public override void Render(RenderWindow renderWindow) { animation.Position = position.InternalVector; animation.Render(renderWindow); base.Render(renderWindow); }
public void Render(SFML.Graphics.RenderWindow renderWindow) { animation.Position = position.InternalVector; animation.Render(renderWindow); }
public new void Render(RenderWindow renderWindow) { animation.Render(renderWindow); }