Exemple #1
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 private RedTroll(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #2
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 private Mist(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #3
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 private Swamp(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #4
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 private Voices(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #5
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 private PaperHatch(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #6
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 private HellHound(AnimateID id, RoomID startRoom, int strikeCount) : base(id, startRoom, strikeCount)
 {
 }
Exemple #7
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 private Gnu(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
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Exemple #8
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 private Lava(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
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Exemple #9
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 private Tree(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
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Exemple #10
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 private Door(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
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Exemple #11
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 private DragonHead(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #12
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 private Teleporter(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #13
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 private Plant(AnimateID id, RoomID startRoom, int strikeCount) : base(id, startRoom, strikeCount)
 {
 }
Exemple #14
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 private Swelling(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #15
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 private Computer(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #16
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 private Vacuum(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #17
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 private Barbecue(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #18
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 private GreenCrystal(AnimateID id, RoomID startRoom) : base(id, startRoom)
 {
 }
Exemple #19
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 protected Animate(AnimateID id, RoomID startRoom)
 => (ID, CurrentRoom, Status) = (id, startRoom, AnimateStatus.Initial);