public void StopAnimation() { if (anim != null && anim.isPlaying) { anim.Stop(); } #if UNITY_EDITOR if (IsInEditorMode() && IsEditorPlayingAnimation) { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } EditorApplication.update -= EditorUpdate; editorClipTime = 0; editorClip = null; RevertTextAlpha(); IsEditorPlayingAnimation = false; GameObject.DestroyImmediate(slicedParent); } #endif }
void OnGUI() { _particleTarget = (ParticleSystem)EditorGUILayout.ObjectField(_particleTarget, typeof(ParticleSystem), true); _animTarget = (Animator)EditorGUILayout.ObjectField(_animTarget, typeof(Animator), true); _clip = (AnimationClip)EditorGUILayout.ObjectField(_clip, typeof(AnimationClip), false); if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("not playing only"); } else { if (GUILayout.Button("Play")) { if (_particleTarget != null) { _particleTarget.Play(true); ParticleSystemEditorHelper.I.PlaybackTime = 0; ParticleSystemEditorHelper.I.LockedParticleSystem = _particleTarget; ParticleSystemEditorHelper.I.CompleteResimulation(); AnimationMode.StartAnimationMode(); _isPreviewPlaying = true; } } if (GUILayout.Button("Stop")) { ParticleSystemEditorHelper.I.PlaybackTime = 0; ParticleSystemEditorHelper.I.StopEffect(); ParticleSystemEditorHelper.I.LockedParticleSystem = null; AnimationMode.StopAnimationMode(); _isPreviewPlaying = false; } } }
private void OnDisable() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } }
public static void stopAnimationMode() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } }
private static bool EnsureAnimationPlayerHasClip(Component animationPlayer) { bool result; if (animationPlayer == null) { result = false; } else if (AnimationUtility.GetAnimationClips(animationPlayer.gameObject).Length > 0) { result = true; } else { AnimationClip animationClip = AnimationWindowUtility.CreateNewClip(animationPlayer.gameObject.name); if (animationClip == null) { result = false; } else { AnimationMode.StopAnimationMode(); result = AnimationWindowUtility.AddClipToAnimationPlayerComponent(animationPlayer, animationClip); } } return(result); }
private void BakeAnimationFrameMeshes() { GameObject animatedObject = Instantiate(referenceAnimatedObject); //animator = animatedObject.AddComponent<Animator>(); //animator.runtimeAnimatorController = animatorController; frameMeshes = new List <Mesh>(); AnimationMode.StartAnimationMode(); AnimationMode.BeginSampling(); var skinnedRenderer = animatedObject.GetComponentInChildren <SkinnedMeshRenderer>(); AnimationMode.SampleAnimationClip(animatedObject, referenceAnimationClip, 0); var bakedMesh = new Mesh(); skinnedRenderer.BakeMesh(bakedMesh); AssetDatabase.CreateAsset(bakedMesh, "Assets/BackedMesh.mesh"); for (float t = 0.0f; t <= referenceAnimationClip.length; t += 1f / frameRate) { AnimationMode.SampleAnimationClip(animatedObject, referenceAnimationClip, t); bakedMesh = new Mesh(); skinnedRenderer.BakeMesh(bakedMesh); frameMeshes.Add(bakedMesh); } AssetDatabase.SaveAssets(); AnimationMode.EndSampling(); AnimationMode.StopAnimationMode(); GameObject.DestroyImmediate(animatedObject); //SceneView.RepaintAll(); }
private void OnDestroy() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } }
public void SetEditMode(bool edit) { #if UNITY_EDITOR if (!editMode && edit) { AnimationMode.StopAnimationMode(); tempPose = CreatePose(); tempPose.hideFlags = HideFlags.HideAndDontSave; if (basePose != null) { RestorePose(basePose); } } else if (editMode && !edit) { if (tempPose != null) { RestorePose(tempPose); Object.DestroyImmediate(tempPose); } } #endif editMode = edit; }
private void StopAnimationMode() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); InitializeCurrentAnimationData(); } }
public void OnDisable() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } EditorMouseInput.onStatusChanged -= OnEditorMouseInputStatusChanged; }
void OnDisable() { EditorApplication.update -= Update; if (AnimationMode.InAnimationMode()) { ParticleSystemEditorHelper.I.StopEffect(); AnimationMode.StopAnimationMode(); } }
public void OnDisable() { this.StopPreview(); this.StopPlayback(); if (AnimationMode.InAnimationMode(this.GetAnimationModeDriver())) { AnimationMode.StopAnimationMode(this.GetAnimationModeDriver()); } }
protected virtual void StopRecd() { track.SetFlag(TrackMode.Record, false); if (AnimationMode.InAnimationMode()) { AnimationMode.EndSampling(); AnimationMode.StopAnimationMode(); } }
void initializeSearch() { addIgnorableResources(); AnimationMode.StopAnimationMode(); // If recording is on, it will hose the animation. search.OnSearchBegin(); resultSet = new SearchResultSet(search); resultSet.status = SearchStatus.InProgress; currentItem = 1; }
public void StopAnim() { if (!isPlaying) { return; } EditorApplication.update -= OnEditorUpdate; AnimationMode.StopAnimationMode(); isPlaying = false; }
private void StopAnim() { if (!_isPlaying) { return; } EditorApplication.update -= _OnEditorUpdate; AnimationMode.StopAnimationMode(); _isPlaying = false; }
public void OnDisable() { if (go != null) { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } } }
public void DrawLeftTop() { using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar)) { using (var check1 = new EditorGUIBeginChangeCheckScope()) { GUILayout.Toggle(_isPlaying, EditorIconGUIContent.GetSystem(EditorIconGUIContentType.PlayButton), EditorStyles.toolbarButton); //Play if (check1.IsChanged) { SwitchPlay(); } } using (var check3 = new EditorGUIBeginChangeCheckScope()) { GUILayout.Toggle(AnimationMode.InAnimationMode(), EditorIconGUIContent.GetSystem(EditorIconGUIContentType.Animation_Record), EditorStyles.toolbarButton); //Animate if (check3.IsChanged) { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } else { AnimationMode.StartAnimationMode(); } } } using (new EditorGUIUtilityLabelWidthScope(30)) { _frameCountPerSecond = EditorGUILayout.IntField("FPS", _frameCountPerSecond, GUILayout.Width(30 + 25)); if (_frameCountPerSecond <= 1) { _frameCountPerSecond = 1; } } using (new EditorGUIUtilityLabelWidthScope(70)) { _playSpeed = EditorGUILayout.FloatField("play_speed", _playSpeed, GUILayout.Width(70 + 25)); if (_playSpeed <= 0) { _playSpeed = 1; } } GUILayout.FlexibleSpace(); } }
void ToggleAnimationMode() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } else { AnimationMode.StartAnimationMode(); } }
private void Terminate(Camera generatedCamera) { SceneView.RepaintAll(); AnimationMode.StopAnimationMode(); Object.DestroyImmediate(generatedCamera.gameObject); if (_autoHide != EeRenderingCommands.EeDummyAutoHide.DoNotHide && _previewSetup.AutoHide) { _previewSetup.Dummy.gameObject.SetActive(false); } }
private void ToggleAnimationMode() { if (editAnimators && !AnimationMode.InAnimationMode()) { AnimationMode.StartAnimationMode(); } if (!editAnimators && AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } }
public void Dispose() { if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } ResetAnimationSampler(); sampleTrajectory.Dispose(); }
public override void StopPreview() { this.StopPlayback(); this.StopRecording(); this.ClearCandidates(); AnimationMode.StopAnimationMode(this.GetAnimationModeDriver()); if (AnimationPropertyContextualMenu.Instance.IsResponder(this)) { AnimationPropertyContextualMenu.Instance.SetResponder(null); } Undo.postprocessModifications = (Undo.PostprocessModifications)Delegate.Remove(Undo.postprocessModifications, new Undo.PostprocessModifications(this.PostprocessAnimationRecordingModifications)); }
private void RenderPreview(int frame) { if (_modelGameObject != null) { _modelGameObject.SetActive(true); AnimationMode.StartAnimationMode(); SetupFrame(frame); _previewCamera.Render(); AnimationMode.StopAnimationMode(); _modelGameObject.SetActive(false); } }
private void PreviewAnimationEvent(FAnimationEventEditor animEvtEditor, int frame) { FPlayAnimationEvent animEvt = (FPlayAnimationEvent)animEvtEditor._evt; if (animEvt._animationClip == null) { return; } bool isEditable = animEvt.IsAnimationEditable(); // render path if (isEditable) { TransformCurves transformCurves = new TransformCurves(animEvt.Owner, animEvt._animationClip); RenderTransformPath(transformCurves, animEvt.LengthTime, 1f / animEvt.Sequence.FrameRate); float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate; if (animEvt.FrameRange.Contains(frame)) { // float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate; RenderTransformAnimation(transformCurves, t); } // AnimationClipCurveData[] allCurves = AnimationUtility.GetAllCurves( animEvt._animationClip, true ); // foreach( AnimationClipCurveData curve in allCurves ) // { // // } } else if (animEvt.FrameRange.Contains(frame)) { float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate; bool wasInAnimationMode = AnimationMode.InAnimationMode(); if (!AnimationMode.InAnimationMode()) { AnimationMode.StartAnimationMode(); } AnimationMode.BeginSampling(); AnimationMode.SampleAnimationClip(animEvt.Owner.gameObject, animEvt._animationClip, t); AnimationMode.EndSampling(); if (!wasInAnimationMode) { AnimationMode.StopAnimationMode(); } } }
public void OnGUI() { if (s_Styles == null) { s_Styles = new Styles(); } if (go == null) { EditorGUILayout.HelpBox("Please select a GO", MessageType.Info); return; } GUILayout.BeginHorizontal(EditorStyles.toolbar); EditorGUI.BeginChangeCheck(); GUILayout.Toggle(AnimationMode.InAnimationMode(), "Animate", EditorStyles.toolbarButton); if (EditorGUI.EndChangeCheck()) { ToggleAnimationMode(); } GUILayout.FlexibleSpace(); lockSelection = GUILayout.Toggle(lockSelection, "Lock", EditorStyles.toolbarButton); GUILayout.EndHorizontal(); EditorGUILayout.BeginVertical(); animationClip = EditorGUILayout.ObjectField(animationClip, typeof(AnimationClip), false) as AnimationClip; if (animationClip != null) { float startTime = 0.0f; float stopTime = animationClip.length; animateAutomate = EditorGUILayout.Toggle(animateAutomate); if (animateAutomate) { speed = EditorGUILayout.FloatField(speed); } else { time = EditorGUILayout.Slider(time, startTime, stopTime); } } else if (AnimationMode.InAnimationMode()) { AnimationMode.StopAnimationMode(); } EditorGUILayout.EndVertical(); }
private void SetAnimationMode(bool enabled) { #if UNITY_EDITOR if (AnimationMode.InAnimationMode() && !enabled) { AnimationMode.StopAnimationMode(); } else if (!AnimationMode.InAnimationMode() && enabled) { AnimationMode.StartAnimationMode(); } #endif }
private void EditorToolsOnActiveToolChanged() { if (EditorTools.IsActiveTool(this)) { AnimationMode.StartAnimationMode(); _animationTimer = Time.realtimeSinceStartup; InitializeEditorTool(piskelTarget.clip); } else { AnimationMode.SampleAnimationClip(piskelTarget.gameObject, piskelTarget.clip, 0); AnimationMode.StopAnimationMode(); } }
private void OnDisable() { if (previewRender != null) { previewRender.Cleanup(); previewRender = null; } DestroyInstances(); if (root) { DestroyImmediate(root.gameObject); } AnimationMode.StopAnimationMode(); }
public override void StopPreview() { StopPlayback(); StopRecording(); ClearCandidates(); AnimationMode.StopAnimationMode(GetAnimationModeDriver()); // reset responder only if we have set it if (AnimationPropertyContextualMenu.Instance.IsResponder(this)) { AnimationPropertyContextualMenu.Instance.SetResponder(null); } Undo.postprocessModifications -= PostprocessAnimationRecordingModifications; }