Exemple #1
0
    protected void Update()
    {
        timer   += Time.deltaTime;
        evaluate = GetEvaluate(timer, time);
        if (evaluate >= 0.999f)
        {
            timer = 0.0f;
            lock (SyncLock)
            {
                AnimatingObjects.Dequeue();
            }

            AnimationFinishing();
        }
        else
        {
            Animation();
        }

        if (CanFinish())
        {
            OnAnimationFinish();
            enabled = false;
        }
    }
Exemple #2
0
    protected void StartAnimation(float time)
    {
        this.time = time;
        timer     = 0;
        evaluate  = 0;

        lock (SyncLock)
        {
            AnimatingObjects.Enqueue(true);
        }

        IsAnimating = true;
        enabled     = true;
    }