/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (disposing) { this.terrain.Dispose(); this.terrain = null; this.explosionBillboard.Dispose(); this.explosionBillboard = null; } }
/// <summary> /// Loads the content. /// </summary> public void LoadContent() { ////this.castles = new Castle[Ballerburg.Gameplay.Constants.NumCastles]; castles[0] = contentManager.Castle1; castles[1] = contentManager.Castle2; castles[2] = contentManager.Castle3; castles[3] = contentManager.Castle4; castles[4] = contentManager.Castle5; castles[5] = contentManager.Castle6; castles[6] = contentManager.Castle7; castles[7] = contentManager.Castle8; // Init the cannonball array this.activeCannonballs = new Cannonball[MaxCannonBalls]; for (var i = 0; i < MaxCannonBalls; i++) { activeCannonballs[i] = new Cannonball(contentManager); } skyBox = contentManager.SkyBox; terrain = new Terrain(contentManager, graphicsDevice); explosionBillboard = new AnimatedBillboard(false, contentManager); explosionBillboard.LoadContent(); explosionBillboard.InitGraphics(graphicsDevice.GraphicsDevice); explosionBillboard.PrepareAnimation(); explosionBillboard.Pause(); }