public void OnLoad() { AnimationPlayer = new AnimationPlayer(); CurveEditor = new AnimationControl(); CurveEditor.OnLoad(); CurveEditor.BackColor = System.Drawing.Color.FromArgb(40, 40, 40, 40); AnimationPlayer.OnFrameChanged += delegate { if (CurveEditor.CurrentFrame != (int)AnimationPlayer.CurrentFrame) { CurveEditor.CurrentFrame = (int)AnimationPlayer.CurrentFrame; } }; CurveEditor.OnFrameChanged += delegate { if (AnimationPlayer.CurrentFrame != CurveEditor.CurrentFrame) { AnimationPlayer.SetFrame(CurveEditor.CurrentFrame); } }; CurveEditor.OnFrameCountChanged += delegate { AnimationPlayer.FrameCount = CurveEditor.FrameCount; }; }
protected void Awake() { if (m_OneGroupCard == null || m_ShuffleCardRoot == null) { Debug.LogError("Some ui element was null in ShuffleAnimation script, please check it!"); return; } this.m_AnimationControl = GetComponent <AnimationControl>(); this.m_AnimationControl.AnimationName = "ShuffleAnimation"; //this.m_AnimationControl.speed = 1f; this.m_AnimationControl.AniPlayStyle = AnimationControl.PlayStyle.Once; // 第二段 飞牌动画的偏移时间 // 第一段动画总共时间:动画间隔 + 动画时长 + 0.1 float offsetTime = m_CardInterval * CardMax * 2 + shangDisPlayTime + zhongDisplayTime + 0.1f; for (int index = 0; index < CardMax; index++) { GameObject go = Instantiate(m_OneGroupCard); go.name = string.Format("CardGroup ({0})", index + 1); Utility.ReSetTransform(go.transform, m_ShuffleCardRoot); go.transform.localPosition = new Vector3(0, index * SpaceY, 0); go.SetActive(true); InitOneLeftAnimationPath(go.transform.Find("LeftItem"), index, offsetTime); InitRightAnimationPath(go.transform.Find("RightItem"), index, offsetTime); } this.m_AnimationControl.AnimationTime = offsetTime + 0.3f + 0.5f; }
public override void onSkill() { List <GameObject> players = findRemainEnemys(); FightScene.instance.audioController.SoundPlay(AudioEunm.fiveThunder); for (int i = 0; i < players.Count; ++i) { PlayerAttribute attr = players[i].GetComponent <PlayerAttribute>(); // 减少当前生命值的50%(向上取整) attr.ChangeHp(-Mathf.Floor(attr.hp / 2)); PlayerChildren children = players[i].GetComponent <PlayerChildren>(); children.thunder.SetActive(true); if (attr.isDied) { AnimationControl anim = players[i].GetComponent <AnimationControl>(); anim.Death(); PlayerAction action = players[i].GetComponent <PlayerAction>(); action.AfterDeath(); if (RoomData.isMainRole(attr.seat)) { FightScene.instance.audioController.SoundPlay(AudioEunm.death); } FightScene.instance.AddDeath(attr.seat, attr.bounces); } } }
// Use this for initialization void Start () { //动画控制器 anictr = GetComponent<AnimationControl>(); //导航控制器 navctr = GetComponent<NavControlActor>(); //弹药 anictr.baseActor.info.m_GunList[anictr.baseActor.info.useGunIndex].info.curCount = anictr.baseActor.info.m_GunList[anictr.baseActor.info.useGunIndex].info.count; //ai配置 deploy.USER_INFO userinfo = GameConfig.Instance.userInfoData.GetData((int)anictr.baseActor.info.guid); deploy.USER_AI aiinfo = GameConfig.Instance.userAIData.GetData(userinfo.ai_id); ai.id = aiinfo.id; ai.type = (AI.Type)Enum.Parse(typeof(AI.Type), aiinfo.type);//字符串转枚举 ai.angle = aiinfo.angle;//观察半角 ai.view_distance = aiinfo.view_distance;//观察距离 ai.chase_distance = aiinfo.chase_distance;//追击距离 ai.chase_stay_time = aiinfo.chase_stay_time;//追击停留时间 ai.attack_distance = aiinfo.attack_distance;//攻击距离 ai.stop_distance = aiinfo.stop_distance;//停止距离 ai.attack_type = (AI.Attack_Type)Enum.Parse(typeof(AI.Attack_Type), aiinfo.attack_type);//字符串转枚举 ai.attack_delta_time = aiinfo.attack_delta_time;//进攻间隔时间 ai.accurate = aiinfo.accurate;//精准 //频率 if (anictr.baseActor.info.m_GunList[anictr.baseActor.info.useGunIndex].info.frequency == 0) fireControl.delta = 10000; else { if (ai.attack_delta_time > 0.0001f) fireControl.delta = ai.attack_delta_time; else fireControl.delta = 1.0f / anictr.baseActor.info.m_GunList[anictr.baseActor.info.useGunIndex].info.frequency; } }
// Use this for initialization void Start() { myRB = GetComponent <Rigidbody>(); myAir = GetComponent <PlayerAir>(); PSBoost = transform.Find("Effects").Find("PSBoost").GetComponent <BoostPSScript>(); myAC = GetComponentInChildren <AnimationControl>(); }
private void Start() { this.mAnimation = base.GetComponent <Animation>(); if (this.mAnimation == null) { UnityEngine.Object.Destroy(this); } AnimationControl.AddAnimation(this); }
/// <summary> /// 设置动画播放时间进度 /// </summary> /// <param name="animation"></param> /// <param name="normal"></param> /// <returns></returns> private static bool SetNormalized(Animation animation, float normal) { AnimationState aniaNamePlaying = AnimationControl.GetAniaNamePlaying(animation); if (aniaNamePlaying == null) { return(false); } aniaNamePlaying.normalizedTime = Mathf.Clamp01(normal); return(true); }
public static void AddAnimationControl() { try { leftarm = GameObject.Find("SceneRoot").transform.Find("ModelRoot/CMJ1/CMJ/钻头机械臂001").gameObject.AddComponent <AnimationControl>(); rightarm = GameObject.Find("SceneRoot").transform.Find("ModelRoot/CMJ1/CMJ/钻头机械臂002").gameObject.AddComponent <AnimationControl>(); } catch { Debug.LogError("添加AnimationControl时报错"); } }
public PanelDisplay(int width, int height) { Width = width; Height = height; SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.UserPaint | ControlStyles.Opaque, true); //setup the progressbar progressBar.Location = new Point(m_LeftPad, Height - 60); progressBar.Size = new Size(Width - m_LeftPad - m_RightPad, 20); progressBar.Maximum = 100; progressBar.Value = 0; progressBar.Visible = false; Controls.Add(progressBar); //setup the messageBox messageBox.Location = new Point(m_LeftPad, m_HeaderHeight + m_TopPad + 20); messageBox.Multiline = true; messageBox.Size = new Size(Width - m_LeftPad - m_RightPad, 0); messageBox.ReadOnly = true; messageBox.ScrollBars = RichTextBoxScrollBars.Vertical; messageBox.BackColor = SystemColors.Window; //white messageBox.Visible = false; Controls.Add(messageBox); //setup the animation list for (int i = 0; i < UpdateItems.Length; i++) { UpdateItems[i] = new UpdateItem { AnimationWidth = 16, Visible = false, Left = 45 }; Controls.Add(UpdateItems[i].Animation); Controls.Add(UpdateItems[i].Label); } // the single centered animation aniWorking = new AnimationControl { Columns = 18, Rows = 1, AnimationInterval = 46, Visible = false, Location = new Point((Width / 2) - 25, (Height / 2)), StaticImage = false, BaseImage = UpdateItem.ProgressImage }; Controls.Add(aniWorking); }
/// <summary> /// 删 /// </summary> /// <param name="aniaml"></param> /// <returns></returns> public static bool DelAniation(AnimationControl aniaml) { if (aniaml == null) { return(false); } if (ListAnimation.Contains(aniaml)) { ListAnimation.Remove(aniaml); return(true); } return(false); }
private IEnumerator Step3() { AnimationControl animCon = AnimCon.GetComponent <AnimationControl>(); //target damage animation & health adjusted animCon.Damage(2); GiveDamage(movePwr); yield return(new WaitForSeconds(animCon.dmg)); StartCoroutine(Step4()); }
private void Awake() { damaged = 1; player_transform = player.GetComponent <Transform>(); cc = canvas.GetComponent <ConversationControl>(); rb = GetComponent <Rigidbody>(); ac = GetComponent <AnimationControl>(); trigger = false; chu_zhao = false; reset = false; }
/// <summary> /// 增 /// </summary> /// <param name="aniaml"></param> /// <returns></returns> public static bool AddAnimation(AnimationControl aniaml) { if (aniaml == null) { return(false); } if (ListAnimation.Contains(aniaml)) { return(false); } aniaml.mAnimation.enabled = bEnabeld; ListAnimation.Add(aniaml); return(true); }
public void AnimationSelector(string name, int currentNumber, int maxNumber) { if (currentNumber > maxNumber) { currentSelection = 0; } if (currentNumber < 0) { currentSelection = maxSelection; } foreach (Animator AnimationControl in AnimationControllers) { AnimationControl.SetInteger(animationIntName, currentSelection); } }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } _tmProRef = transform.GetChild(0).GetComponent <TextMeshProUGUI>(); _animatorRef = GetComponent <Animator>(); _animatorRef.enabled = false; _firstTime = true; }
public void EndGame() { Pokemon1 p1 = Poke1.GetComponent <Pokemon1>(); Pokemon2 p2 = Poke2.GetComponent <Pokemon2>(); AnimationControl AnimCon = animCon.GetComponent <AnimationControl>(); if (p1.currentHP <= 0 && p2.currentHP > 0) { AnimCon.Faint(1); Lose(); } if (p2.currentHP <= 0 && p1.currentHP > 0) { AnimCon.Faint(2); Win(); } }
/// <summary> /// 设置动画启用 暂停 /// </summary> /// <param name="bValue"></param> public static void SetAniamtionEnabled(bool bValue) { bEnabeld = bValue; for (int i = 0, len = ListAnimation.Count; i < len; i++) { AnimationControl anima = ListAnimation[i]; if (anima == null || anima.mAnimation == null) { continue; } if (!bValue) { SetNormalized(anima.mAnimation, 0.1f); } anima.mAnimation.enabled = bValue; } }
public override void onSkill() { AnimationControl anim = GetComponent <AnimationControl>(); anim.Attack(); if (RoomData.isMainRole(playerAttribute.seat)) { FightScene.instance.audioController.SoundPlay(AudioEunm.attack); } GameObject light = Instantiate(ResourcesTools.getLight(1)); LightManager lightMgr = light.GetComponent <LightManager>(); float speed = ((RoomData.room.Speed + playerAttribute.bounces * speedCoeff) > lightMgr.speedRange[lightMgr.speedRange.Length - 1]) ? lightMgr.speedRange[lightMgr.speedRange.Length - 1] : (RoomData.room.Speed + playerAttribute.bounces * speedCoeff); lightMgr.Init(speed, RoomData.room.Count, gameObject); FightScene.instance.Lights.Add(light); }
private void Start() { if (!animControl) { animControl = GameObject.Find("Player").GetComponent <AnimationControl>(); } if (!moveVelocity) { moveVelocity = GameObject.Find("Player").GetComponent <MoveVelocity>(); } if (!playerShoot) { playerShoot = GameObject.Find("Player").GetComponent <Shoot>(); } playerShoot.OnShoot += PlayerShoot_OnShoot; }
public PanelDisplay(int width, int height) { base.Width = width - 14; base.Height = height - 150; SetStyle(ControlStyles.UserPaint | ControlStyles.Opaque | ControlStyles.ResizeRedraw | ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, value: true); progressBar.Location = new Point(14, base.Height - 60); progressBar.Size = new Size(base.Width - 14 - 14, 20); progressBar.Maximum = 100; progressBar.Value = 0; progressBar.Visible = false; base.Controls.Add(progressBar); messageBox.Location = new Point(14, 134); messageBox.Multiline = true; messageBox.Size = new Size(base.Width - 14 - 14, 0); messageBox.ReadOnly = true; messageBox.ScrollBars = RichTextBoxScrollBars.Vertical; messageBox.BackColor = SystemColors.Window; messageBox.Visible = false; base.Controls.Add(messageBox); for (int i = 0; i < UpdateItems.Length; i++) { UpdateItems[i] = new UpdateItem { AnimationWidth = 16, Visible = false, Left = 45 }; UpdateItems[i].Label.ForeColor = Color.White; base.Controls.Add(UpdateItems[i].Animation); base.Controls.Add(UpdateItems[i].Label); } aniWorking = new AnimationControl { Columns = 18, Rows = 1, AnimationInterval = 46, Visible = false, Location = new Point(base.Width / 2 - 25, base.Height / 2), StaticImage = false, BaseImage = UpdateItem.ProgressImage }; base.Controls.Add(aniWorking); }
/// <summary> /// 启用动画或禁止 /// </summary> /// <param name="bValue"></param> public static void SetAniamtionEnabled(bool bValue) { AnimationControl.bEnabeld = bValue; int i = 0; int count = AnimationControl.ListAnimation.Count; while (i < count) { AnimationControl animationControl = AnimationControl.ListAnimation[i]; if (!(animationControl == null) && !(animationControl.mAnimation == null)) { if (!bValue) { AnimationControl.SetNormalized(animationControl.mAnimation, 0.1f); } animationControl.mAnimation.enabled = bValue; } i++; } }
private void Awake() { animControl = GetComponent <AnimationControl>(); if (!gunEndPointTransform) { gunEndPointTransform = transform.Find("aim/endPoint"); } if (!bulletFX) { bulletFX = transform.Find("aim/gun/bulletFX").GetComponent <ParticleSystem>(); } if (EnableCrosshair) { hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f); Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); } }
// Use this for initialization void Start() { Current = this; carterAudio = GetComponent <AudioSource>(); //motherlastPo = Vector3.zero; motherAgent = mother.GetComponent <NavMeshAgent>(); sisterAgent = sister.GetComponent <NavMeshAgent>(); fatherAgent = father.GetComponent <NavMeshAgent>(); patrolIndex = Random.Range(0, patrolPoints.Length); //motherAgent.destination = patrolPoints[patrolIndex].transform.position; //moving = true; m_Animator = mother.GetComponent <Animator>(); f_Animator = father.GetComponent <Animator>(); s_Animator = sister.GetComponent <Animator>(); //sisTurn = true; }
private IEnumerator Step2() { AnimationControl animCon = AnimCon.GetComponent <AnimationControl>(); //attack animation if (pokeMove == "Thunder Shock") { animCon.Thundershock(); yield return(new WaitForSeconds(animCon.thunder)); StartCoroutine(DmgGap()); } if (pokeMove == "Tackle") { animCon.Tackle(); yield return(new WaitForSeconds(animCon.tackle)); StartCoroutine(DmgGap()); } }
public void Repulse(float deltaTime) { if (!attr.isRepulse || attr.isDied) { return; } else { if ((curRepulseDistance + repulseSpeed * deltaTime) < repulseDistance) { curRepulseDistance += repulseSpeed * deltaTime; transform.Translate(repulseDirection * repulseSpeed * deltaTime, Space.World); } else { if (isRepulseWall) { if (RoomData.isMainRole(attr.seat)) { FightScene.instance.audioController.SoundPlay(AudioEunm.repulse); } attr.ChangeHp(attr.damage_repel); if (attr.isDied) { AnimationControl anim = GetComponent <AnimationControl>(); anim.Death(); AfterDeath(); if (RoomData.isMainRole(attr.seat)) { FightScene.instance.audioController.SoundPlay(AudioEunm.death); } FightScene.instance.AddDeath(attr.seat, attr.bounces); } } attr.isRepulse = false; } } }
private IEnumerator Step2() { AnimationControl animCon = AnimCon.GetComponent <AnimationControl>(); //attack animation if (pokeMove == "Bite") { animCon.Bite(); yield return(new WaitForSeconds(animCon.bite)); StartCoroutine(DmgGap()); } if (pokeMove == "Scratch") { animCon.Scratch(); yield return(new WaitForSeconds(animCon.scratch)); StartCoroutine(DmgGap()); } }
private void AnimationSetup() { //anim = GetComponent<Animation>(); //// 把walk和run动画放到同一层,然后同步他们的速度。 //anim["Walk"].layer = 1; //anim["Run"].layer = 1; //anim.SyncLayer(1); ////设置“跳跃”,“爬楼梯”,“下楼梯”的动画模式和速度 //anim["RunJump"].wrapMode = WrapMode.ClampForever; //anim["RunJump"].speed = 2; //anim["Ladder Up"].wrapMode = WrapMode.ClampForever; //anim["Ladder Up"].speed = 2; //anim["Ladder Down"].wrapMode = WrapMode.ClampForever; //anim["Ladder Down"].speed = 2; //初始化动画状态为Idle //anim.CrossFade("Idle", 0.1f, PlayMode.StopAll); anictr = GetComponent<AnimationControl>(); anictr.Stop(); }
private void Awake() { animControl = GetComponent <AnimationControl>(); rbody = GetComponent <Rigidbody2D>(); }
public void Init() { tran = ActorManager.Instance.controlActor.info.obj.transform; animationControl = ActorManager.Instance.controlActor.info.obj.GetComponent<AnimationControl>(); }
public AnimationBase(AnimationControl animControl, int id) : base(id) { mAnimControl = animControl; }
// Update is called once per frame void Update() { /*if (FlowStart) //监听流程是否开始 * { * FlowStart = false; * curMode = 1; * FlowManage.PlayTransitVoice(1, "下面进入沙勿略问我环节。"); * }*/ if (canPlay) //语音合成完毕并生成音频后播放 { canPlay = false; FlowManage.waveOutDevice = new WaveOutEvent(); //waveOutDevice.PlaybackStopped += waveOutDevice_PlaybackStopped; FlowManage.audioFileReader = new AudioFileReader(voice_path + "/" + FlowManage.voicename + ".wav"); FlowManage.waveOutDevice.Init(FlowManage.audioFileReader); FlowManage.waveOutDevice.Play(); FlowManage.PlayModeAnimation(); if (curMode == 1 && UserStartAnswer) { FlowManage.ShowQuestionInfo(); } } if (FlowManage.waveOutDevice != null) //音频播放完毕后开始答题 { if (UserStartAnswer) //用户开始回答问题 { if (FlowManage.waveOutDevice.PlaybackState == PlaybackState.Stopped) { FlowManage.animName = AnimationControl.GetAnimationClipName(CharacterAction.Looking); FlowManage.PlayModeAnimation(); UserStartAnswer = false; Debug.Log("开始答题"); isAnswer = true; if (FlowManage.waveOutDevice != null) { FlowManage.waveOutDevice.Dispose(); FlowManage.waveOutDevice = null; } if (FlowManage.audioFileReader != null) { FlowManage.audioFileReader.Close(); FlowManage.audioFileReader = null; } singleNar.StartRec(); } } if (AnswerAnalysis) //沙勿略问我模式答题后给出答案解析 { if (FlowManage.waveOutDevice.PlaybackState == PlaybackState.Stopped) { if (FlowManage.waveOutDevice != null) { FlowManage.waveOutDevice.Dispose(); FlowManage.waveOutDevice = null; } if (FlowManage.audioFileReader != null) { FlowManage.audioFileReader.Close(); FlowManage.audioFileReader = null; } Debug.Log("完成答案解析,进入下一题"); AnswerAnalysis = false; int questionNo = FlowManage.curNo; questionNo++; if (questionNo <= 3) { FlowManage.M2PMode(questionNo); } else { curMode = 2; FlowManage.PlayTransitVoice(2, "下面进入我问沙勿略环节。"); } } } if (isTransit) //流程过渡播放声音 { if (FlowManage.waveOutDevice != null) { if (FlowManage.waveOutDevice.PlaybackState == PlaybackState.Stopped) { FlowManage.animName = AnimationControl.GetAnimationClipName(CharacterAction.Looking); FlowManage.PlayModeAnimation(); if (FlowManage.waveOutDevice != null) { FlowManage.waveOutDevice.Dispose(); FlowManage.waveOutDevice = null; } if (FlowManage.audioFileReader != null) { FlowManage.audioFileReader.Close(); FlowManage.audioFileReader = null; } isTransit = false; Debug.Log("完成过渡"); flow_change = true; } } } if (FinishedAnswer) //我问沙勿略环节回答完毕 { if (FlowManage.waveOutDevice.PlaybackState == PlaybackState.Stopped) { if (FlowManage.waveOutDevice != null) { FlowManage.waveOutDevice.Dispose(); FlowManage.waveOutDevice = null; } if (FlowManage.audioFileReader != null) { FlowManage.audioFileReader.Close(); FlowManage.audioFileReader = null; } FinishedAnswer = false; FlowManage.canDistinguish = true; } } if (isFinished) //我问沙勿略环节结束 { if (FlowManage.waveOutDevice.PlaybackState == PlaybackState.Stopped) { if (FlowManage.waveOutDevice != null) { FlowManage.waveOutDevice.Dispose(); FlowManage.waveOutDevice = null; } if (FlowManage.audioFileReader != null) { FlowManage.audioFileReader.Close(); FlowManage.audioFileReader = null; } isFinished = false; FlowManage.canDistinguish = true; FlowStart = false; init(); } } } if (Input.GetMouseButtonDown(1)) { if (!FlowStart) { FlowStart = true; curMode = 1; FlowManage.PlayTransitVoice(1, "下面进入沙勿略问我环节。"); } } if (isAnswer) //答题计时 { answer_time += Time.deltaTime; if (answer_time >= 10) { isAnswer = false; answer_time = 0f; singleNar.StopRec(); } } if (curMode == 1 && successDistinguish) { FlowManage.StopAnswer(); successDistinguish = false; } if (flow_change) //切换流程 { flow_change = false; if (curMode == 1) { FlowManage.M2PMode(1); } else if (curMode == 2) { //AskMode = true; u.HideM2PAnswerPanel(); u.ShowP2MAskPanel(); FlowManage.canDistinguish = true; VoiceManage vm = new VoiceManage(); vm.VoiceDistinguish(); //nar.StartRec(); } } }
private void LoadRedactor(string path, string name) { try { foreach (TabPage tab in RedactorsTabControl.TabPages) { if (tab.Controls.Count == 1) { var redactor = tab.Controls[0] as IResourceControl; if (redactor != null) { if (redactor.ResourcePath == path) { RedactorsTabControl.SelectedTab = tab; return; } } } } var type = Resource.GetType(path); Control control = null; switch (type) { case ResourceType.Texture: control = new TextureControl(path); break; case ResourceType.Sprite: control = new SpriteControl(path); break; case ResourceType.Ragdoll: control = new RagdollControl(path); break; case ResourceType.Animation: control = new AnimationControl(path); break; case ResourceType.Tool: control = new ToolControl(path); break; case ResourceType.Entity: control = new EntityControl(path); break; case ResourceType.Tile: control = new TileControl(path); break; case ResourceType.Event: control = new EventControl(path); break; case ResourceType.Outfit: control = new OutfitControl(path); break; default: MessageBox.Show(this, "Resource [" + Resource.TypeToString(type) + "] redactor does not implemented!", "Warning!", MessageBoxButtons.OK, MessageBoxIcon.Warning); break; } if (control == null) { return; } control.Dock = DockStyle.Fill; var page = new TabPage(name); page.ImageIndex = Resource.TypeToIcon(type); bool refresh = RedactorsTabControl.TabPages.Count == 0; RedactorsTabControl.TabPages.Add(page); page.Controls.Add(control); var iresource = control as IResourceControl; iresource.StateChanged += Redactor_StateChanged; RedactorsTabControl.SelectedTab = page; if (RedactorsTabControl.TabPages.Count == 1) { RedactorsTabControl.SelectedTab.Text = iresource.ResourceName + (iresource.Saved ? "" : "*"); UndoToolStripMenuItem.Enabled = iresource.UndoEnabled; RedoToolStripMenuItem.Enabled = iresource.RedoEnabled; CloseToolStripMenuItem.Enabled = true; SaveToolStripMenuItem.Enabled = !iresource.Saved; SaveAsToolStripMenuItem.Enabled = true; CloseOthersToolStripMenuItem.Enabled = true; ResourceToolStripMenuItem.DropDownItems.Clear(); ResourceToolStripMenuItem.DropDownItems.AddRange(iresource.MenuTabs); ResourceToolStripMenuItem.Enabled = true; } } catch (Exception ex) { MessageBox.Show(this, ex.ToString(), "Error: Can not load resource redactor [" + name + "].", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
void Start() { aniControl = GameObject.FindObjectOfType <AnimationControl>(); audioControl = GameObject.FindObjectOfType <AudioControl>(); spawning = GameObject.FindObjectOfType <Spawning>(); }