public AnimatedSpriteStripManager LoadSprites() { AnimatedSpriteStripManager player_manager = new AnimatedSpriteStripManager(7); // Player Idle player.texture = Content.Load <Texture2D>("SpriteSheet/idle"); AnimatedSpriteStrip idle_strip = new AnimatedSpriteStrip(player.texture, 0.05f, true); idle_strip.setName("idle"); player_manager.addAnimatedSpriteStrip(idle_strip); // Player Running player.texture = Content.Load <Texture2D>("SpriteSheet/run"); AnimatedSpriteStrip run_strip = new AnimatedSpriteStrip(player.texture, 0.05f, true); run_strip.setName("run"); player_manager.addAnimatedSpriteStrip(run_strip); // Player Jump player.texture = Content.Load <Texture2D>("SpriteSheet/jump"); AnimatedSpriteStrip jump_strip = new AnimatedSpriteStrip(player.texture, 0.1f, true); jump_strip.setName("jump"); player_manager.addAnimatedSpriteStrip(jump_strip); // Player Shoot player.texture = Content.Load <Texture2D>("SpriteSheet/shoot"); AnimatedSpriteStrip shoot_strip = new AnimatedSpriteStrip(player.texture, 0.2f, false); shoot_strip.setName("shoot"); player_manager.addAnimatedSpriteStrip(shoot_strip); // Player Run + Shoot player.texture = Content.Load <Texture2D>("SpriteSheet/run+shoot"); AnimatedSpriteStrip run_shoot_strip = new AnimatedSpriteStrip(player.texture, 0.05f, true); run_shoot_strip.setName("run+shoot"); player_manager.addAnimatedSpriteStrip(run_shoot_strip); // Player Slide player.texture = Content.Load <Texture2D>("SpriteSheet/slide"); AnimatedSpriteStrip slide_strip = new AnimatedSpriteStrip(player.texture, 0.05f, true); slide_strip.setName("slide"); player_manager.addAnimatedSpriteStrip(slide_strip); return(player_manager); }