public static AnimateScale Do(GameObject sub, EZAnimation.ANIM_MODE mode, bool increase, Vector3 begin, Vector3 dest, Vector3 beginPos, Vector3 destPos, EZAnimation.Interpolator interp, float dur, float delay, EZAnimation.CompletionDelegate startDel, EZAnimation.CompletionDelegate del) { AnimateScale animateScale = (AnimateScale)EZAnimator.instance.GetAnimation(EZAnimation.ANIM_TYPE.Scale); animateScale.Start(sub, mode, increase, begin, dest, beginPos, destPos, interp, dur, delay, startDel, del); return(animateScale); }