private void _expand() { _expanded = true; AnimationAssistant.ExpandAndFade(_rt, new Vector2(_rt.sizeDelta.x, _vlg.preferredHeight), _cg, 1f, true); }
private void _narrow() { _expanded = false; AnimationAssistant.ExpandAndFade(_rt, new Vector2(_rt.sizeDelta.x, 0), _cg, 0f, false); }