = false; MM.timePointEvent = null; MM.OnPause(); //MMGiveObjCallback(); WyGiveClickMMHandTip(); } }; MM.PlayForward("MM_F_4TH_DBY"); lao.PlayForward("MM_F_4TH_DBY_KA"); }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; LegacyAnimationOper go = null; bool passA = false; bool passB = false; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && !passA) //挂载到老师手上强化物时间点 { passA = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); } if (a >= 45 && a < 47 && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); bool pass3 = false; xiaohuaAnim.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && !pass3) { pass3 = true; xiaohuaAnim.timePointEvent = null; qhwCtrl.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); goodA.transform.parent.gameObject.SetActive(false); } }; xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_DW"); } }
private GameObject lsjudai; //老师句带 void Start() { GlobalEntity.GetInstance().Dispatch <string>(CommonUI.pEvent.LevelChange, "第三关"); GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); GlobalDataManager.GetInstance().SetPcesCamera(Vector3.zero); Transform zhuozi2 = EnhanceCommunityModel.GetInstance().Jiaoshi().transform.Find("shinei/zhuozi2"); zhuozi2Pos = zhuozi2.transform.localPosition; zhuozi2.localPosition = new Vector3(0.0608f, 0, 0.036536f); if (xiaohuaGo.GetComponent <XHCtrl>() == null) { xiaohuaGo.AddComponent <XHCtrl>().InitComplete = () => { xiaohuaGo.GetComponent <XHCtrl>().r_tuka.SetActive(false); xiaohuaGo.GetComponent <XHCtrl>().r_tuka2.SetActive(false); xiaohuaGo.GetComponent <XHCtrl>().r_judai.SetActive(false); xiaohuaGo.GetComponent <XHCtrl>().r_judai2.SetActive(false); }; } //初始化老师位置和相机位置 LS = PeopleManager.Instance.GetPeople("LS_BD").GetAnimatorOper(); lsOldPos = LS.transform.localPosition; LS.transform.localPosition = new Vector3(1.516f, 0.02f, 0.022f); emptyRoot = new GameObject("Root"); GameObject qhwm = ObjectsManager.instanse.GetQHW(); qhwm.transform.SetParent(emptyRoot.transform, false); qhwCtrl = qhwm.GetComponent <QHWCtrl>(); qhwCtrl.transform.localPosition = new Vector3(1.508f, 0, 0); //生成我要句带 GameObject judaiParent = new GameObject("judaiParent"); judaiParent.transform.SetParent(emptyRoot.transform, false); judaiParent.transform.localPosition = new Vector3(10000f, 0.549f, -0.334f); judaiGobj = GameObject.Instantiate(ObjectsManager.instanse.propList[(int)PropsTag.judai_woyao].gameObject); judaiGobj.GetComponent <PropsObject>().pData = ObjectsManager.instanse.propList[(int)PropsTag.judai_woyao].pData; judaiGobj.transform.SetParent(judaiParent.transform, false); //随机一个强化物A goodA = SpeakUpModel.GetInstance().GetRndReinforcement(); RndReinforcementA = qhwCtrl.GetObj(goodA.name); //强化物图卡A string tukaNameA = "tuka_" + goodA.name; tukaA = Instantiate(DistinguishPictureModel.GetInstance().GetTuKa(tukaNameA)); GameObject _tukaA = new GameObject("tukaA"); _tukaA.transform.SetParent(emptyRoot.transform, false); _tukaA.transform.localPosition = new Vector3(999f, 999f, 999f); tukaA.transform.SetParent(_tukaA.transform, false); tukaA.transform.localPosition = Vector3.zero; FBNKT_KA_Anim = ResManager.GetPrefab("Prefabs/AnimationKa/XH_D_2ND_FYFT_KA"); FBNKT_KA_Anim.name = "XH_D_2ND_FYFT_KA"; FBNKT_KA_Anim.transform.SetParent(emptyRoot.transform, false); //我要图卡 FBNKT_KA_Anim.transform.Find("XH_judaiA/XH_judaiA 1/tukaA/tukaA 1").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); //强化物图卡 FBNKT_KA_Anim.transform.Find("XH_judaiA/XH_judaiA 1/tukaB/tukaB 1").GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); FBNKT_KA_Anim.transform.Find("XH_judaiA/XH_judaiA 1/tukaB").gameObject.SetActive(false); PeopleManager.Instance.GetPeople("FDLS_BD").SetActive(false); GameObject deskTuka = ObjectsManager.instanse.GetdeskTuka();//桌面图卡 deskTuka.transform.SetParent(transform); deskTuka.name = "DeskTuka"; deskTuka.transform.localPosition = new Vector3(1.485f, 0.0014f, 0.082f); TukaCtrl tukaCtrl = deskTuka.GetComponent <TukaCtrl>(); lsjudai = tukaCtrl.ShowObj("LS_judai"); lsjudai.transform.Find("LS_judai 1/jd_tuka").gameObject.SetActive(false); lsjudai.transform.Find("LS_judai 1/jd_tuka2").GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); lsjudai.transform.Find("LS_judai 1/LS_TUKA").GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); lsjudai.SetActive(false); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xhCtrl = xiaohuaAnim.GetComponent <XHCtrl>(); //进入界面1秒后,触动小华翻开沟通本,并把字卡和图卡都粘在句带,并走到老师的面前的动画。 Invoke("OnXiaoHuaBring", 1f); }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); int st = 25; int et = 28; int xhst = 40; int xhet = 43; bool passA = false; bool passB = false; bool passC = false; GameObject qhwm = null; LS.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passB) //挂载到老师手上强化物时间点 { passB = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwm = ObjectsManager.instanse.GetQHW(); qhwm.GetComponent <QHWCtrl>().ShowObj(goodA.name); qhwm.transform.localPosition = new Vector3(1.508f, 0, 0); //qhwm.transform.localPosition = Vector3.zero; lsctrl.SetJoint(qhwm); RndReinforcementA.transform.parent.gameObject.SetActive(false); } if (a > 45 && a < 48 && !passA)//小华接卡动画播放延迟一边挂载强化物 { passA = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/XH_B_2ND_JG_KA").GetLegacyAnimationOper(); go.name = "XH_B_2ND_JG_KA"; go.transform.SetParent(transform); LS.timePointEvent = null; //播放结束,触发小华接过XXX。 xiaohuaAnim.timePointEvent = (aa) =>//小华接过物品 { if (aa > xhst && aa < xhet && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; //XHCtrl xhCtrl = xiaohuaAnim.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); qhwm.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); } }; go.PlayForward("XH_B_2ND_JG_KA"); xiaohuaAnim.PlayForward("TY_XH_JG_B2-3"); } }; LS.PlayForward("TY_LS_DW"); } }