/// <summary> /// Updates the game object animation. /// </summary> /// <param name="timeElapsed">The time since the last call.</param> public override void Update(TimeSpan timeElapsed) { if (!IsPaused) { animation.Update(); base.Update(timeElapsed); } }
public override void Update(TimeSpan delta) { // If we're generating a new if (state == InitState.BeforeGeneration) { // Clear out the text surface TextSurface = new BasicSurface(1, 1); state = InitState.Generating; SetMessage("Generating map, please wait... "); // Kick off task loadingAnimation.Start(); createRandomWorldTask = new Task <BasicSurface>(GenerateWorld); createRandomWorldTask.Start(); } else if (state == InitState.Generating) { // Update the animation loadingAnimation.Update(); // "Print" the animation to the message console. loadingAnimation.Copy(messageData.TextSurface, messageData.Width - 1, 0); // If task done... if (createRandomWorldTask.IsCompleted) { SetMessage("[SPACE] Change Map Info [ENTER] New Map -- Biome "); this.TextSurface = createRandomWorldTask.Result; state = InitState.AfterGeneration; } } else if (state == InitState.AfterGeneration) { loadingAnimation.Stop(); state = InitState.Completed; } else { base.Update(delta); } }