public static void AutoTransition(AnimationStateMachine animationStateMachine, AnimationState targetState, float transitionDuration = 0.0f, float transitionOffset = 0.0f, float transitionTime = 1.0f) { float animationTime = animationStateMachine.animationTime; if (!animationStateMachine.inTransition && animationTime > transitionTime) { var blendData = new AnimationBlendData(transitionDuration, transitionOffset); animationStateMachine.SetCurrentState(targetState, blendData); } }
public AnimationState AddTransition(AnimationState target, AnimationBlendData transitionData, bool bufferInput = true, BoolMethod canEnter = null) { AnimationTransition transition = new AnimationTransition(); transition.target = target; transition.transitionRange = new RangedFloat(); transition.blendData = transitionData; transition.bufferInput = bufferInput; if (canEnter != null) { transition.canEnter = canEnter; } _transitions.Add(transition); return(this); }
public AnimationState AddTransition(AnimationState target, AnimationBlendData transitionData, bool bufferInput = true, Func <bool> canEnter = null) { AnimationTransition transition = new AnimationTransition { target = target, transitionRange = new RangedFloat(), blendData = transitionData, bufferInput = bufferInput }; if (canEnter != null) { transition.canEnter = canEnter; } _transitions.Add(transition); return(this); }
public static void AutoTransition(AnimationStateMachine animationStateMachine, AnimationState targetState, AnimationBlendData blendData, float transitionTime = 1.0f) { float animationTime = animationStateMachine.animationTime; if (!animationStateMachine.inTransition && animationTime > transitionTime) { animationStateMachine.SetCurrentState(targetState, blendData); } }