// Use this for initialization
    void Start()
    {
        animMenuScript = transform.parent.parent.GetComponent <AnimationMenu> ();

        originalSize = transform.localScale;

        buttonText = GetComponentInChildren <Text>();
    }
Exemple #2
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        private void ShowContextMenu(TreeNode selectedNode, Point mouseLocation)
        {
            switch (selectedNode.Name.ToLower())
            {
            case "projectnode":
            {
                ProjectMenu.Show(mouseLocation);
                break;
            }

            case "spritesnode":
            {
                SpritesMenu.Show(mouseLocation);
                break;
            }

            case "spritenode":
            {
                SpriteMenu.Show(mouseLocation);
                break;
            }

            case "spritefilternode":
            {
                SpritesMenu.Show(mouseLocation);
                break;
            }

            case "animationsnode":
            {
                AnimationsMenu.Show(mouseLocation);
                break;
            }

            case "animationnode":
            {
                AnimationMenu.Show(mouseLocation);
                break;
            }

            case "spritesheetnode":
            {
                SpriteSheetMenu.Show(mouseLocation);
                break;
            }
            }
        }
Exemple #3
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 private void pictureBox1_Click(object sender, EventArgs e)
 {
     if (Menu.Width == 193)
     {
         Menu.Visible = false;
         Menu.Width   = 50;
         panel4.Width = 80;
         AnimationMenu.Show(Menu);
     }
     else
     {
         Menu.Visible = false;
         Menu.Width   = 193;
         panel4.Width = 217;
         AnimationMenuBack.Show(Menu);
     }
 }
Exemple #4
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    //[SerializeField]
    //private GameObject[] models;

    void Start()
    {
        playerTransform = transform.Find("Player");
        nvs             = GameObject.FindObjectOfType <NetworkVariables>();
        username        = playerTransform.GetComponentInChildren <TextMesh>();
        //models = Resources.LoadAll<GameObject>("Prefabs/Player Models");

        transform.SetParent(GameObject.Find("Players").transform);

        isAdmin = (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.LinuxEditor || Application.platform == RuntimePlatform.OSXEditor);

        if (teleportSmoke != null)
        {
            ClientScene.RegisterPrefab(teleportSmoke);
        }
        if (isLocalPlayer)
        {
            //playerModel = Random.Range (0, models.Length);
            animMenuScript = GameObject.Find("HUD").transform.GetComponentInChildren <AnimationMenu>();

            if (username.text == "USERNAME")
            {
                string[] types = { "adjectives", "animals" };
                username.text = Wordlist.GenerateWordFromList(types);

                Color[] colors = { Color.red, Color.yellow, Color.green, Color.blue, Color.cyan };
                username.color = colors[Random.Range(0, colors.Length)];
                //transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(3).GetComponent<Renderer>().material.color = username.color;
                transform.GetChild(1).GetChild(0).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(1).GetChild(1).GetComponent <Renderer>().material.color = username.color;
            }
            username.transform.localScale = Vector3.zero;
            agent = playerTransform.GetComponent <NavMeshAgent>();
            AnalyticsController.JoinMaze(username.text, username.color, nvs.mazeID);
            IngameChat.postLoginLogOut(true, username.text, username.color);
            startPosition = FindObjectOfType <NetworkStartPosition>().transform.position;
        }
    }