Exemple #1
0
        public void Update(GameTime gameTime, KeyboardState currentKeyboardState, KeyboardState lastKeyboardState)
        {
            MovePlayer(currentKeyboardState, lastKeyboardState, gameTime);

            Interact(currentKeyboardState, lastKeyboardState);

            if (isFalling)
            {
                Origin -= new VT2(0, 1f);
            }

            timer.Update(gameTime);

            animatedEntity.Update(gameTime);
        }
Exemple #2
0
        public override void Update(GameTime gameTime, InputState currentInputState, InputState lastInputState)
        {
            base.Update(gameTime, currentInputState, lastInputState);

            AnimatedEntity?.Update(gameTime);
        }