public void Update(GameTime gameTime, KeyboardState currentKeyboardState, KeyboardState lastKeyboardState) { MovePlayer(currentKeyboardState, lastKeyboardState, gameTime); Interact(currentKeyboardState, lastKeyboardState); if (isFalling) { Origin -= new VT2(0, 1f); } timer.Update(gameTime); animatedEntity.Update(gameTime); }
public override void Update(GameTime gameTime, InputState currentInputState, InputState lastInputState) { base.Update(gameTime, currentInputState, lastInputState); AnimatedEntity?.Update(gameTime); }