public Explode(Vector2 pos, float rata) { animatefire = new AnimatedSpriteSingle(BaseGame.RenderEngine); animatefire.LoadFromContent(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\fire"), 32, 32, 2); animatefire.SetParameters(new Vector2(16, 16), pos, 2f, rata, Color.White, LayerDepth.EffectLow, SpriteBlendMode.AlphaBlend); animatefire.Start(0, 64, true); animateBright = new AnimatedSpriteSingle(BaseGame.RenderEngine); animateBright.LoadFromContent(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\bright"), 32, 32, 2); animateBright.SetParameters(new Vector2(16, 16), pos, 2f, rata, Color.White, LayerDepth.EffectLow, SpriteBlendMode.AlphaBlend); animateBright.Start(0, 64, true); }
public static void LoadResources() { AnimatedSpriteSingle.LoadResources(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\fire")); AnimatedSpriteSingle.LoadResources(BaseGame.ContentMgr, Path.Combine(Directories.ContentDirectory, "SceneEffects\\bright")); }