Exemple #1
0
        public Explode(Vector2 pos, float rata)
        {
            animatefire = new AnimatedSpriteSingle(BaseGame.RenderEngine);
            animatefire.LoadFromContent(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\fire"), 32, 32, 2);
            animatefire.SetParameters(new Vector2(16, 16), pos, 2f, rata, Color.White, LayerDepth.EffectLow, SpriteBlendMode.AlphaBlend);
            animatefire.Start(0, 64, true);

            animateBright = new AnimatedSpriteSingle(BaseGame.RenderEngine);
            animateBright.LoadFromContent(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\bright"), 32, 32, 2);
            animateBright.SetParameters(new Vector2(16, 16), pos, 2f, rata, Color.White, LayerDepth.EffectLow, SpriteBlendMode.AlphaBlend);
            animateBright.Start(0, 64, true);
        }
Exemple #2
0
 public static void LoadResources()
 {
     AnimatedSpriteSingle.LoadResources(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\fire"));
     AnimatedSpriteSingle.LoadResources(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\bright"));
 }