// Use this for initialization void Start() { animMenuScript = transform.parent.parent.GetComponent <AnimationMenu> (); originalSize = transform.localScale; buttonText = GetComponentInChildren <Text>(); }
private void ShowContextMenu(TreeNode selectedNode, Point mouseLocation) { switch (selectedNode.Name.ToLower()) { case "projectnode": { ProjectMenu.Show(mouseLocation); break; } case "spritesnode": { SpritesMenu.Show(mouseLocation); break; } case "spritenode": { SpriteMenu.Show(mouseLocation); break; } case "spritefilternode": { SpritesMenu.Show(mouseLocation); break; } case "animationsnode": { AnimationsMenu.Show(mouseLocation); break; } case "animationnode": { AnimationMenu.Show(mouseLocation); break; } case "spritesheetnode": { SpriteSheetMenu.Show(mouseLocation); break; } } }
private void pictureBox1_Click(object sender, EventArgs e) { if (Menu.Width == 193) { Menu.Visible = false; Menu.Width = 50; panel4.Width = 80; AnimationMenu.Show(Menu); } else { Menu.Visible = false; Menu.Width = 193; panel4.Width = 217; AnimationMenuBack.Show(Menu); } }
//[SerializeField] //private GameObject[] models; void Start() { playerTransform = transform.Find("Player"); nvs = GameObject.FindObjectOfType <NetworkVariables>(); username = playerTransform.GetComponentInChildren <TextMesh>(); //models = Resources.LoadAll<GameObject>("Prefabs/Player Models"); transform.SetParent(GameObject.Find("Players").transform); isAdmin = (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.LinuxEditor || Application.platform == RuntimePlatform.OSXEditor); if (teleportSmoke != null) { ClientScene.RegisterPrefab(teleportSmoke); } if (isLocalPlayer) { //playerModel = Random.Range (0, models.Length); animMenuScript = GameObject.Find("HUD").transform.GetComponentInChildren <AnimationMenu>(); if (username.text == "USERNAME") { string[] types = { "adjectives", "animals" }; username.text = Wordlist.GenerateWordFromList(types); Color[] colors = { Color.red, Color.yellow, Color.green, Color.blue, Color.cyan }; username.color = colors[Random.Range(0, colors.Length)]; //transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(3).GetComponent<Renderer>().material.color = username.color; transform.GetChild(1).GetChild(0).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(1).GetChild(1).GetComponent <Renderer>().material.color = username.color; } username.transform.localScale = Vector3.zero; agent = playerTransform.GetComponent <NavMeshAgent>(); AnalyticsController.JoinMaze(username.text, username.color, nvs.mazeID); IngameChat.postLoginLogOut(true, username.text, username.color); startPosition = FindObjectOfType <NetworkStartPosition>().transform.position; } }