// ----------------- ---------------- ---------------- ---------------- ---------------- ---------------- // // Defines All Attributes And Instances That'll Be Run On Awake void Start () { // ---------- ---------- ---------- ---------- // // Attaches The Specified Creature To The 'Creature Management' Creature List CreatureManagement.Heirachy (this.gameObject); // ---------- ---------- ---------- ---------- // // Defines All Necessiary Attributes if (this.gameObject.GetComponent <AnimationManagement> () != null) animation = this.gameObject.GetComponent <AnimationManagement> (); // ---------- ---------- ---------- ---------- // if (this.gameObject.GetComponent <AntAnimation> () != null) acronophobia = this.gameObject.GetComponent <AntAnimation> (); }
private void Start() { Instance = this; }